Evenglare said:I promise all of you will will be okay with 4th edition.![]()
No we all won't. Despite agreeing with many of the stated goals and admitting 3e has some problems, I am pretty much disapponted with 4e. Barring one or two things I might be forgetting, the only changes that I consider that the designers of 4e to have gotten right are:
- increasing starting hp (no more wizards dying by housecat)
- making many of the racial abilities into feats
- skill challenges (granted, I have Unearthed Arcana and complex skill checks, but nice to see it)
- passive perception
- toning down spellcasters (but per encounter/daily still suck and the Elements of Magic books for 3e do the same thing while being much better magic systems. My opnion of course)
- possibly the multiclassing rules
- providing a couple of build examples for each class
- the idea of rituals (but I have this in UA with incantations)
- the changes to the planes (removing the Great Wheel, introducing the Feywild)
- removing certain spells (e.g., rope trick)
On the other hand, I dislike
- per encounter/daily powers,
- paragon paths and epic destinies (at least prestige classes in 3e are optional)
- the changes to skills and removal of skill ranks
- the paladin's divine challenge and marking
- a whole bunch of other stuff including many of the powers for various classes.
I ifnd the above things not fun, many are just cheesey, and negate any benefit from the things I do like.
I would much rather stick with the core 3e, Unearthed Arcana, a few other select WOTC books ( primarily MM2, Fiend Folio, Heroes of Horror, and the dedicated monster books (excluding Libris Mortis)), existing third party support, and a couple of house rules rather than trying to rewrite 4e into something I will enjoy.