Official D&D Sage Advice Compendium Updated

Sorry if someone already posted this, but yesterday the Sage Advice Compendium got updated: http://dnd.wizards.com/articles/sage-advice/sage-advice-compendium. New things: [NEW] Can a dragonborn sorcerer with a draconic bloodline have two different kinds of Draconic Ancestry? A dragonborn sorcerer can choose a different ancestor for the racial trait and for the Dragon Ancestor feature...

Sorry if someone already posted this, but yesterday the Sage Advice Compendium got updated: http://dnd.wizards.com/articles/sage-advice/sage-advice-compendium.

New things:

[NEW]
[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Can a dragonborn sorcerer with a draconic bloodline have two different kinds of Draconic Ancestry? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]A dragonborn sorcerer can choose a different ancestor for the racial trait and for the Dragon Ancestor feature. Your choice for the racial trait is your actual ancestor, while the choice for the class feature could be your ancestor figuratively—the type of dragon that bestowed magic upon you or your family or the kind of draconic artifact or location that filled you with magical energy.

[NEW]
[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Do the benefits from Bardic Inspiration and the [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]guidance [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]spell stack? Can they be applied to the same roll? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Yes, different effects stack if they don’t have the same name. If a creature makes an ability check while it is under the effect of a [FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]guidance [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]spell and also has a Bardic Inspiration die, it can roll both a d4 and a d6 if it so chooses.

[NEW]
[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Is the intent that a bard gets to know the number rolled on an attack roll or ability check before using Cutting Words, or should they always guess? If used on a damage roll, does Cutting Words apply to any kind of damage roll including an auto-hit spell like [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]magic missile[/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]
You can wait to use Cutting Words after the roll, but you must commit to doing so before you know for sure whether the total of the roll or check is a success or a failure. You can use Cutting Words to reduce the damage from any effect that calls for a damage roll (including [FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]magic missile[/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]) even if the damage roll is not preceded by an attack roll.


[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Does the fighter’s Action Surge feature let you take an extra bonus action, in addition to an extra action? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Action Surge gives you an extra action, not an extra bonus action. (Recent printings of the [FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Player’s Handbook [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]no longer include the wording that provoked this question.)




[NEW]


[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Can a bound and gagged druid simply use Wild Shape to get out? It’s hard to capture someone who can turn into a mouse at will. [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Transforming into a different size can be an effective way of escaping, depending on the nature of the bonds or confinement. All things considered, someone trying to keep a druid captive might be wise to stash the prisoner in a room with an opening only large enough for air to enter.




[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Can a monk use Stunning Strike with an unarmed strike, even though unarmed strikes aren’t weapons? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Yes. Stunning Strike works with melee weapon attacks, and an unarmed strike is a special type of melee weapon attack. The game often makes exceptions to general rules, and this is an important exception: that unarmed strikes count as melee weapon attacks despite not being weapons.


[NEW]


[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Can the rogue’s Reliable Talent feature be used in conjunction with Remarkable Athlete or Jack of All Trades? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]No. Each of these features has a precondition for its use; Reliable Talent activates when you make an ability check that uses your proficiency bonus, whereas the other two features activate when you make an ability check that doesn’t use your proficiency bonus. In other words, a check that qualifies for Reliable Talent doesn’t qualify for Remarkable Athlete or Jack of All Trades. And Remarkable Athlete and Jack of All Trades don’t work with each other, since you can add your proficiency bonus, or any portion thereof, only once to a roll.




[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]The Shield Master feat lets you shove someone as a bonus action if you take the Attack action. Can you take that bonus action before the Attack action? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]No. The bonus action provided by the Shield Master feat has a precondition: that you take the Attack action on your turn. Intending to take that action isn’t sufficient; you must actually take it before you can take the bonus action. During your turn, you do get to decide when to take the bonus action after you’ve taken the Attack action. This sort of if-then setup appears in many of the game’s rules. The "if" must be satisfied before the "then" comes into play.




[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Is there a hard limit on how many short rests characters can take in a day, or is this purely up to the DM to decide? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]The only hard limit on the number of short rests you can take is the number of hours in a day. In practice, you’re also limited by time pressures in the story and foes interrupting.

[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]If the damage from [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]disintegrate [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]reduces a half-orc to 0 hit points, can Relentless Endurance prevent the orc from turning to ash? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Yes. The [FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]disintegrate [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]spell turns you into dust only if the spell’s damage leaves you with 0 hit points. If you’re a half-orc, Relentless Endurance can turn the 0 into a 1 before the spell can disintegrate you.




[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]What happens if a druid using Wild Shape is reduced to 0 hit points by [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]disintegrate[/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]? Does the druid simply leave beast form? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]The druid leaves beast form. As usual, any leftover damage then applies to the druid’s normal hit points. If the leftover damage leaves the druid with 0 hit points, the druid is disintegrated.




[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Using 5-foot squares, does [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]cloud of daggers [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]affect a single square? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Cloud of daggers [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT](5 ft. cube) can affect more than one square on a grid, unless the DM says effects snap to the grid. There are many ways to position that cube.




[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]What actions can monsters use to make opportunity attacks? Are Multiattack and breath weapon actions allowed? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]A monster follows the normal opportunity attack rules ([FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]PH[/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT], 195), which specify that an attack of opportunity is one melee attack. That means a monster must choose a single melee attack to make, either an attack in its stat block or a generic attack, like an unarmed strike. Multiattack doesn’t qualify, not only because it’s more than one attack, but also because the rule on Multiattack ([FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]MM[/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT], 11) states that this action can’t be used for opportunity attacks. An action, such as a breath weapon, that doesn’t include an attack roll is also not eligible.



[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]The [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]stinking cloud [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]spell says that a creature wastes its action on a failed save. So can it still use a move or a bonus action or a reaction? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Correct. The gas doesn’t immobilize a creature or prevent it from acting altogether, but the effect of the spell does limit what it can accomplish while the cloud lingers.



[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Does a creature with Magic Resistance have advantage on saving throws against Channel Divinity abilities, such as Turn the Faithless? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Channel Divinity creates magical effects (as stated in both the cleric and the paladin). Magic Resistance applies.





I wish the reply on stinking cloud had been more precise - since losing action loses you your bonus action too. Movement and reactions are fine but *technically* spending your action stretching is not the same as losing your action or cannot take action so this reply means...

Inside stinking cloud with failed save, I can still use bonus action abilities and spells that are otherwise legal.

If that's the actual intent, fine, but it seems off.
 

Ristamar

Adventurer
Mostly self evident = they aren't in the rules.

They are, they just don't contain whatever magical keyword(s) you're hung up on (I assume it's my use of "instantaneous" and not the action effects).

Being purposefully stubborn or obtuse doesn't change the meaning of the text. Unless there's a revelatory passage or hidden subtext elsewhere in the rules regarding movement "before and after your action" that I'm overlooking. If so, then please enlighten me.
 
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Maxperson

Morkus from Orkus
Actually go back to the beginning. Think, if you had just been introduced to D&D, what would be the most obvious answer? What would a normal person on the street think? How would they run it if it had been explained to them in 5 minutes?

Agreed. What really floors, me though, is that [MENTION=6919838]5ekyu[/MENTION] not only thinks the following is okay by the rules, but is somehow simpler than keeping actions separate.

"You are also arguing that a fighter/wizard can move 10 feet, cast Scorching Ray that has a duration of instantaneous, divide that action up and action surge after the first ray, swing his sword at an enemy, move 20 feet(despite being unable to move in-between spell attacks by RAW, because now we are in an entirely different action and you can move in-between weapon attacks), finish up his scorching ray strikes, and then swing a second time."

A new person to the game would have a much easier time not mixing up actions like that.
 

FrogReaver

As long as i get to be the frog
They are, they just don't contain whatever magical keyword(s) you're hung up on (I assume it's my use of "instantaneous" and not the action effects).

Being purposefully stubborn or obtuse doesn't change the meaning of the text. Unless there's a revelatory passage or hidden subtext elsewhere in the rules regarding movement "before and after your action" that I'm overlooking. If so, then please enlighten me.

Right you can move before and after your action. Now please show me where the rules state when any action ends.

You see the point is that if you don't actually know when an action ends then you can't determine if you are still allowed to move on your turn.

I'm not claiming there isn't an end to an action. I'm claiming the rules leave that end undefined.
 

Maxperson

Morkus from Orkus
The most obvious answer is that a bonus action **with no timing specified** (the chose when) can be used in as many or more places than one where the timing is specified.

You don't seem to be understanding the part you keep calling out. Here is an example of a bonus action with no timing specified. "In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action." Here is another example of no timing specified. "Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each o f your turns in combat." Now, here is an example of a bonus action with the timing specified. "If you take the Attack action on your turn, you can use a bonus action to try to shove a creature within 5 feet of you with your shield." It specifies that you have to actually take the attack action, not just declare that an attack action will be taken.
 

Maxperson

Morkus from Orkus
I mean the PHB would be a lot smaller if it were just supposed to be "just do what is onvious."

That's actually backwards. If you didn't have to "just do what is obvious," the PHB would be much much bigger. I can find rations and waterskins for sale, but no rule for eating, so according to your logic on needing a rule for things, there is no requirement to eat. I can find gas spells, but no rule that PCs have to breathe, so according to your logic on needing a rule for things, PCs don't need to breathe and can just ignore those spells. I can find the age at which a race is an adult, but no rules on aging. Do races not age? At what rate do they age? 1 day per day in game, or 1 day per week in game? Perhaps supposed to "just do what is obvious."

If we weren't supposed to just do what is obvious and needed a rule to spell it all out for us, the PHB would be a collection of books costing hundreds of dollars.
 


Maxperson

Morkus from Orkus
Right you can move before and after your action. Now please show me where the rules state when any action ends.

Right. The first action you took at first level is still going on. It never ended, because no rules for ending actions!!!

C'mon man. They end when you complete the action. If you take the Attack, it starts when you attempt to target for your first attack and ends when you hit or miss with your final attack, unless a specific rule like Sanctuary changes things. If you take the Cast a Spell action, it begins as soon as the spell starts being cast, and ends as soon as the casting time is over and unless other specific rules change things, the effect takes place.

You see the point is that if you don't actually know when an action ends then you can't determine if you are still allowed to move on your turn.

This is just pendantry. 35+ years of gaming and not once have I ever had anyone confused by not knowing then their action started and ended.
 

Ristamar

Adventurer
I'm not claiming there isn't an end to an action. I'm claiming the rules leave that end undefined.

I agree that it isn't hard coded in the text except for very specific cases (casting times beyond "1 action", for example). But given all the rules regarding the use and timing of actions and movement, there is generally a clear context to make a logical inference. Within the fiction, the result of an action may have an ongoing effect (e.g dodging attacks until your next turn), but as a piece of the game economy, it's typically over the instant you use it unless otherwise specified.
 

FrogReaver

As long as i get to be the frog
You don't seem to be understanding the part you keep calling out. Here is an example of a bonus action with no timing specified. "In battle, you fight with primal ferocity. On your turn, you can enter a rage as a bonus action." Here is another example of no timing specified. "Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each o f your turns in combat." Now, here is an example of a bonus action with the timing specified. "If you take the Attack action on your turn, you can use a bonus action to try to shove a creature within 5 feet of you with your shield." It specifies that you have to actually take the attack action, not just declare that an attack action will be taken.

The conditional phrase "if you take the attack action then.." doesn't set forth a a timing IMO. It simply sets a condition such that without that condition being met you don't have a bonus action you are able to take.

Now we as humans have logic and reasoning. We know that if a condition must be met in order to do something that I can define a specific moment in time called X such that before X you didn't have a bonus action you were able to take and such that after X you have a bonus action you are able to take.

I think you refer to this idea of having the times you are able to do something restricted as timing because there's a time period before moment X you can't do something and a time period after moment X that you can do something. I don't think that's the best definition of timing.

I think timing is best defined as having to do something at a specific moment X. You don't do it before or after, you do it at exactly the moment X. Shield Master doesn't require timing like this. However, just because it doesn't require you perform the bonus action shove at a specific time, that doesn't mean it doesn't restrict the available times you are able to take it.

If you want to use a term like implicit timing to reference this concept above then I'm not going to stop you but given that people have a rather concrete concept of timing requiring something to be done at a specific moment X then using "implicit timing" to refer to the concept above may actually make things less clear and cause more contention. Again, I won't stop you from doing this, but just know its a path riddled with proverbial landmines.
 

FrogReaver

As long as i get to be the frog
I agree that it isn't hard coded in the text except for very specific cases (casting times beyond "1 action", for example). But given all the rules regarding the use and timing of actions and movement, there is generally a clear context to make a logical inference. Within the fiction, the result of an action may have an ongoing effect (e.g dodging attacks until your next turn), but as a piece of the game economy, it's typically over the instant you use it unless otherwise specified.

I tend to agree. Though take a close look at the dodge action. Does it's text lead to a clear logical inference about when the action ends?

When you take the Dodge action, you focus entirely on avoiding attacks. Until the start of your next turn...
 

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