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[OOC] Planescape: Divided We Stand

Shayuri

First Post
Baron, I got it...I'll reply asap. Sorry I didn't get to you yesterday. Things got very busy for me in the afternoon and evening. :)

I have some ideas too, and I think they'll work well with your concept. I need to finish up my sheet too though, or else I won't get in at all. (^_^)
 

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Antithetist

First Post
There's no official one, but he's kind of a Wizard/Cleric. Let's make it the more generous of the two and go with Cleric at 5d4x10gp.

Cool, thanks!


Are you guys okay with the Keys house rule? Does it make sense? Would you prefer a different experience model? Book standard, free-form, something else? I really like it, but I'm not the only person playing this game. Tell me what you think! You won't hurt my feelings, I double-promise pinky swear.

Tough to say with confidence, having not yet seen it in action, but it looks like an interesting model to me. Seems to suit the kind of game that you want to run, and I'll be quite happy to try it out if I get in. I've already been thinking about my character's Keys.
 

Theroc

First Post
I think the idea is interesting, whether it pans out in practice as I foresee is a bit of a different subject. I'm game for trying it out, though.

Edit:
Viktor's gold
6d4=14
140 gold to play with
 
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Herobizkit

Adventurer
The Keys are a neat idea. I would suggest using them as a story-award bonus, kind of like Hero points. Each point you earn allows you to re-roll a miss, skill check etc... but for [X] amount of XP, you can basically write a scene in the story, influencing the events and making it an interactive experience. How that would work, or if it would work, is up in the air, I think.
 

Herobizkit

Adventurer
I'm looking at him as a sort of vizier in training - physician, astrologer, alchemist, philosopher, courtier.
That's just creepy, because I'm modeling my Warforged Cleric to aspire to be like Imhotep, a real life vizier. Could be an interesting team? :) Maybe I'll go Artificer after all.
 

Antithetist

First Post
Khalil ibn Haqal - sheet at Myth Weavers

[sblock=Personality and Background]Khalil is a very slim young man, brown skinned, his dark, curly hair and beard trimmed neatly. His features are composed and blankly unemotive, but for the searching, intent gleam in his unblinking eyes. He holds himself upright despite the suit of chainmail which appears to weigh heavily upon his slight frame. He listens much more than he talks, and when he does speak his voice is soft and measured.

Khalil's homeland is an archipelago off the coast of a great, arid continent; once his people lived all across the mainland, but millennia ago they were all but wiped out in a mysterious cataclysm that left their cities uninhabitable and burned the land to desert. What is left may be only the remnants of that great civilization, but it is still a beacon of learning and culture across the world. Khalil is the middle son of an aristocratic family, a scholar and philospher trained in the great Academies. His family have hopes for his future at Court, and he intends to do his best to respect those wishes - though his personal interests are rather less worldly.[/sblock]


[sblock=Keys]Key of the Cat
...the one that curiosity killed. You have devoted yourself to the seeking of forgotten lore and the darkest secrets of existence.


  • Gain 1 XP every time you learn a spell or otherwise gain power through knowledge.
  • Gain 2 XP every time you bring trouble upon yourself by knowing too much.
  • Gain 5 XP every time your insatiable thirst for forbidden knowledge takes you into mortal danger.
Buyoff: Allow the demands of prudence to stop you learning more about something.

Key of the Dignitary
You're a man of honour and dignity, in your own eyes if nobody else's, and you should act accordingly.

  • Gain 1 XP whenever you endure physical discomfort or your own baser desires without complaining or acting foolishly.
  • Gain 3 XP whenever you do something that contributes significantly to your personal prestige and good name.
Buyoff: Lose your self-control in front of others.

Key of the Graybeard
You like to think of yourself as an authority, and enjoy proving it.


  • Gain 1 XP when you make a prediction or pronouncement concerning a specialist topic and are proven correct.
  • Gain 3 XP when you conclusively win a scholarly debate with another expert or make a significant contribution to a field of study.
Buyoff: Allow misinformation or false theories to be spread about one of your fields of study even though you know better.[/sblock]

Feedback appreciated! Especially regarding the Keys, since I've never used these before and might well have messed up the process of making my own.
 

Antithetist

First Post
That's just creepy, because I'm modeling my Warforged Cleric to aspire to be like Imhotep, a real life vizier. Could be an interesting team? :) Maybe I'll go Artificer after all.

Interesting indeed! I've shied away a little bit from the vizier role to go for a more purely scholarly bent, so there should be enough differentiation there, especially with the Egyptian stylings of your guy contrasted with Khalil's classically-influenced Arabic feel.
 

Hella_Tellah

Explorer
Feedback appreciated! Especially regarding the Keys, since I've never used these before and might well have messed up the process of making my own.

Looks great! Your Keys do exactly what I want them to do, which is to provide me with guidelines for the kind of stuff you want your character to do.

The Keys are a neat idea. I would suggest using them as a story-award bonus, kind of like Hero points. Each point you earn allows you to re-roll a miss, skill check etc... but for [X] amount of XP, you can basically write a scene in the story, influencing the events and making it an interactive experience. How that would work, or if it would work, is up in the air, I think.

I didn't add any sort of bennie point/FATE point/action point thing, because I didn't want to put too many house rules up there, but I usually use one. At the table, I have a bag of golden d4s, and give one to a player when he does something awesome. He can roll that d4 at any time to add to any d20 roll, but once used, it loses its charge. He can then give it to another player for doing something awesome, and that player gets one use of it. I tend to have 3 or 4 bouncing around the table by the end of the session, and they all go back in the bag at the end of the session.

However, I don't think that'll work quite as well in a PbP game, since it relies on physical tokens. I also don't want to use experience points as a bennie, because then they tend to get horded and never used outside of extreme circumstances (at least, that's been my experience with systems that do that). If you guys are up for it, I'd like to try a system from the new Mutants and Masterminds 3rd Edition, modified slightly for this game:

Proxy Points
Proxies are the servants of deities and other Powers, imbued with divine power. For being a good player, the Power of Games (that's yer DM, berk) will make you his Proxy every so often.
Players start with 1 Proxy Point. They can gain a Proxy Point for being entertaining, clever, or interesting, writing well, or just generally being excellent.
Proxy Points can be used to:

  • Edit a scene. Want there to be an antique sword hanging on the wall that you manage to grab and use to defend yourself? Want to meet a certain somebody in the Lady's Ward? Make it happen in your post, then let us know you've spent a point in an sblock beneath it. Please play nice with your godlike powers.
  • Temporary feat. Gain the use of any feat until the end of the scene. Must make a certain amount of sense in context.
  • Improve a roll. Take any d20 roll that came up 10 or less, and add 10 to it. This can get you a natural twenty, if you want it.
  • Inspiration. Get a hint from the DM.
  • Recover. Go from dying to 0 hit points and stable. You character regains consciousness, but still suffers all the negative effects of the disabled condition.
Sound good? I'll add it to the OP's House Rules section if you guys are interested in using it.
 
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Herobizkit

Adventurer
Interesting indeed! I've shied away a little bit from the vizier role to go for a more purely scholarly bent, so there should be enough differentiation there, especially with the Egyptian stylings of your guy contrasted with Khalil's classically-influenced Arabic feel.
If you're going scholar, I can still go the vizier-ish route then. We'll see how it goes. Maybe our love for learning has joined us together, hm? ;)
 

Theroc

First Post
I like that proxy point thing... (Especially since poor Viktor doesn't qualify for either of my favored feat chains(he's too dumb/clumsy atm, lol) so I could at least get some of those benefits at opportune times, or have Viktor have a stroke of genius. :p
 

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