Lanefan
Victoria Rules
Hmmmm...I dunno...I've had and seen all kinds of players over the years and I can't recall any of them taking darts as an MU or Illusionist's first proficiency - or their second, for that matter.The optimal/powergamer thing was darts, casuals went more for staff while smarter casuals went for daggers.
More importantly, monsters generally had far fewer hit points in 0-1-2e, and by RAW didn't get any sort of bonus for high Con even if it made sense they would. A typical 1 HD Orc would have an average of 4.5 h.p., a 2 HD Orc would average out at 9; and unless wearing armour their AC was certainly nothing to write home about.Daggers having a melee option and a lot more common. You might find a +2 or +3 dagger at reasonably low levels as well.
So yeah I had an illusionist wading into melee with such a weapon. No cantrips,+3 dagger level 4 or 5.
Monsters also had a range of hit points so hitting a 2 or 3 HD critter or less with such a weapon had a reasonable chance of killing it.
All you needed - even as a lowly spell-exhausted MU - was a little dice luck and down they'd go.
Tell me about it - in my game right now I've got a PC Fighter with a girdle of giant strength who's been specialized in darts since day one.....and she's a bloody Hobbit to boot i.e. gets to-hit bonuses with hand-thrown missiles. Deadly, I tell ya!A multiclass mage could also benefit from gauntlets of ogre strength. A fighter/mage could cast strength as well which often gave you 18/xx strength as well.
Then 1d3 becomes 1d3+6 with 3 attacks.