Kelleris
Explorer
brehobit said:Yep, you are 100% correct. And the difference can be quite significant. Especially if you have the 1st level spell that increases the bonuses you give (also a swift action...)
Eh, starting nearly every fight with a swift action giving everyone +2 (or better) to attack and damage is pretty handy. For a combat bard past level 5, the issue isn't if burning the song is worth it, it's all about the standard action. In long/tough fights it's generally a clear call until somewhere around level 14 (where fights start getting very short and deadly with lots of save or lose effects floating around), but how long the fight will run is often unclear...
A lot of times, though, and especially at higher levels, you don't even need a standard action. Inspire courage has no particular duration, so you can just start it up and maintain it until you get into a fight. If you have Subsonics, you can do this without alerting anyone to your presence when stealth is important, and if you have Melodic Casting you can maintain the inspire courage and still cast spells in the ensuing combat.