Official D&D Sage Advice Compendium Updated

Sorry if someone already posted this, but yesterday the Sage Advice Compendium got updated: http://dnd.wizards.com/articles/sage-advice/sage-advice-compendium. New things: [NEW] Can a dragonborn sorcerer with a draconic bloodline have two different kinds of Draconic Ancestry? A dragonborn sorcerer can choose a different ancestor for the racial trait and for the Dragon Ancestor feature...

Sorry if someone already posted this, but yesterday the Sage Advice Compendium got updated: http://dnd.wizards.com/articles/sage-advice/sage-advice-compendium.

New things:

[NEW]
[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Can a dragonborn sorcerer with a draconic bloodline have two different kinds of Draconic Ancestry? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]A dragonborn sorcerer can choose a different ancestor for the racial trait and for the Dragon Ancestor feature. Your choice for the racial trait is your actual ancestor, while the choice for the class feature could be your ancestor figuratively—the type of dragon that bestowed magic upon you or your family or the kind of draconic artifact or location that filled you with magical energy.

[NEW]
[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Do the benefits from Bardic Inspiration and the [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]guidance [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]spell stack? Can they be applied to the same roll? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Yes, different effects stack if they don’t have the same name. If a creature makes an ability check while it is under the effect of a [FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]guidance [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]spell and also has a Bardic Inspiration die, it can roll both a d4 and a d6 if it so chooses.

[NEW]
[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Is the intent that a bard gets to know the number rolled on an attack roll or ability check before using Cutting Words, or should they always guess? If used on a damage roll, does Cutting Words apply to any kind of damage roll including an auto-hit spell like [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]magic missile[/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]
You can wait to use Cutting Words after the roll, but you must commit to doing so before you know for sure whether the total of the roll or check is a success or a failure. You can use Cutting Words to reduce the damage from any effect that calls for a damage roll (including [FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]magic missile[/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]) even if the damage roll is not preceded by an attack roll.


[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Does the fighter’s Action Surge feature let you take an extra bonus action, in addition to an extra action? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Action Surge gives you an extra action, not an extra bonus action. (Recent printings of the [FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Player’s Handbook [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]no longer include the wording that provoked this question.)




[NEW]


[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Can a bound and gagged druid simply use Wild Shape to get out? It’s hard to capture someone who can turn into a mouse at will. [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Transforming into a different size can be an effective way of escaping, depending on the nature of the bonds or confinement. All things considered, someone trying to keep a druid captive might be wise to stash the prisoner in a room with an opening only large enough for air to enter.




[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Can a monk use Stunning Strike with an unarmed strike, even though unarmed strikes aren’t weapons? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Yes. Stunning Strike works with melee weapon attacks, and an unarmed strike is a special type of melee weapon attack. The game often makes exceptions to general rules, and this is an important exception: that unarmed strikes count as melee weapon attacks despite not being weapons.


[NEW]


[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Can the rogue’s Reliable Talent feature be used in conjunction with Remarkable Athlete or Jack of All Trades? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]No. Each of these features has a precondition for its use; Reliable Talent activates when you make an ability check that uses your proficiency bonus, whereas the other two features activate when you make an ability check that doesn’t use your proficiency bonus. In other words, a check that qualifies for Reliable Talent doesn’t qualify for Remarkable Athlete or Jack of All Trades. And Remarkable Athlete and Jack of All Trades don’t work with each other, since you can add your proficiency bonus, or any portion thereof, only once to a roll.




[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]The Shield Master feat lets you shove someone as a bonus action if you take the Attack action. Can you take that bonus action before the Attack action? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]No. The bonus action provided by the Shield Master feat has a precondition: that you take the Attack action on your turn. Intending to take that action isn’t sufficient; you must actually take it before you can take the bonus action. During your turn, you do get to decide when to take the bonus action after you’ve taken the Attack action. This sort of if-then setup appears in many of the game’s rules. The "if" must be satisfied before the "then" comes into play.




[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Is there a hard limit on how many short rests characters can take in a day, or is this purely up to the DM to decide? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]The only hard limit on the number of short rests you can take is the number of hours in a day. In practice, you’re also limited by time pressures in the story and foes interrupting.

[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]If the damage from [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]disintegrate [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]reduces a half-orc to 0 hit points, can Relentless Endurance prevent the orc from turning to ash? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Yes. The [FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]disintegrate [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]spell turns you into dust only if the spell’s damage leaves you with 0 hit points. If you’re a half-orc, Relentless Endurance can turn the 0 into a 1 before the spell can disintegrate you.




[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]What happens if a druid using Wild Shape is reduced to 0 hit points by [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]disintegrate[/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]? Does the druid simply leave beast form? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]The druid leaves beast form. As usual, any leftover damage then applies to the druid’s normal hit points. If the leftover damage leaves the druid with 0 hit points, the druid is disintegrated.




[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Using 5-foot squares, does [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]cloud of daggers [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]affect a single square? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Cloud of daggers [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT](5 ft. cube) can affect more than one square on a grid, unless the DM says effects snap to the grid. There are many ways to position that cube.




[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]What actions can monsters use to make opportunity attacks? Are Multiattack and breath weapon actions allowed? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]A monster follows the normal opportunity attack rules ([FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]PH[/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT], 195), which specify that an attack of opportunity is one melee attack. That means a monster must choose a single melee attack to make, either an attack in its stat block or a generic attack, like an unarmed strike. Multiattack doesn’t qualify, not only because it’s more than one attack, but also because the rule on Multiattack ([FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]MM[/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT], 11) states that this action can’t be used for opportunity attacks. An action, such as a breath weapon, that doesn’t include an attack roll is also not eligible.



[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]The [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]stinking cloud [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]spell says that a creature wastes its action on a failed save. So can it still use a move or a bonus action or a reaction? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Correct. The gas doesn’t immobilize a creature or prevent it from acting altogether, but the effect of the spell does limit what it can accomplish while the cloud lingers.



[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Does a creature with Magic Resistance have advantage on saving throws against Channel Divinity abilities, such as Turn the Faithless? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Channel Divinity creates magical effects (as stated in both the cleric and the paladin). Magic Resistance applies.





I wish the reply on stinking cloud had been more precise - since losing action loses you your bonus action too. Movement and reactions are fine but *technically* spending your action stretching is not the same as losing your action or cannot take action so this reply means...

Inside stinking cloud with failed save, I can still use bonus action abilities and spells that are otherwise legal.

If that's the actual intent, fine, but it seems off.
 

Asgorath

Explorer
Right you can move before and after your action. Now please show me where the rules state when any action ends.

You see the point is that if you don't actually know when an action ends then you can't determine if you are still allowed to move on your turn.

I'm not claiming there isn't an end to an action. I'm claiming the rules leave that end undefined.

I think it's actually pretty simple, and most actions are simply instantaneous.

Attack - JEC says it ends when you've taken all your attacks.
Cast a Spell - Many/most of these are instantaneous. For example, Scorching Ray has a duration of "instantaneous" despite it having 3 or more rays that you roll to hit for individually.
Dash - Instantaneous. You take this action, and your speed doubles.
Disengage - Instantaneous. You take this action, and movement no longer provokes OAs.
Dodge - Instantaneous. You take this action, and all attacks against you have disadvantage.
Help - Open for debate.
Hide - Instantaneous.
Ready - Instantaneous.
Search - Open for debate, I'd argue not instantaneous.
Use an Object - Open for debate, probably not instantaneous.

There's no need to argue about breaking up a Dash, Disengage or Dodge action for example, because the action is instantaneous and the effects last for the duration. While those effects are in play, you can do other things you have access to, such as bonus actions or movement.
 

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Ristamar

Adventurer
I tend to agree. Though take a close look at the dodge action. Does it's text lead to a clear logical inference about when the action ends?

As a stand alone passage, no, probably not. Within the larger context of all the action and movement rules, I don't think it's a big leap to make.
 

FrogReaver

As long as i get to be the frog
As a stand alone passage, no, probably not. Within the larger context of all the action and movement rules, I don't think it's a big leap to make.

Sure. So when it comes to whether you can take a bonus action like misty step between attacks granted by the extra attack action, it seems to me that given the larger context of action and movement rules that allowing for misty step and other bonus actions between attacks is not a big leap to make.

In fact until JC changed his mind not a single person in all of 5e ever beleived bonus actions were not usable between attacks granted by extra attack.
 

Maxperson

Morkus from Orkus
The conditional phrase "if you take the attack action then.." doesn't set forth a a timing IMO. It simply sets a condition such that without that condition being met you don't have a bonus action you are able to take.

That would be called timing. You can take it at such time as the condition is met. :p

Now we as humans have logic and reasoning. We know that if a condition must be met in order to do something that I can define a specific moment in time called X such that before X you didn't have a bonus action you were able to take and such that after X you have a bonus action you are able to take.

I think you refer to this idea of having the times you are able to do something restricted as timing because there's a time period before moment X you can't do something and a time period after moment X that you can do something. I don't think that's the best definition of timing.

As has been noted, it's not the clearest written timing, but it does specify a time frame for which the bonus action can be taken. In 5e there are two condition under which you can take a bonus action. At any time, and with defined timing. It's the dichotomy that the game sets forth. If not A, then B.

I think timing is best defined as having to do something at a specific moment X. You don't do it before or after, you do it at exactly the moment X. Shield Master doesn't require timing like this. However, just because it doesn't require you perform the bonus action shove at a specific time, that doesn't mean it doesn't restrict the available times you are able to take it.

I agree that would be better defined timing. Shield Master does include timing, though. It's definitely not an "any time" bonus action, which by the rules makes it timed. It just has a time range. That range being when you take the attack action, which prevents you from taking it before the attack action is taken.
 

FrogReaver

As long as i get to be the frog
That would be called timing. You can take it at such time as the condition is met. :p



As has been noted, it's not the clearest written timing, but it does specify a time frame for which the bonus action can be taken. In 5e there are two condition under which you can take a bonus action. At any time, and with defined timing. It's the dichotomy that the game sets forth. If not A, then B.



I agree that would be better defined timing. Shield Master does include timing, though. It's definitely not an "any time" bonus action, which by the rules makes it timed. It just has a time range. That range being when you take the attack action, which prevents you from taking it before the attack action is taken.

Sigh, Advice given and advice rejected. Have fun arguing about the meaning of timing. I won't join you down that pointless rabbit hole.
 

FrogReaver

As long as i get to be the frog
I think it's actually pretty simple, and most actions are simply instantaneous.

Attack - JEC says it ends when you've taken all your attacks.
Cast a Spell - Many/most of these are instantaneous. For example, Scorching Ray has a duration of "instantaneous" despite it having 3 or more rays that you roll to hit for individually.
Dash - Instantaneous. You take this action, and your speed doubles.
Disengage - Instantaneous. You take this action, and movement no longer provokes OAs.
Dodge - Instantaneous. You take this action, and all attacks against you have disadvantage.
Help - Open for debate.
Hide - Instantaneous.
Ready - Instantaneous.
Search - Open for debate, I'd argue not instantaneous.
Use an Object - Open for debate, probably not instantaneous.

There's no need to argue about breaking up a Dash, Disengage or Dodge action for example, because the action is instantaneous and the effects last for the duration. While those effects are in play, you can do other things you have access to, such as bonus actions or movement.

The point is that the rules don't make those explicit claims.
 

Asgorath

Explorer
Sigh, Advice given and advice rejected. Have fun arguing about the meaning of timing. I won't join you down that pointless rabbit hole.

There's not really much to argue about, JEC has make it clear that Shield Master uses the "if A then B" timing rules on many occasions.

https://twitter.com/JeremyECrawford/status/994993596989300736
https://twitter.com/jeremyecrawford/status/995112448477749248

That is, you don't have the Shield Master shove bonus action until you've taken the Attack action.
 

Asgorath

Explorer
The point is that the rules don't make those explicit claims.

Why does it need to?

Disengage
If you take the Disengage action, your movement doesn't provoke opportunity attacks for the rest of the turn.

I don't understand how anyone could read that and conclude that the action doesn't take effect immediately, and thus the action itself is instantaneous. Same can be said for Dash and Dodge, at the very least.
 

FrogReaver

As long as i get to be the frog
There's not really much to argue about, JEC has make it clear that Shield Master uses the "if A then B" timing rules on many occasions.

https://twitter.com/JeremyECrawford/status/994993596989300736
https://twitter.com/jeremyecrawford/status/995112448477749248

That is, you don't have the Shield Master shove bonus action until you've taken the Attack action.

I totally agree with the bolded. In fact I said the exact same thing in my post. But he bolded is not an example of timing IMO. Timing is when you do something at moment X. Shield Master doesn't require you do anything at moment X.

When you precisely define your terms and avoid contentious terms most of the issues magically go away, or at least if they don't we can get to the real nuts and bolts of the issues instead of arguing about pointless stuff like what timing means. Or have 5 different meanings of timing and everyone answering everyone elses posts as if they were all using the same definition.
 

Asgorath

Explorer
I totally agree with the bolded. In fact I said the exact same thing in my post. But he bolded is not an example of timing IMO. Timing is when you do something at moment X. Shield Master doesn't require you do anything at moment X.

When you precisely define your terms and avoid contentious terms most of the issues magically go away, or at least if they don't we can get to the real nuts and bolts of the issues instead of arguing about pointless stuff like what timing means. Or have 5 different meanings of timing and everyone answering everyone elses posts as if they were all using the same definition.

I'm using the word timing because that's what the bonus action rule uses.

You choose when to take a bonus action during your turn, unless the bonus action's timing is specified, and anything that deprives you of your ability to take actions also prevents you from taking a bonus action.

Again, JEC has made it clear that some bonus actions follow an "if X then Y" model, and X must happen before you get the bonus action Y, and that this is what the words above in bold mean in the context of the bonus action rules. Or, in other words, there are two classes of bonus actions.

1) The bonus action itself has some kind of "if X then Y" trigger, and X must happen before you can do Y.
2) You just have the bonus action, and can do it any time you like on your turn.

If you don't think "timing" is the correct word to use to describe the first case, fair enough.
 

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