[OKG] Coming in 2006: The Nightmare War

OldKingdom

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You could draw a line in your life, a clear division—the time before the nightmares and the time after. You think you’re the same person you’ve always been. You feel like the same person, you have the same memories. But since the nightmares started, the rest of the world feels different.

You have become what we call a “nightwalker.


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Possessing the form and memories of a human life and the elusive nightmares of a truly alien past, you must contend with a new life as something more than human.

Distorted nightmares torment you, hinting at a horrible, eternal existance in servitude. Is this your future, or your past? It's time to find others like you. There must be others like you.

Time is running out. There will be a cataclysm on this earth before they take you, you must be ready.

THEY ARE COMING!

Written by Jason Hardy, with contributions from Rob Macdonald, J. P. Quinn and Tiffani A. Hill, The Nightmare War explores a desperate battle for survival in a near future earth.

We're delighted to announce that work is underway on the first book in our Campaign Gems series of supplements for the d20 system.

The Nightmare War is a Campaign Gems series book from Old Kingdom Games. Designed as affordable but comprehensive campaign settings giving games masters and players all the information they need to start a new game quickly in a self contained world.

Title: The Nightmare War
Format: Full Color PDF,B&W PDF Option
Release: Q4 2006
Lead Writer: Jason Hardy
Cover Art: R. L. Hunter
Interior Illustrations: Gavin Hargest, Ricky L. Hunter, Gifny Richata
Additional Writing: Chris Hill, Tiffani A. Hill
Art Direction, Layout: Chris Hill
Additional Material: Rob McDonald, J. P. Quinn


Each Campaign Gem contains:

  • enough setting information to get your campaign up and running quickly
  • layout with the games master in mind providing quick reference tools
  • character classes tailored to the setting including web expanded character classes
  • key antagonists
  • new feats
  • new skills
  • setting specific equipment
  • adventure gems - an assortment of adventure ideas in the theme of each book
  • A host of games master and player aids including reference sheets and downloadable content
Each Campaign Gem is supported before and after launch with free downloads such as character sheets, previews and supplementary material expanding upon the themes already covered in the book release.

Requires the use of the Dungeons & Dragons (R) Player's Handbook, Third Edition, Published by Wizards of the Coast (C)​
 

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