Suskeyhose
Explorer
So all NPCs have a LUCK score, but there's not any specific guidance given to the GM on how to use it for them. So far I've been running enemies as if they do not have a LUCK pool at all, but I'm curious about how others run this.
So far the reason I've run it this way is motivated by two quotes from the book. The first one is from The Role of Luck in Chapter 4:
The second quote is from the Leadership exploit in the Support role in Creating Monsters or NPCs in Chapter 7:
The reason I pose the question though is that not only does every NPC have a LUCK score, but the monster creation rules set it as the lowest score for almost every role, which feels like it's trying to account for NPCs only ever spending luck dice "on screen" by making their pool low enough to not have a problem.
So I guess that leads to the question: how do you run it? Do NPCs get Luck pools? Only important ones, or all of them? How do you decide if/when to spend them?
So far the reason I've run it this way is motivated by two quotes from the book. The first one is from The Role of Luck in Chapter 4:
This sounds to me like only the players form a dice pool, but also this chapter is addressed to the players, so it could just be a general thing that refers to all characters.At the start of each game day, each player should form a LUCK dice pool.
The second quote is from the Leadership exploit in the Support role in Creating Monsters or NPCs in Chapter 7:
This is very similar to the wording of the Leadership exploit in the player's Universal Exploits section in Chapter 2, but that one says you donate your luck dice to an ally. If NPCs had a luck pool then I'd figure that the Support leadership exploit would be the same.The support has a dice pool equal to its MDP to donate to its allies; it must declare this before any dice are rolled.
The reason I pose the question though is that not only does every NPC have a LUCK score, but the monster creation rules set it as the lowest score for almost every role, which feels like it's trying to account for NPCs only ever spending luck dice "on screen" by making their pool low enough to not have a problem.
So I guess that leads to the question: how do you run it? Do NPCs get Luck pools? Only important ones, or all of them? How do you decide if/when to spend them?