Of Thieves, Noble and the Righteous

Erland

First Post
Philippe Fitzroi

Code:
Name: Philippe Fitzroi
Class:  Rogue 4 / Swashbuckler 2 / Fighter 1 / Duelist 1	XP: 32,000
Race: Human
Size: Medium
Gender: Male
Alignment: Chaotic Neutral
Deity: None

S: 10 +0 (pc 2)
D: 16 +3 (pc 6 +2 level bonus)
C: 12 +1 (pc 4)
I: 16 +3 (pc 10)
W: 12 +1 (pc 4)
Ch: 14 +2 (pc 6)
HP: 50 (max @ 1st, then average +1 each level, +8 Con)

BAB: +7/+2	Melee: +7(+10)	Ranged: +10
Speed: 30’
Init: +3

AC: 20 [21] (10base +5 armor +2 shield +3Dex [+1Canny Defense] [+1 Dodge])
Touch: 13 [14]		Flatfooted: 20

Fort: +5 +1(Con) = +6
Ref: +5 +3(Dex) +1(Grace) = +9
Will: +1 +1(Wis) = +2

Skills
Balance 2 +3(Dex) -2(armor) +2(synergy) = +5
Bluff 10 +2(Cha) = +12
Climb 2 +0(Str) = +2
Diplomacy 5 +2(Cha) +6(synergy) +5(magic) = +18
Disable Device 3 +3(Int) = +6
Escape Artist 4 +3(Dex) -2(armor) = +5
Gather Information 5 +2(Cha) +2(synergy) = +9
Hide 8 +3(Dex) -2(armor) = +9
Intimidate 2 +2(Cha) +2(synergy) = +6
Jump 2 +0(Str) -2(armor) +2(synergy) = +2
Knowledge (local) 5 + 3(Int) +1(feat) = +9
Knowledge (Nobility and royalty) 5 +3(Int) +1(feat) = +9
Languages (? native + 3)
Listen 6 +1(Wis) = +7
Move Silently 8 +3(Dex) -2(armor) = +9
Open Lock 7 +3(Dex) +5(magic) = +15
Perform (Acting) 1 +2(Cha) = +3
Perform (Dance) 3 +2(Cha) = +5
Perform (Oratory) 1 +2(Cha) = +3
Perform (Sing) 0 +2(Cha) +5(magic) = +7
Search 7 +3(Int) [+5(magic)] = +10 [+15]
Sense Motive 7 +1(Wis) = +8
Spot 7 + 1(Wis) = +8
Tumble 10 +3(Dex) -2(armor) = +11

Feats:
Combat Expertise
Dodge
Education
Improved Feint
Mobility
Weapon Finesse

Special Abilities
Racial (Human)
•	Medium: As Medium creatures, humans have no special bonuses or 
        penalties due to their size. 
•	Human base land speed is 30 feet. 
•	1 extra feat at 1st level. 
•	4 extra skill points at 1st level and 1 extra skill point at each 
        additional level.
•	Automatic Language: Common. Bonus Languages: Any (other than
        secret languages, such as Druidic).  See the Speak Language skill. 
•	Favored Class: Any. When determining whether a multiclass human takes
        an experience point penalty, his or her highest-level class does not 
        count.
Rogue:
•	Weapon and Armor Proficiency: Rogues are proficient with all simple 
        weapons plus the hand crossbow, rapier, sap, short bow, and short 
        sword.  Rogues are proficient with light armor, but not with shields. 
•	Sneak Attack +2d6
•	Trapfinding
•	Evasion – At 2nd level and higher, a rogue can avoid even magical 
        and unusual attacks with great agility. If she makes a successful 
        Reflex save against an attack that normally deals half damage on a 
        successful save, she instead takes no damage. Evasion can be used 
        only if the rogue is wearing light armor or no armor. 
•	Trap Sense – At 3rd level, a rogue gains an intuitive sense that 
        alerts her to danger from traps, giving her a +1 bonus on Reflex 
        saves made to avoid traps and a +1 dodge bonus to AC against attacks 
        made by traps.
•	Uncanny Dodge – Starting at 4th level, a rogue can react to danger 
        before her senses would normally allow her to do so. She retains her 
        Dexterity bonus to AC (if any) even if she is caught flatfooted or 
        struck by an invisible attacker.  However, she still loses her 
        Dexterity bonus to AC if immobilized. 
Swashbuckler:
•	Weapon and Armor Proficiency – Swashbucklers are proficient with 
        all simple and martial weapons and with light armor.
•	Weapon Finesse – Bonus feat (already included above).
•	Grace – At 2nd level swashbucklers gains a +1 competence bonus on 
        Reflex saves.
Fighter:
•	Bonus Feat – At first and every even numbered level (already included 
        above).
Duelist:
•	Canny Defense – When not wearing armor or using a shield, a duelist 
        adds 1 point of Intelligence bonus (if any) per duelist class level 
        to her Dexterity bonus to modify Armor Class while wielding a 
        melee weapon. If a duelist is caught flatfooted or otherwise denied 
        her Dexterity bonus, she also loses this bonus.


Equipment:
Rapier +2 (AB+12 1d6+2p/18-20/x2 2lb) 8320gp
Throwing Daggers x6 (AB+10 1d4ps/19-20/x2 10’ 1lb) 12gp
Mithral Shirt +1 (AC +5, Armor Check -2 10lb) 2100gp
Buckler +1 (AC +2 5lb) 1165gp
Ring of Lockpicking (+5 competence bonus to Open Lock) 4500gp
Choker of Eloquence (+5 competence bonus to Bluff, Diplomacy, 
    Perform ()) 6000gp
Goggles of Minute Seeing (+5 competence bonus to Search w/in 1’) 1250gp
MW Lockpicks 2lb 100gp
Explorer’s outfit –
Courtier’s outfit x3 18lb 90gp
Elixir of Hiding x2 (+10 competence bonus to Hide for 1 hour) 500gp
Elixir of Sneaking x2 (+10 competence bonus to Move Silently for 
    1 hour) 500gp
Potion – Cure Light Wounds x5 (cure 1d8+1hp) 250gp
Signet ring and various jewelry 213gp

Money: 2000gp

Age: 20
Height: 5’ 11”
Weight: 159
Eyes: Blue
Hair: Light Brown w/ blond highlights (“dirty blond”)
Skin: Lightly tanned

[Sblock=The Path of Vengence] 
None of your gifts work against Innocents. 
The Charisma penalities stack, but don't apply to any Curse 
    checks you may make.  If you had a 16 CHA and now it's a 14, 
    you still get the +3 bonus on your Curses checks.

Step 1: True Strike 1/day // Can only target someone who has 
        injuried or insulted you.

Step 2: Voice of Wrath feat // Your voice turns dry and scratchy, 
        -2 Cha

Step 3: Rage 1/day (as the spell) // Paranoia Madness effect

Step 4: Detect Thoughts 3/day // Evil alignment when planning 
        or taking revenge, -2 Cha

Step 5: Slay Living 1/day // -4 Wis, -2 Cha 

The idea behind this Path is that Philippe can avoid using the 
gifts by changing your behavior, but he probably won't.  
The 'no Innocents' clause is in there as a target for 
his Paranoia. [/sblock]
 

Attachments

  • Philippe Fitzroi.doc
    39.5 KB · Views: 81

log in or register to remove this ad

dog45

First Post
Ok, recruitment is closed. I would have liked to see more interest, but I am very pleased with the entries that were made. Quality, not Quantity, etc...


Erland: Philippe Fitzroi "the thief"

Bloodcookie: Leothar Falcqon "the noble"

burnout02urza: Christopher Van Edefelt "the righteous"

I will start a rogues gallery thread. Please post your character sheets using the format Bloodcookie has used.

burnout02urza: Have you decided on your Path, or do you want me to make one for you?
 

Scotley

Hero
Dog45, I'm sorry I couldn't get a character together for submission. This looks like a game with a lot of potintial. I just had too much going on right now. If you need an alternate later on, keep me in mind. Happy Gaming All!
 



Erland

First Post
I'd like to slightly modify the choker of eloquence - the item from Complete Adventurer gives a bonus to Peform (Sing); I'd like to change it to Perform (Oratory). I feel that's better in keeping with the intent of the item, but for game purposes the writers modified Sing to make the item more appealing to Bards. If you prefer I keep to the standard, that's fine too; it obviously isn't Philippe's main line of interest.

Also, I took the Education feat to reflect the influence and teaching of Abban Faria, rather than to indicate that he spent time in a formal classroom.
 

dog45

First Post
Both of those are fine.

burnout02urza: I'm working on your path. It should be finished soon, so you can look it over.
 

dog45

First Post
Path of Law

1 +2 Sense Motive / Doesn't trust anyone to tell the truth

2 Zone of Truth 1/day / Colorblind, see only in black and white

3 Lawful Subtype, DR 3/Chaotic / -2 INT, -1 Will Saves

4 Protection from Chaos at will / Alternate Personality: Chaotic Evil Thief

5 Mark of Justice 1/day / Alignment change to Lawful Neutral
 

burnout02urza

First Post
Nice. However, does the 5th level mean that the character loses Paladin abilities? Furthermore, shouldn't 'Order's Wrath' the anti-chaos version of 'Smite' be on the list?
 

dog45

First Post
As far as losing Paladin abilities, yeah, it does. By that time you are one step away from becoming a Darklord. Losing your Paladin abilities should be the least of your concerns.

What book is Orders Wrath in?
 

Remove ads

Top