soulcatcher
First Post
iwarrior-poet said:Funny how since I posted my more detailed ideas/requests right HERE ---the developers have stopped harping about not having enough feedback from consumers...
I don't mean to toot my own horn (I hardly believe I am the only person to ever provide some good feedback in this area). I am just wondering if the developers think any of it is feasible (and if so, then take up the challenge-----or if not, then why not?)
Sorry, I've been busy (we are actually actively working on some changes to the website based on feedback from these threads, we can only work on so many things at once).
So, your feedback line by line (and I'm going to break this into multiple posts based on each section):
iwarrior-poet said:CharGen Features:
• Easy to use UI that includes iconic equipping features (as per Baldur’s Gate and 3.0 CharGen)
This is really two separate questions: Easy to use UI, Iconic UI, and I'll address both separately:
Easy to use UI:
We are in discussion on how to make a wizard, and also how to make it so that PCGen can support more then one UI at a time (so that we can experiment, and use feedback to make it easier and more powerful). In principal, I think we may have to split the app into to separate ones: Players Edition and GMs Edition in order to make it easy and powerful at the same time (and sorry, but the GMs Edition will have to be more complex, it's inherent). This will take us some time (realistically at least a year) but I think we can do this. Upshot: Possible
Iconic UI:
It's questionable as to whether most people want this, but we can probably find out if we make it so that the UI can be separate from the rest of the application. That being said, this one specifically is much harder for an open source app. We can write code, we can write docs, and make data, but simply put, good artwork costs money. We have been taking in donations, so potentially we could do something in the future, but for now, this is one area that is much much harder for an open source app to tackle. Upshot: Unlikely for us, possible for others
iwarrior-poet said:• What do I mean by easy to use? Tabbed pages that allow one to quickly move from abilities, skills, feats, items, spells.
That is the present PCGen design. I suspect man things we do are right, but it needs to be refined more then wholesale torn apart. We started that process with 5.10, and we'll continue it. I also plan to attempt a character sheet based interface, that lets you click on blank parts of the character sheet, and then that will bring up the wizard for dealing with that specific part of the character. (anyway, that's one idea). Upshot: Possible
iwarrior-poet said:• When you level up the CharGen should guide you through the selection of class, feats and skills (though this should also be user-defeatable to allow for funky rule exceptions and stuff)
We don't do this now, we kind of just let you pick stuff here and there, and I do think it's necessary to support that (so that you can alter choices later). I also find that for speed, it's nice to do all the leveling first, then the feats, then the skills. That being said, yes, we do need some sort of wizard, and when our architecture is repaired enough to let us do onw, it's at the top of the list. Upshot: Possible
iwarrior-poet said:• Access to all WoTC dataset material and ability to incorporate other datasets (lord I would love to have access to Mongoose’s Quintessential Ranger I+II)
We can't control this. Sorry. We have everything we can have, and give people the ability to add that which we can't. In reality, with the tens of businesses involved, no one group will have permission to everyone's system. The only way I see to resolve this at least partially is to make data entry really really easy. That is something that we are trying to figure out how to do. Upshot: Completely out of our control.
iwarrior-poet said:• Ability to create new Prestige Classes and Feats (though the UI---not by coding). Also these PrCs and Feats should be able to alter appropriate statistics (ie BHB, Saves, Spell caster level, supernatural affects, spell-like effects---etc…---I know this one is a tall order)
Our data system can handle this now, and does so pretty well. But you want a UI, and I hear you. Presently our structure does a bad job of making this easy to maintain. From time to time, we have working UIs for data, but they always fall behind. I have ideas how to fix this, and I would like to even see us develop a library of more or less standard abilities, so that you can just select preexisting abilities to assign to say a level or a feat. This one will take time, but it is also a priority for us. Upshot: Possible
iwarrior-poet said:• Able to be easily printed out into a concise but comprehensive format (I actually think PCGen does an excellent job with this one---its .html files are darn good)
Nothing much to say here. I think our PDF files, and html sheets are top notch as well. Upshot: We already do it.
iwarrior-poet said:• Able to select a small character portrait (or import one). This would become an Avatar that would represent the PC in mapping, campaign management and encounter management
Same here. we already do this. We could probably make the UI for it suck less, but that realy fits more into the above questions. Upshot: We already do it.