Hiya!
Seeing as the OP hasn't replied here yet, I'll keep this short:
Hi, I enjoyed the slating I got for that! Quality. Completely deserved but I did get some very good answers off it. But seriously, I don't give my evenings to caste spells that help other players sort out the problems. Someone said, spellcasters are there to exploit weaknesses so that others can achieve (I paraphrase). Well that's very nice of me, but I've got work tomorrow, am I really giving up my evenings to open gaps so that my colleagues can do all the fun stuff?
...because you think it sucks when someone else in the group gives your character a +2 to AC, or an extra attack, or a bonus to your Strength, etc...right? You don't enjoy that? When your friends help you out? Not fun for you? Huh...odd... At any rate, I am quite happy to "give my evenings" to help other players have fun. I enjoy that. I like making my friends happy and adding to the overall enjoyment of the evenings game session. Guess I'm weird like that...liking my friends and wanting to make them happy. *shrug*
I don't want to dominate everything, but when I do pull out something it should have a big effect because, unlike combat that repeats, my resources are limited. Just used the same stats to make a dual wielding fighter, if he hits twice he does 2D8+14 a round, every round. How is this supposed to be a balanced game system?
Er...others have already pointed out the strange non-math you may have used for your fighter. ... ... Anyway... How is it a balanced system? Have you ever played BECMI, or 1e AD&D? (or any OSR style game?). The "balance" isn't level-to-level, class-to-class. It's "month-to-month" and "year-to-year" balance. Playing a Fighter, or a Thief, or a Cleric, or a Magic-User over the course of, say, 5 years in a single, continuous campaign...all those classes "balance" out. The fighter is overall, consistent. The Thief starts slow, ramps up in the middle, and evens out in the end. The Cleric starts strong, but never really gets 'stronger'. The magic-user starts off as weak as a new-born kitten, but ends up becoming a single-man/woman force to be reckoned with. Over the course of an entire campaign, with all manner of adventurs (combat heavy, RP heavy, puzzle/trap heavy, dungeon, wilderness, waterborn, city, other-planar, etc)...they all have shining parts and dull parts. It all balances out in the end.
I say this a lot of late...
stop thinking in 3.x/PF/4e terms! 5e is
not like those. Stop expecting it to be an 'updated version of those rules'. This will go a looooong way towards understanding what the system wants to present.
And if the wizard helps to buff me up or reduce my enemy, I become even more awesome - thanks wizard I'm having great fun here! In combat he has 17 AC (the wizard did too but only with mage armor). Yes, he is very 1 dimensional but for a first level character its still way too much. Of course, the obvious solution is to take the fighter which I intend to do. By the way, I thought I was attaching to an older conversation, but, yes, I do appear to agree with myself which was worthy of ridicule. I GM pathfinder and have joined a 5E group. I do like its simplicity, something that Pathfinder often lacks. Too early to truly choose a favorite. By the way. As I got some awesome answers before I might go back and try one more time. I made this fighter and maxed his strength to 20, got a PDF character sheet and started filling it in. I seem to have a carrying capacity of 100 lbs, but my starting gear is more than this; in fact chainmail and an explorer's backpack with its contents adds to about 100. I must have missed something, 20 strength, he should be able to carry a cow into battle. Can someone help? I give this 2/10 for trolling. I shall try to save up a more satisfying rant for you guys later! Cheers all.
Dude...after a dozen play sessions, don't come back here complaining that your Fighter is "boring" and "can only do one thing...attack, attack, attack, attack..." Don't come back and complain that the wizard is 'cooler' then your PC, don't complain that the druid is "tougher than your PC", don't come and complain about how the thief can deal three times the damage you can when he sneak attacks, etc. Right now you see how 'tough' a fighter is compaired to the wizard and everyone else. Later on, the fighter will be lacking in versatility. Your fighter will
need to have that wizard, theif and cleric in the group. And, wait for it...
that's the balance of the 5e system.
Ok. I'm done now.
I feel better! Thanks OP!
^_^
Paul L. Ming