Thieves have Thieving Skill Base Scores.
All other characters have Detect Noise 20% (+race modifiers) and use 40% for limited Climb Walls (+race modifiers and simplified armor penalties). They also use Surprise rules to resolve stealth. I'm ok with that.
How should i rule sutuations where non-thieves try to find/disarm traps, open locks, pick pockets or escape bonds? Is there any official answer or FAQ? I can't find it in books. As i understand i need to use thieving skill base scores with dex and racial modifiers. Am i right?
All other characters have Detect Noise 20% (+race modifiers) and use 40% for limited Climb Walls (+race modifiers and simplified armor penalties). They also use Surprise rules to resolve stealth. I'm ok with that.
How should i rule sutuations where non-thieves try to find/disarm traps, open locks, pick pockets or escape bonds? Is there any official answer or FAQ? I can't find it in books. As i understand i need to use thieving skill base scores with dex and racial modifiers. Am i right?