Wrathamon
Adventurer
I think you are right about the basic rules being more player described actions instead of using predefined actions. But, I think they will have an advanced skill module that we can buy and add to the core game for those people who want more structure.
not all players are very good (or dont enjoy) at "the describing what they do or acting" part of role-playing games and the new versions of the game helped those players have as much fun as the creative problem solver or the role-player.
I'm also fearful that this will slow down play as player's who aren't as quick on their feet try to figure out what their character is saying or doing... then I use this ability or this skill and let the experienced DM describe the outcome.
As a player, I dont mind either way. I actually do more role-playing and describing my actions in 4e then I ever did in 3e or 2nd. I play 4e like I played 1st ... guess I'm weird.
not all players are very good (or dont enjoy) at "the describing what they do or acting" part of role-playing games and the new versions of the game helped those players have as much fun as the creative problem solver or the role-player.
I'm also fearful that this will slow down play as player's who aren't as quick on their feet try to figure out what their character is saying or doing... then I use this ability or this skill and let the experienced DM describe the outcome.
As a player, I dont mind either way. I actually do more role-playing and describing my actions in 4e then I ever did in 3e or 2nd. I play 4e like I played 1st ... guess I'm weird.