Jehosephat said:
Thanks, I found the thread just a few minutes ago. I have been reading through it, but came upon Ash's post about the Midnight setting and I must say Dawnforge or Midnight is going to be a tough decision on my part.
I'm going to take the minority stance (or at least, so it seems in my experience) and suggest you go for Dawnforge over Midnight.
Now, don't get me wrong. Midnight is an
incredible setting. But it's less D&D than Dawnforge is. By that I mean, there's a lot more in the way of changes to core rules and fundamental concepts. In many respects, it's almost more of a D&D-based d20 game than true D&D. That's not a bad thing, but judging from your posts, I'd wager it's not what you were looking for.
I also think--purely my own opinion here, of course--that Dawnforge provides a wider array of types of game you can play. In Midnight, you pretty much have to run a fairly dark, gritty campaign. (Okay, you don't
have to, but it's what the setting's designed for.) Dawnforge is designed for high-fantasy epic play, but it's easier to work dark themes (or comic themes, or tragic themes, or the like) into a broader, epic setting than it is to work lighter elements into a setting designed to be dark. (Again, IMO.)
Still, this is not me putting down Midnight in any way. If you decide to with that one instead, it'll still be a good choice. FFG knows what they're doing.