Jehosephat
First Post
Mouseferatu said:I'm going to take the minority stance (or at least, so it seems in my experience) and suggest you go for Dawnforge over Midnight.
Now, don't get me wrong. Midnight is an incredible setting. But it's less D&D than Dawnforge is. By that I mean, there's a lot more in the way of changes to core rules and fundamental concepts. In many respects, it's almost more of a D&D-based d20 game than true D&D. That's not a bad thing, but judging from your posts, I'd wager it's not what you were looking for.
I also think--purely my own opinion here, of course--that Dawnforge provides a wider array of types of game you can play. In Midnight, you pretty much have to run a fairly dark, gritty campaign. (Okay, you don't have to, but it's what the setting's designed for.) Dawnforge is designed for high-fantasy epic play, but it's easier to work dark themes (or comic themes, or tragic themes, or the like) into a broader, epic setting than it is to work lighter elements into a setting designed to be dark. (Again, IMO.)
Still, this is not me putting down Midnight in any way. If you decide to with that one instead, it'll still be a good choice. FFG knows what they're doing.
Mouseferatu,
thanks for the reply. I am really glad you posted. I read your comments in the thread that I was referred to. I understand that Dawnforge is near and dear, especially since you worked on it. That's super-cool, BTW. And I hope you don't take my interest in Midnight personal, because I think as a setting Dawnforge would rock.
Truth is I am having a hard time making my decision. I love the High Fantasy/Epic approach of Dawnforge. On the other hand the idea of Dark Lords and people being killed on the spot for possessing weapons and/or armor is pretty cool too. From what I read, some of Midnight does look like a departure from the tradional d20 D&D setting. You're right, my first instinct is to find a traditional setting that's more in the flavor of D&D. Especially when you consider that the other rule books I am reading now is also a departure frome D&D d20 (Mutants & Masterminds, Call of Cthulhu d20, Silver Age Sentinels Tri-Stat, and Adventure! d20).
I did have a few concerns though about Dawnforge, maybe you can help. I have seen a few places where people have said that it was a bit sparse on details. May be that those are just a few smaller details that will be addressed later? I'm just concerned that those are significant details. Also, if I am understanding correctly, there are no clerics or druids (that doesn't seem to D&D like). What was done with the setting to compensate for this? Are there any character classes similar? Thanks.