bobcat_grad
First Post
I'm running a campaign right now set in a custom world inspired by a series of books by a popular fantasy author.
We started at level 8, and the party just hit paragon at the last session. Our play group has seen some losses and additions during that time, but I'd bet the group we have now sticks with what we're doing for a long time (at least I hope) as they are really getting into the world/story/etc.
When we started out, the party was Leader-less and I for the time had an NPC cleric (pacifist healer who was absolutely terrified of violence) go along with them. I RP him, but let someone else run him during encounters (and he sat out of the skill challenges). Over time, he's become annoying (and I'm the one RPing him), constantly whining, etc. With where we are in the campaign, there is a perfect opportunity to have the cleric make a graceful exit. Since the party still has no Leaders, I'm debating with myself whether or not to introduce a replacement.
I've come up with a replacement (warlord/bard hybrid) that fits quite well with the time and place of what's going on. I even have an idea on some campaign arcs that are introduced by his existence.
But I'm not 100% convinced if I want to do it. The group is similarly conflicted on the issue. I've opened it up to them on if they want a Leader along or not. The general consensus with them is 'yes, if he serves a purpose other than a healbot.'
Current party makeup is Paladin, Fighter, Wizard, Rangers (archer), and Assassin.
I will say this - the last session culminated in a pretty intense battle, and if the leader hadn't been there, some PCs would have died. Even with him there, there some very tense moments.
So, anyone have any sage wisdom to impart?
We started at level 8, and the party just hit paragon at the last session. Our play group has seen some losses and additions during that time, but I'd bet the group we have now sticks with what we're doing for a long time (at least I hope) as they are really getting into the world/story/etc.
When we started out, the party was Leader-less and I for the time had an NPC cleric (pacifist healer who was absolutely terrified of violence) go along with them. I RP him, but let someone else run him during encounters (and he sat out of the skill challenges). Over time, he's become annoying (and I'm the one RPing him), constantly whining, etc. With where we are in the campaign, there is a perfect opportunity to have the cleric make a graceful exit. Since the party still has no Leaders, I'm debating with myself whether or not to introduce a replacement.
I've come up with a replacement (warlord/bard hybrid) that fits quite well with the time and place of what's going on. I even have an idea on some campaign arcs that are introduced by his existence.
But I'm not 100% convinced if I want to do it. The group is similarly conflicted on the issue. I've opened it up to them on if they want a Leader along or not. The general consensus with them is 'yes, if he serves a purpose other than a healbot.'
Current party makeup is Paladin, Fighter, Wizard, Rangers (archer), and Assassin.
I will say this - the last session culminated in a pretty intense battle, and if the leader hadn't been there, some PCs would have died. Even with him there, there some very tense moments.
So, anyone have any sage wisdom to impart?