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Official D&D Sage Advice Compendium Updated

Sorry if someone already posted this, but yesterday the Sage Advice Compendium got updated: http://dnd.wizards.com/articles/sage-advice/sage-advice-compendium. New things: [NEW] Can a dragonborn sorcerer with a draconic bloodline have two different kinds of Draconic Ancestry? A dragonborn sorcerer can choose a different ancestor for the racial trait and for the Dragon Ancestor feature...

Sorry if someone already posted this, but yesterday the Sage Advice Compendium got updated: http://dnd.wizards.com/articles/sage-advice/sage-advice-compendium.

New things:

[NEW]
[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Can a dragonborn sorcerer with a draconic bloodline have two different kinds of Draconic Ancestry? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]A dragonborn sorcerer can choose a different ancestor for the racial trait and for the Dragon Ancestor feature. Your choice for the racial trait is your actual ancestor, while the choice for the class feature could be your ancestor figuratively—the type of dragon that bestowed magic upon you or your family or the kind of draconic artifact or location that filled you with magical energy.

[NEW]
[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Do the benefits from Bardic Inspiration and the [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]guidance [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]spell stack? Can they be applied to the same roll? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Yes, different effects stack if they don’t have the same name. If a creature makes an ability check while it is under the effect of a [FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]guidance [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]spell and also has a Bardic Inspiration die, it can roll both a d4 and a d6 if it so chooses.

[NEW]
[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Is the intent that a bard gets to know the number rolled on an attack roll or ability check before using Cutting Words, or should they always guess? If used on a damage roll, does Cutting Words apply to any kind of damage roll including an auto-hit spell like [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]magic missile[/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]
You can wait to use Cutting Words after the roll, but you must commit to doing so before you know for sure whether the total of the roll or check is a success or a failure. You can use Cutting Words to reduce the damage from any effect that calls for a damage roll (including [FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]magic missile[/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]) even if the damage roll is not preceded by an attack roll.


[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Does the fighter’s Action Surge feature let you take an extra bonus action, in addition to an extra action? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Action Surge gives you an extra action, not an extra bonus action. (Recent printings of the [FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Player’s Handbook [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]no longer include the wording that provoked this question.)




[NEW]


[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Can a bound and gagged druid simply use Wild Shape to get out? It’s hard to capture someone who can turn into a mouse at will. [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Transforming into a different size can be an effective way of escaping, depending on the nature of the bonds or confinement. All things considered, someone trying to keep a druid captive might be wise to stash the prisoner in a room with an opening only large enough for air to enter.




[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Can a monk use Stunning Strike with an unarmed strike, even though unarmed strikes aren’t weapons? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Yes. Stunning Strike works with melee weapon attacks, and an unarmed strike is a special type of melee weapon attack. The game often makes exceptions to general rules, and this is an important exception: that unarmed strikes count as melee weapon attacks despite not being weapons.


[NEW]


[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Can the rogue’s Reliable Talent feature be used in conjunction with Remarkable Athlete or Jack of All Trades? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]No. Each of these features has a precondition for its use; Reliable Talent activates when you make an ability check that uses your proficiency bonus, whereas the other two features activate when you make an ability check that doesn’t use your proficiency bonus. In other words, a check that qualifies for Reliable Talent doesn’t qualify for Remarkable Athlete or Jack of All Trades. And Remarkable Athlete and Jack of All Trades don’t work with each other, since you can add your proficiency bonus, or any portion thereof, only once to a roll.




[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]The Shield Master feat lets you shove someone as a bonus action if you take the Attack action. Can you take that bonus action before the Attack action? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]No. The bonus action provided by the Shield Master feat has a precondition: that you take the Attack action on your turn. Intending to take that action isn’t sufficient; you must actually take it before you can take the bonus action. During your turn, you do get to decide when to take the bonus action after you’ve taken the Attack action. This sort of if-then setup appears in many of the game’s rules. The "if" must be satisfied before the "then" comes into play.




[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Is there a hard limit on how many short rests characters can take in a day, or is this purely up to the DM to decide? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]The only hard limit on the number of short rests you can take is the number of hours in a day. In practice, you’re also limited by time pressures in the story and foes interrupting.

[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]If the damage from [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]disintegrate [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]reduces a half-orc to 0 hit points, can Relentless Endurance prevent the orc from turning to ash? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Yes. The [FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]disintegrate [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]spell turns you into dust only if the spell’s damage leaves you with 0 hit points. If you’re a half-orc, Relentless Endurance can turn the 0 into a 1 before the spell can disintegrate you.




[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]What happens if a druid using Wild Shape is reduced to 0 hit points by [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]disintegrate[/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]? Does the druid simply leave beast form? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]The druid leaves beast form. As usual, any leftover damage then applies to the druid’s normal hit points. If the leftover damage leaves the druid with 0 hit points, the druid is disintegrated.




[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Using 5-foot squares, does [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]cloud of daggers [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]affect a single square? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Cloud of daggers [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT](5 ft. cube) can affect more than one square on a grid, unless the DM says effects snap to the grid. There are many ways to position that cube.




[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]What actions can monsters use to make opportunity attacks? Are Multiattack and breath weapon actions allowed? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]A monster follows the normal opportunity attack rules ([FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]PH[/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT], 195), which specify that an attack of opportunity is one melee attack. That means a monster must choose a single melee attack to make, either an attack in its stat block or a generic attack, like an unarmed strike. Multiattack doesn’t qualify, not only because it’s more than one attack, but also because the rule on Multiattack ([FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]MM[/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT], 11) states that this action can’t be used for opportunity attacks. An action, such as a breath weapon, that doesn’t include an attack roll is also not eligible.



[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]The [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]stinking cloud [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]spell says that a creature wastes its action on a failed save. So can it still use a move or a bonus action or a reaction? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Correct. The gas doesn’t immobilize a creature or prevent it from acting altogether, but the effect of the spell does limit what it can accomplish while the cloud lingers.



[NEW]

[FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania]Does a creature with Magic Resistance have advantage on saving throws against Channel Divinity abilities, such as Turn the Faithless? [/FONT][/FONT][FONT=Bookmania,Bookmania][FONT=Bookmania,Bookmania][/FONT][/FONT]Channel Divinity creates magical effects (as stated in both the cleric and the paladin). Magic Resistance applies.





I wish the reply on stinking cloud had been more precise - since losing action loses you your bonus action too. Movement and reactions are fine but *technically* spending your action stretching is not the same as losing your action or cannot take action so this reply means...

Inside stinking cloud with failed save, I can still use bonus action abilities and spells that are otherwise legal.

If that's the actual intent, fine, but it seems off.
 

W

WhosDaDungeonMaster

Guest
As was pointed out to me a while back when I asked Crawford about the timing issue, there is no declaration step or phase, or whatever you want to call it, in 5E. That is a legacy of previous editions. So you attack or you do not attack. There is no saying "I am going to attack" and then get to do a bonus action before the attack is resolved. If the rules say "take the attack action" then you have to make an attack in order to trigger the bonus action. As for Shield Master itself, this in one of those feats that really feels like it should not be available at low levels, but I know they designed 5E feats to not have any prerequisites.

Actually if you use the variant of non-cyclical initiative, re-rolling every round, you must declare your actions before you roll. That is why I allow bonus actions to precede other actions required of them if player declares they are performing the required action (even if it comes after the bonus action). It hasn't been an issue at all.
 

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really? really still replying about that? You should be very interested in defending wotc any time! also again the rules written by themselves...

ok, check MM, page 342: 'you can add racial traits to an npc. adding racial traits to an npc doesn't alter its challenge rating' i.e. it doesn't render it exceptional in any way. which means that also a CR 0 half orc commoner can have the relentless endurance trait, and it is still CR 0.

You don't seem to understand the difference between "can" and "must". I suggest you invest in some English lessons.

As already pointed out, even if the DM does, for some pointless reason, choose to write down that a random CR0 half orc commoner has relentless endurance, they will still be disintegrated by a Disintegrate spell, so your only agenda appears to be to bash WotC. What happened, did WotC run over your second cousin's best friend's dog?
 

Oofta

Legend
Yeah, ruling the Shove action comes after the attacks only makes it so you can give advantage to others (possibly) if they are within reach of the target. Otherwise, with cyclical initiative, the opponent can always stand up and your shove was pointless.

Yeah, it's a pretty worthless feat with this interpretation most of the time. It's only an advantage if you have more party members that are melee going after you and before any ranged PCs. In the rare cases where shoving makes sense (there's a handy cliff or you want to limit their movement, etc) you can always use your melee attack.

Since you can split up your attacks with movement, I don't think you must commit all attacks of your attack action before you get to use the bonus action shove. Just like you don't have to use all attacks before you can move. I would say that you have to take at least one attack first before attempting to shove. You could also attack, move, bonus shove, attack, etc depending on how you want to split it up.

Movement is an exception to the "doing something else during an action" rule because movement has special rules as indicated in chapter 9 of the PHB
Moving Between Attacks
If you take an action that includes more than one weapon attack, you can break up your movement even further by moving between those attacks.


This also means for example that you can't dash between attacks (it's an action) or any other action you might want to do if you use an action surge or your PC is hasted.
 

D

DQDesign

Guest
You don't seem to understand the difference between "can" and "must". I suggest you invest in some English lessons.

As already pointed out, even if the DM does, for some pointless reason, choose to write down that a random CR0 half orc commoner has relentless endurance, they will still be disintegrated by a Disintegrate spell, so your only agenda appears to be to bash WotC. What happened, did WotC run over your second cousin's best friend's dog?

I'm just trying to highlight the fact that you state false things.
You wrote PCs are exceptional, RAW they are not.
You wrote NPCs with racial traits are exceptional, RAW they are not.
I suggest you invest in some 5E dnd rules lessons.
 

it can be near zero, but it is not zero.
this is the ridiculous point for me. also because it has no fiction justification having a CR 1 half orc spy more resistant to disintegrate among other CR 1 challenges. they have to be turned into ash by the said 11th level wizard all in the same way.

It may be that the spy has an important role to play, and the DM has reason to want them to be hard to kill, despite their low CR indicating they are a minimal threat in a fight. Consider The Two Towers movie. The DM wants the orc berserker not to die before they can detonate the explosives under the wall. So the DM gives the orc relentless endurance. The DM can do this even though the orc is not a half orc, because the DM can give NPCs whatever abilities he likes.


Alternatively, if the spy is not an important NPC and a player chooses to blow a high level spell on them, the DM will likely rule them disintegrated without even bothering to roll the damage dice. The DM is the arbiter, not the rulebook. That is something the rulebook makes abundantly clear.


As for challenge ratings, these are intended as a guide for designing encounters of appropriate difficulty. They are not holy writ. If the DM decides an alteration makes something significantly more or less dangerous they can adjust the CR accordingly. It's called the Dudgeon Master's Guide, not the Dungeon Master's Dictum.
 

I'm just trying to highlight the fact that you state false things.
You wrote PCs are exceptional, RAW they are not.
You wrote NPCs with racial traits are exceptional, RAW they are not.
I suggest you invest in some 5E dnd rules lessons.

Players Handbook page 45: "ADVENTURERS ARE EXTRAORDINARY PEOPLE" (caps reproduced from the original text).
 

D

DQDesign

Guest
Players Handbook page 45: "ADVENTURERS ARE EXTRAORDINARY PEOPLE" (caps reproduced from the original text).

thanks, you finally demonstrated what I have been saying since a little bit, i.e. 5e design is intrinsically incoherent. in other words, the axiom is that PCs are extraordinary, as you correctly reported, then the rules allow to give any NPC, including CR 0 ones, exactly the same features of PCs, incuding racial traits (without altering the CR in this last case).
not that being the only incoherence, though.
 

SkidAce

Legend
Supporter
Yeah, ruling the Shove action comes after the attacks only makes it so you can give advantage to others (possibly) if they are within reach of the target. Otherwise, with cyclical initiative, the opponent can always stand up and your shove was pointless.

I'm cool with it.

Enemy was shoved, some people may get to them and attack before they get up, some don't.
 

Mistwell

Crusty Old Meatwad (he/him)
thanks, you finally demonstrated what I have been saying since a little bit, i.e. 5e design is intrinsically incoherent. in other words, the axiom is that PCs are extraordinary, as you correctly reported, then the rules allow to give any NPC, including CR 0 ones, exactly the same features of PCs, incuding racial traits (without altering the CR in this last case).
not that being the only incoherence, though.

The PCS can be extraordinary people while some NPCs are also extraordinary people. Not mutually exclusive concepts.

Also, your dispute with Paul seems silly (each of you). You're upset about scenarios that have never happened to either of you and likely never will. All RPGs have corner cases. None will always function best with corner cases - which is why you have a DM. I'd much rather hear about your games and what you've actually encountered rather than this silly white room theoretical "If an 11th level wizard with this particular spell comes across a half-orc commoner with this particular racial trait something unanticipated may occur on a small chance."

I mean, have you had issues with disintegrate and low level half-orcs with this racial trait? If not...why are you guys even discussing it beyond a footnote minor observation?
 
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thanks, you finally demonstrated what I have been saying since a little bit, i.e. 5e design is intrinsically incoherent. in other words, the axiom is that PCs are extraordinary, as you correctly reported, then the rules allow to give any NPC, including CR 0 ones, exactly the same features of PCs, incuding racial traits (without altering the CR in this last case).
not that being the only incoherence, though.

The rules allow NPCs to have the same abilities as PCs. They don't require NPCs to have the same abilities as PCs, and most don't. Most NPCs are ordinary, but some are just as extraordinary as the PCs. Usually, they are the villains. Batman is extraordinary. The Joker is extraordinary. Gotham PD is ordinary, the joker's minions are ordinary. John McClaine is extraordinary, Hans Gruber is extraordinary. And so on. It's the logic of novels, movies and comic books, not the logic of reality. D&D has always worked this way (explicit in 1st edition AD&D DMG, which states that around 0.01% of humans have adventuring classes, the remaining 99.99% are zero level).
 

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