Hella_Tellah
Explorer
That's fine by me. Btw, for starting gold, are we supposed to roll, take average, or take max?
Also: The Savage Progressions stats a werewolf Lord in hybrid form gets reach of 5 feet(normal reach), while the SRD states a werewolf Lord in Hybrid form has a reach of 10 feet.
It also contradicts the SRD in regards to the 'trip' ability. Savage progressions grants it both in Hybrid and Dire wolf forms, while the SRD states it only applies during Dire wolf form.
(I'm not quite sure why large size is advantageous for a Lycanthrope if they don't get the reach, though.)
For starting gold, please roll.
Level 5 of the Werewolf Lord's Dire Wolf class looks like a fairly dead level, so why don't we increase his reach to 10 ft at that level? At 4th, he'll get the awesome grapple mod and bonus to intimidate (among other things), then get reach at 5th. In exchange, let's make trip only available in Dire Wolf form. I envision the wolf trip attack as biting the leg and pulling, which I don't imagine a 9-foot-tall wolf man would be doing.
Sound good to you?
STR 11, DEX 16, CON 12, INT 15, WIS 18, CHA 11
I might rearrange the stats, depending what I play, but this was based if I were to play a Druid, which I'm debating doing. A chimp druid with an animal companion.
Mother of God... Nice rolls! Looking forward to seeing the chimp in action.
On further reflection, I've decided to bump starting Keys to 3 and maximum Keys to 6, and I'll change the OP to reflect that. Having a wider variety of motivations and goals available makes it easier for me to drop hooks and motivate your characters, and it gives you guys more opportunities for advancement.