Official D&D Sage Advice Compendium Updated

Sorry if someone already posted this, but yesterday the Sage Advice Compendium got updated: http://dnd.wizards.com/articles/sage-advice/sage-advice-compendium. New things: [NEW] Can a dragonborn sorcerer with a draconic bloodline have two different kinds of Draconic Ancestry? A dragonborn sorcerer can choose a different ancestor for the racial trait and for the Dragon Ancestor feature...

Sorry if someone already posted this, but yesterday the Sage Advice Compendium got updated: http://dnd.wizards.com/articles/sage-advice/sage-advice-compendium.

New things:

[NEW]
[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Can a dragonborn sorcerer with a draconic bloodline have two different kinds of Draconic Ancestry? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]A dragonborn sorcerer can choose a different ancestor for the racial trait and for the Dragon Ancestor feature. Your choice for the racial trait is your actual ancestor, while the choice for the class feature could be your ancestor figuratively—the type of dragon that bestowed magic upon you or your family or the kind of draconic artifact or location that filled you with magical energy.

[NEW]
[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Do the benefits from Bardic Inspiration and the [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]guidance [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]spell stack? Can they be applied to the same roll? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Yes, different effects stack if they don’t have the same name. If a creature makes an ability check while it is under the effect of a [FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]guidance [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]spell and also has a Bardic Inspiration die, it can roll both a d4 and a d6 if it so chooses.

[NEW]
[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Is the intent that a bard gets to know the number rolled on an attack roll or ability check before using Cutting Words, or should they always guess? If used on a damage roll, does Cutting Words apply to any kind of damage roll including an auto-hit spell like [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]magic missile[/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]
You can wait to use Cutting Words after the roll, but you must commit to doing so before you know for sure whether the total of the roll or check is a success or a failure. You can use Cutting Words to reduce the damage from any effect that calls for a damage roll (including [FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]magic missile[/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]) even if the damage roll is not preceded by an attack roll.


[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Does the fighter’s Action Surge feature let you take an extra bonus action, in addition to an extra action? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Action Surge gives you an extra action, not an extra bonus action. (Recent printings of the [FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Player’s Handbook [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]no longer include the wording that provoked this question.)




[NEW]


[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Can a bound and gagged druid simply use Wild Shape to get out? It’s hard to capture someone who can turn into a mouse at will. [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Transforming into a different size can be an effective way of escaping, depending on the nature of the bonds or confinement. All things considered, someone trying to keep a druid captive might be wise to stash the prisoner in a room with an opening only large enough for air to enter.




[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Can a monk use Stunning Strike with an unarmed strike, even though unarmed strikes aren’t weapons? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Yes. Stunning Strike works with melee weapon attacks, and an unarmed strike is a special type of melee weapon attack. The game often makes exceptions to general rules, and this is an important exception: that unarmed strikes count as melee weapon attacks despite not being weapons.


[NEW]


[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Can the rogue’s Reliable Talent feature be used in conjunction with Remarkable Athlete or Jack of All Trades? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]No. Each of these features has a precondition for its use; Reliable Talent activates when you make an ability check that uses your proficiency bonus, whereas the other two features activate when you make an ability check that doesn’t use your proficiency bonus. In other words, a check that qualifies for Reliable Talent doesn’t qualify for Remarkable Athlete or Jack of All Trades. And Remarkable Athlete and Jack of All Trades don’t work with each other, since you can add your proficiency bonus, or any portion thereof, only once to a roll.




[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]The Shield Master feat lets you shove someone as a bonus action if you take the Attack action. Can you take that bonus action before the Attack action? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]No. The bonus action provided by the Shield Master feat has a precondition: that you take the Attack action on your turn. Intending to take that action isn’t sufficient; you must actually take it before you can take the bonus action. During your turn, you do get to decide when to take the bonus action after you’ve taken the Attack action. This sort of if-then setup appears in many of the game’s rules. The "if" must be satisfied before the "then" comes into play.




[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Is there a hard limit on how many short rests characters can take in a day, or is this purely up to the DM to decide? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]The only hard limit on the number of short rests you can take is the number of hours in a day. In practice, you’re also limited by time pressures in the story and foes interrupting.

[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]If the damage from [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]disintegrate [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]reduces a half-orc to 0 hit points, can Relentless Endurance prevent the orc from turning to ash? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Yes. The [FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]disintegrate [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]spell turns you into dust only if the spell’s damage leaves you with 0 hit points. If you’re a half-orc, Relentless Endurance can turn the 0 into a 1 before the spell can disintegrate you.




[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]What happens if a druid using Wild Shape is reduced to 0 hit points by [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]disintegrate[/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]? Does the druid simply leave beast form? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]The druid leaves beast form. As usual, any leftover damage then applies to the druid’s normal hit points. If the leftover damage leaves the druid with 0 hit points, the druid is disintegrated.




[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Using 5-foot squares, does [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]cloud of daggers [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]affect a single square? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Cloud of daggers [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT](5 ft. cube) can affect more than one square on a grid, unless the DM says effects snap to the grid. There are many ways to position that cube.




[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]What actions can monsters use to make opportunity attacks? Are Multiattack and breath weapon actions allowed? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]A monster follows the normal opportunity attack rules ([FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]PH[/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT], 195), which specify that an attack of opportunity is one melee attack. That means a monster must choose a single melee attack to make, either an attack in its stat block or a generic attack, like an unarmed strike. Multiattack doesn’t qualify, not only because it’s more than one attack, but also because the rule on Multiattack ([FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]MM[/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT], 11) states that this action can’t be used for opportunity attacks. An action, such as a breath weapon, that doesn’t include an attack roll is also not eligible.



[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]The [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]stinking cloud [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]spell says that a creature wastes its action on a failed save. So can it still use a move or a bonus action or a reaction? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Correct. The gas doesn’t immobilize a creature or prevent it from acting altogether, but the effect of the spell does limit what it can accomplish while the cloud lingers.



[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Does a creature with Magic Resistance have advantage on saving throws against Channel Divinity abilities, such as Turn the Faithless? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Channel Divinity creates magical effects (as stated in both the cleric and the paladin). Magic Resistance applies.





I wish the reply on stinking cloud had been more precise - since losing action loses you your bonus action too. Movement and reactions are fine but *technically* spending your action stretching is not the same as losing your action or cannot take action so this reply means...

Inside stinking cloud with failed save, I can still use bonus action abilities and spells that are otherwise legal.

If that's the actual intent, fine, but it seems off.
 


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Lord Twig

Adventurer
"That's the rule."

Fantastic! Great! Finally someone who has seen the rule

Please, give us the rule cite for limiting the bonus action to either before or after the action.

Then we can put this to bed.
You obviously haven't stopped to actually think if perhaps you're wrong. And I don't mean just "Hmmm. Nope! I'm right!"

Actually go back to the beginning. Think, if you had just been introduced to D&D, what would be the most obvious answer? What would a normal person on the street think? How would they run it if it had been explained to them in 5 minutes?

Because they didn't write the rules to prevent people from twisting the rules around. They wrote them on the assumption that most players just want to play the game and not argue over rules. People that are going to twist the rules are going to do it no matter what.

But let's face it, the vast majority of players are never going to even think about this. They are going to play the game and most people will just take the shove after the attack. Because the rules say, if you do this, you can do that. So they'll do the first thing first and the second thing second.

Of course eventually someone is going to say, "Hey! It would be so much better if I can knock them down first!" They will ask the DM and he will say yes or no and that will be the end of it. If they really want to know if they are doing it right they will find Jeremy's answer about it being a finishing move.

And that's it!

So there is a rule telling you that you can take one action a round. A rule that says you can take a bonus action if you get one. And a rule about moving between those actions. There is one big exception for moving between weapon attacks in an attack action, but there isn't a list of the thousands of things you can't do. Because they aren't going to bother.

If you think that a rule telling you that you can take your bonus action whenever you want during your turn means you can do it in the middle of a different action, or that you can take it before the action that grants it, feel free to do so. You're wrong, but if you haven't been convinced that you are wrong by now, you are so deep you never will be.
 

Ristamar

Adventurer
Can you cite PHB for this info?

It's mostly self evident from the text. I say mostly because the Attack Action ambiguity regarding Shield Master could have been avoided with better writing.

To be more specific, one only has to look at the rules for movement that you already quoted:

You can break up your movement on your turn, using some of your speed before and after your action.

You move before and after your action. The Attack action is the obvious exception.
 
Last edited by a moderator:

Markh3rd

Explorer
Just anecdotally, I found for my area, many people read "take a bonus action when you like" and " if you take the attack action you get a bonus shove" as I can shove anytime after I started attacking. This confusion led to people asking online, led to JC agreeing with that interpretation and then disagreed with it later, which confused people even more. If it was as clear as you make it sound we wouldn't be here at all, and videos wouldn't have been made trying to clarify things. It's not just a matter of you missed reading the rule correctly, if many people read the rule incorrectly, the fault is with the rule.
 

5ekyu

Hero
You obviously haven't stopped to actually think if perhaps you're wrong. And I don't mean just "Hmmm. Nope! I'm right!"

Actually go back to the beginning. Think, if you had just been introduced to D&D, what would be the most obvious answer? What would a normal person on the street think? How would they run it if it had been explained to them in 5 minutes?

Because they didn't write the rules to prevent people from twisting the rules around. They wrote them on the assumption that most players just want to play the game and not argue over rules. People that are going to twist the rules are going to do it no matter what.

But let's face it, the vast majority of players are never going to even think about this. They are going to play the game and most people will just take the shove after the attack. Because the rules say, if you do this, you can do that. So they'll do the first thing first and the second thing second.

Of course eventually someone is going to say, "Hey! It would be so much better if I can knock them down first!" They will ask the DM and he will say yes or no and that will be the end of it. If they really want to know if they are doing it right they will find Jeremy's answer about it being a finishing move.

And that's it!

So there is a rule telling you that you can take one action a round. A rule that says you can take a bonus action if you get one. And a rule about moving between those actions. There is one big exception for moving between weapon attacks in an attack action, but there isn't a list of the thousands of things you can't do. Because they aren't going to bother.

If you think that a rule telling you that you can take your bonus action whenever you want during your turn means you can do it in the middle of a different action, or that you can take it before the action that grants it, feel free to do so. You're wrong, but if you haven't been convinced that you are wrong by now, you are so deep you never will be.
Such certainty thst bonus action cannot be taken inside an action but no rule.

Because we are all supposed to just know that is true in spite of...
Lots of cases of things that can happen during that action very clearly dpecified.
Other cases where "any time" drop concentration and things like dropping weapons are just assumed to be able to be done during that action without a specific call out to them doing so.

You ask what would be the most obvious answer? Well, the most obvious answer is the rule which tells me when I can use a bonus action I am entitled to means what it says.

The most obvious answer is that a bonus action **with no timing specified** (the chose when) can be used in as many or more places than one where the timing is specified.

It's also not obvious that a claim of "that's the rule is actually not referencing an actual tule but a belief or article of faith.

"I strike down the goblin guard, action surge to force the door then step thru and strike the next goblin with my extra attack" is not obviously forbidden.

It is obviously legal tho, unless one takes it on faith that actions cannot be violate by things you can do on your turn.

"I strike the goblin shaman, then misty strp bonus over to the worg and strike eith my extra attack." Is also not obviously illegal for a bonus action misty I can choose when to use on my turn. Nor does it seem unreasonable with the actual rule being do blasted clear.

It is not twisted to read "You choose when to take a bonus action during your turn, unless the bonus action's timing is specified, " and think it means what it says.

Twisted is assuming there is dome unwritten mystery 0hsntom that adds another "except in these cases" (beyond the timing one or losing ability to take actions) that only applies to a subset of bonus actions.

That is twisting.

Well, maybe not in one regard. Since it doesnt reference any actual rule I guess one might not see that as twisting a rule at all. A friend I know once made up all his references, sources and citation and quotes for a term paper. Just whole cloth. But the profs and faculty were on a plagiarism kick. So they nailed a bunch for plagiarism but hey got his solid B cuz they did not find any plagiarized stuff. So his just base it 9n non-stuff served him well.
 

5ekyu

Hero
Just anecdotally, I found for my area, many people read "take a bonus action when you like" and " if you take the attack action you get a bonus shove" as I can shove anytime after I started attacking. This confusion led to people asking online, led to JC agreeing with that interpretation and then disagreed with it later, which confused people even more. If it was as clear as you make it sound we wouldn't be here at all, and videos wouldn't have been made trying to clarify things. It's not just a matter of you missed reading the rule correctly, if many people read the rule incorrectly, the fault is with the rule.
I agree completely. Shield master and indeed most of the attack action timers should have gotten very clear language in the last eratta or compendium. These controversies have been going on for a while.

Trying to tell someone "yes you can run 30 feet between swings but you cannot teleport 30 feet between swings because "choose when" doesnt really mean that at all" when they just saw someone else do the "at any time" in that spot... that violates my stupid rule.
 

ad_hoc

(they/them)
Just anecdotally, I found for my area, many people read "take a bonus action when you like" and " if you take the attack action you get a bonus shove" as I can shove anytime after I started attacking. This confusion led to people asking online, led to JC agreeing with that interpretation and then disagreed with it later, which confused people even more. If it was as clear as you make it sound we wouldn't be here at all, and videos wouldn't have been made trying to clarify things. It's not just a matter of you missed reading the rule correctly, if many people read the rule incorrectly, the fault is with the rule.

Is your argument that 5e wasn't worded perfectly?

That is a given. The game would still be in editing if they were striving for perfection.

The rule is fine. The section on Bonus Actions could have been a bit clearer and there could be some clarification text on some abilities like Shield Master.
 

epithet

Explorer
...
Actually go back to the beginning. Think, if you had just been introduced to D&D, what would be the most obvious answer? What would a normal person on the street think? How would they run it if it had been explained to them in 5 minutes?
...
.

I still remember when we were talking about 5e as a new system, looking at all the classes, feats, etc. and comparing them to what we were used to with Pathfinder. It was obvious at the time that Shield Master was designed to let you knock a target down before you hit him, because waiting until you were done with your damaging attacks to use the thing that would make the target easier to hit would be completely fornicating stupid. Since no timing is specified, the rule for bonus actions was that you could take it when you wanted. No problem, no argument.

It wasn’t until I read about it here that it even occurred to me that someone would read the conditional as a timing requirement, but then Crawford cleared that up by saying you could take the shove when you wanted to. No problem, no argument.

A couple of years later, Crawford decides he must have been tweeting while drunk in line at the store, changes his mind and his Advice. Now, fornicating stupid is the official Sage Advice on the Shield Master feat, and half the internet wants to explain how that was the right way all along, even when it wasn’t. Problems and argument abound.

I think that whenever you want means whenever you want. I also believe that trying to bind the loose fiction of an attack action within arbitrary constraints motivated by the belief that if the rules don’t expressly allow a thing it must be forbidden by implication is ridiculous. I believe Crawford has offered bad (revised) advice on Shield Master.

I am aware that you think those of us who hold some version of these views are wrong, but hey... that’s like, your opinion, man. Go ahead and tell me how deep I am.
 

Lord Twig

Adventurer
I still remember when we were talking about 5e as a new system, looking at all the classes, feats, etc. and comparing them to what we were used to with Pathfinder. It was obvious at the time that Shield Master was designed to let you knock a target down before you hit him, because waiting until you were done with your damaging attacks to use the thing that would make the target easier to hit would be completely fornicating stupid. Since no timing is specified, the rule for bonus actions was that you could take it when you wanted. No problem, no argument.

It wasn’t until I read about it here that it even occurred to me that someone would read the conditional as a timing requirement, but then Crawford cleared that up by saying you could take the shove when you wanted to. No problem, no argument.

A couple of years later, Crawford decides he must have been tweeting while drunk in line at the store, changes his mind and his Advice. Now, fornicating stupid is the official Sage Advice on the Shield Master feat, and half the internet wants to explain how that was the right way all along, even when it wasn’t. Problems and argument abound.

I think that whenever you want means whenever you want. I also believe that trying to bind the loose fiction of an attack action within arbitrary constraints motivated by the belief that if the rules don’t expressly allow a thing it must be forbidden by implication is ridiculous. I believe Crawford has offered bad (revised) advice on Shield Master.

I am aware that you think those of us who hold some version of these views are wrong, but hey... that’s like, your opinion, man. Go ahead and tell me how deep I am.
So your argument is that it is more powerful if you can shield bash first, therefore it must be correct. That is a white room power gamer argument. The fact that you see no value in knocking down the opponent so other people get advantage is telling.

But this has turned into an endurance test. The same arguments are repeated over and over. I have already pointed out the relevant rules. Others in this thread have posted statements from the lead rule developer. There was the video where he said how it worked and why. Doing all of that over again will not accomplish anything.

So I am pretty comfortable that the weight of evidence is on my side. But that's like, my opinion, man. :)
 

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