For anyone not aware, a recent release of updates/errata/clarifications was posted today:
Dungeons & Dragons Roleplaying Game Official Home Page - Article (Official D&D Updates)
After a quick scan through, some of the things that jumped out at me were changes to:
-Righteous Brand (cleric at-will in PHB1)
-Orb of Imposition (wizard implement in PHB1)
-Lasting Frost (paragon feat in PHB1)
-Overlapping Durations (general rule)
-Weapon Expertise and Implement Expertise (feats in PHB2)
-Hide Armor Expertise (feat in Primal Power)
-there were some other changes too, but those are the ones that jumped out at me either because they've come up in my group, were things I considered for my own PCs, or just because they change things that are often heavily discussed...
Several of the changes centered around the same ideas ... some of the scaling bonuses became flat bonuses (i.e. righteous brand and hide armor expertise). Weapon/Implement Expertise became feat bonuses. Things that were penalty to saves became penalties to the 'next save'. and so on.
Overall though, nothing 'ground breaking' (to me) and generally stuff i'm glad they at least continue to look at but overall i'm indifferent to these specific changes.
Dungeons & Dragons Roleplaying Game Official Home Page - Article (Official D&D Updates)
After a quick scan through, some of the things that jumped out at me were changes to:
-Righteous Brand (cleric at-will in PHB1)
-Orb of Imposition (wizard implement in PHB1)
-Lasting Frost (paragon feat in PHB1)
-Overlapping Durations (general rule)
-Weapon Expertise and Implement Expertise (feats in PHB2)
-Hide Armor Expertise (feat in Primal Power)
-there were some other changes too, but those are the ones that jumped out at me either because they've come up in my group, were things I considered for my own PCs, or just because they change things that are often heavily discussed...
Several of the changes centered around the same ideas ... some of the scaling bonuses became flat bonuses (i.e. righteous brand and hide armor expertise). Weapon/Implement Expertise became feat bonuses. Things that were penalty to saves became penalties to the 'next save'. and so on.
Overall though, nothing 'ground breaking' (to me) and generally stuff i'm glad they at least continue to look at but overall i'm indifferent to these specific changes.
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