Valadhiel
Code:
Chaotic Neutral Female Human Druid 5 / Planar Shepard 3
Strength 8 (-1) 0pts
Dexterity 8 (-1) 0pts
Constitution 14 (+2) 6pts
Intelligence 10 (+0) 2pts
Wisdom 18 (+4) 10pts +2 levels
Charisma 14 (+2) 6pts
Size: Medium
Height: 5' 3"
Weight: 95 lb
Skin: Pale
Hair: Dark Brown; Straight
Eyes: Amber
Total Hit Points: 55
Speed: 30 feet
Armor Class: 15 = 10 -1 [dexterity] +5 [armor] +1 [enhancement]
Touch AC: 9 Flat-footed: 15
Initiative modifier: -1 = -1 [dexterity]
Fortitude save: +9 = 7 [base] +2 [constitution]
Reflex save: +1 = 2 [base] -1 [dexterity]
Will save: +11 = 7 [base] +4 [wisdom]
Attack (handheld): +4 = 5 [base] -1 [strength]
Attack (unarmed): +4 = 5 [base] -1 [strength]
Attack (missile): +4 = 5 [base] -1 [dexterity]
Grapple check:+4 = 5 [base] -1 [strength]
Light load: 26 lb. or less
Medium load: 27-53 lb.
Heavy load: 54-80 lb.
Lift over head: 80 lb.
Lift off ground: 160 lb.
Push or drag: 400 lb.
Languages:
Common Druidic
Feats:
Spell Focus (Conjuration)
Augment Summoning
[url=http://realmshelps.dandello.net/cgi-bin/feats.pl?Greensinger_Initiate,all]Greensinger Initiate[/url]
Natural Spell
Skills:
Bluff 13 = +2 [Cha] +11
Concentration 13 = +2 [Con] +11
Diplomacy 4 = +2 [Cha] +2 [bluff]
Hide 10 = -1 [Dex] +9 -3 [armor] +5 [competance]
Intimidate 4 = +2 [Cha]+2 [bluff]
Knowledge (nature) 13 = +0 +11 +2 [druid]
Knowledge (planes) 11 = +0 +11
Survival 6 = +4 [Wis] +2 [druid]
Equipment:
Glamered Wild Shadow dragonscale breastplate +1 23,150gp
5 Wands of Cure Light Wounds 3,750gp
Explorer's outfit
Bedroll
Flint and steel
Mirror
Rations (5 days)
Sewing needle
Soap
Holly and mistletoe
Spell component pouch
80gp
[sblock=Fiendish Lammasu form]Str 23, Dex 12, Con 17
Speed: 30 ft. (6 squares), fly 60 ft.(average)
Armor Class: 26 = 10 +1 [dexterity] +5 [armor] +1 [enhancement] -1 [size] +10 [natural]
Touch AC: 10 Flat-footed: 25
Initiative modifier: +1 = +1 [dexterity]
Fortitude save: +10 = 7 [base] +3 [constitution]
Reflex save: +2 = 2 [base] +1 [dexterity]
Will save: +11 = 7 [base] +4 [wisdom]
SA: Pounce, Rake
Attack (handheld): +11 = 5 [base] +6 [strength] Damage claw d6+6
Full Attack 2 claws +11 d6+6 + (2 rake attacks +6 Damage d6+3)
Concentration +14 Hide +12[/sblock]
[sblock=Background]Abducted by unseelie fey as an infant, the child that would later be known as Valadhiel remained nameless throughout much of her youth. And while it was less than pleasant to be referred to as ‘you there’ or more often ‘clumsy wretch’, it was a blessing in disguise. For if her true name had been known amongst the unseelie court, the cruelties she experienced amongst the capricious fey would have been greatly magnified. In time she learned the ways of the ‘good folk’ and even won the name Valadhiel, meaning angelic, in a bet with a pixie.
Eventually she was presented to the Greensingers, an order dedicated to promoting a greater interconnectedness between disparate planes of existence. Valadhiel was leary when both the Greensingers and the unseelie gave conflicting answers as to why she was chosen. But the loose druidic order was, if not precisely kind, considerably less capricious than her former companions. She progressed quickly under their tutelage. It seemed she had finally found her place in the world when it came time for her to enact the Rite of Binding. This rite would cement her place among the Greensingers as a full member rather than a probationary initiate. But as she performed the ritual a dark foreboding came over her. This was supposed to be a celebration, yet the faces of the senior members of the order were graver than she had ever seen them. At the culmination of the rite a gate opened to the plane to which she would be forever bound, a gate to the Abyss. And worse yet, Valadhiel was pulled into the nightmarish realm.
Valadhiel survived in the Abyss mostly by hiding and scavenging from fallen monstrosities. And while her life was full of terror undreamed of even among the unseelie, her diet of foul demonic meat served to strengthen the ties to the plane. Eventually, she began to be able to feel the weak spots in the walls between worlds. It was through one of these weak spots, an actual rift, she escaped the Abyss.
The world she emerged into seemed alien. It was more like the arbors of the fairy lands than the hellscape she had left behind, but nevertheless it had a very different feel. Wandering, she came upon the campfire around which rested humanoids of several races. She was about to withdraw when they hailed her and bid her to join them. They even offered a warm meal. Valadhiel was wary, but she could detect no glamor upon or poison within the food, and her stomach was growling. The openness and friendliness of the strangers was a completely new experience to the Abyss-walker druid. So when a group of ogres attacked them in the pre-dawn, she fought fiercely beside her new companions with no thought of escape. Since then she has been loyal to her friends despite utter distrust and little regard for anyone outside their group.[/sblock]