Qwillion
First Post
Be Careful Hunting monsters
ah another hapless monster victi...oh wait mosnter hunter
don't wait too long for the keeper
Oh I actually decided to write up the playtest like a dungeon adventure, and placed it in the realms so that I could show/test how modular the creatures are. Here is the lead in without giving anything away.
BE CAREFUL HUNTING MONSTERS
(lest ye become one)
Essembra is the seat of government in Battledale, on the border of the Cormanthyr Forest protected by the monastic knights from the Abbey of the Sword. Within the local woods lie the "Ghost Holds": retired/ruined fortifications, manor houses or abandoned wizard towers now without any formal ownership. These “Ghost Holds” number just short of a thousand and have become a haven for monsters. The Sword-Sworn of Tempus were able to deal with them for a generation, until the elves returned to Cormanthyr. These were not the high elves of old, but dark elves set to conquer the surface world. The abbey could not fight a war on two fronts, and so have sent their forces against the drow. Now the gnome Gild-glaine of Battledale is establishing a monster hunter’s guild: to make a living providing a service to the Dale, and protecting it from monsters. All he needs to do is hire the right hunters.
Be Careful Hunting Monsters is a d20 fantasy adventure suitable for a group of four 8th level characters, set in the region of Battledale in the Forgotten Realms Campaign Setting it could be set in any other world along the border to a wilderness. This adventure is episodic and presents itself in a freeform manner. The exact route the players take to hunt the four monsters found within can vary wildly so make sure you are familiar with the descriptions of the scenes, the various clues and tracks the PCs can find, and the NPCs they will encounter.
ah another hapless monster victi...oh wait mosnter hunter
don't wait too long for the keeper
Oh I actually decided to write up the playtest like a dungeon adventure, and placed it in the realms so that I could show/test how modular the creatures are. Here is the lead in without giving anything away.
BE CAREFUL HUNTING MONSTERS
(lest ye become one)
Essembra is the seat of government in Battledale, on the border of the Cormanthyr Forest protected by the monastic knights from the Abbey of the Sword. Within the local woods lie the "Ghost Holds": retired/ruined fortifications, manor houses or abandoned wizard towers now without any formal ownership. These “Ghost Holds” number just short of a thousand and have become a haven for monsters. The Sword-Sworn of Tempus were able to deal with them for a generation, until the elves returned to Cormanthyr. These were not the high elves of old, but dark elves set to conquer the surface world. The abbey could not fight a war on two fronts, and so have sent their forces against the drow. Now the gnome Gild-glaine of Battledale is establishing a monster hunter’s guild: to make a living providing a service to the Dale, and protecting it from monsters. All he needs to do is hire the right hunters.
Be Careful Hunting Monsters is a d20 fantasy adventure suitable for a group of four 8th level characters, set in the region of Battledale in the Forgotten Realms Campaign Setting it could be set in any other world along the border to a wilderness. This adventure is episodic and presents itself in a freeform manner. The exact route the players take to hunt the four monsters found within can vary wildly so make sure you are familiar with the descriptions of the scenes, the various clues and tracks the PCs can find, and the NPCs they will encounter.