[OOC] - Sons of Gruumsh.

s@squ@tch

First Post
Drow Cleric submission

Code:
[B]Name:[/B] Derrenil Llirthyn
[B]Class:[/B] Cleric 
[B]Race:[/B] Dark Elf (Drow)
[B]Size:[/B] Medium
[B]Gender:[/B] Female
[B]Alignment:[/B] CG
[B]Deity:[/B] Eilistraee ([B]Domains:[/B] Drow, Portal)

[B]Str:[/B] 10 -- (2p.)	[B]Level:[/B] 2	[B]XP[/B]: 6000
[B]Dex:[/B] 16 +3 (6p.)	[B]BAB:[/B] +1		[B]HP:[/B] 16 (2d8+4)
[B]Con:[/B] 14 +2 (10p.)	[B]Grapple:[/B] +1	
[B]Int:[/B] 12 +1 (2p.)	[B]Speed:[/B] 30'	[B]Stat Increases:[/b] 
[B]Wis:[/B] 16 +3 (10p.)	[B]Init:[/B] +3	[B]Spell Save:[/B] +2
[B]Cha:[/B] 12 +1 (2p.)	[B]ACP:[/B] 0		[B]Spell Fail:[/B] N/A

[B]	Base	Armor	Shld	Dex	Size	Nat	Misc	Total[/B]
[B]Armor:[/B]	10	+5	+3	+3	+0	+0	+0	21
[B]Touch:[/B]	13	[B]Flatfooted:[/B] 18

[B]Spell Res:[/B] 13
[B]Dmg Red:[/B] None

[B]	Total	Base	Mod	Misc[/B]
[B]Fort:[/B]	+5	+3	+2	--
[B]Ref:[/B]	+5	+0	+3	+2
[B]Will:[/B]	+6	+3	+3	--
[B]Notes:[/B] Immunity to sleep spells and effects, +2 racial bonus on Will saves against spells and spell-like abilities. 

[B]Weapon			Attack	Damage	Critical	Range[/B]
MW Morningstar		+5	1d8+0	20/x2      	------
MW Shortsword		+5	1d6+0	19-20/x2 	------

[B]Notes:[/B]

[B]Languages:[/B] Common, Elvish, Undercommon, Abyssal

[B]Abilities:[/B] 
Detect an active or inactive Portal as if it was a secret door (DC 20).
Turn or Rebuke Undead (Su)
Spontaneous Casting (Healing)
Aura (Ex) of Good

[U]Drow Traits (Ex):[/U]
+2 Intelligence, +2 Charisma, +2 Dexterity, -2 Constitution. 
Medium size. 
An elf’s base land speed is 30 feet. 
Immunity to sleep spells and effects 
Darkvision out to 120 feet. This trait replaces the high elf’s low-light vision. 
Spell resistance equal to 11 + class levels. 
+2 racial bonus on Will saves against spells and spell-like abilities. 
Spell-Like Abilities: Drow can use the following spell-like abilities once per day: dancing lights, darkness, faerie fire. Caster level equals the drow’s class levels. 
+2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it. 
Weapon Proficiency: A drow is automatically proficient with the hand crossbow, the rapier, and the short sword. This trait replaces the high elf’s weapon proficiency. 
Automatic Languages: Common, Elven, Undercommon. Bonus Languages: Abyssal, Aquan, Draconic, Drow Sign Language, Gnome, Goblin. This trait replaces the high elf’s automatic and bonus languages. 
Light Blindness: Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds drow for 1 round. On subsequent rounds, they are dazzled as long as they remain in the affected area. 
Favored Class: Wizard (male) or cleric (female). This trait replaces the high elf’s favored class. 
Level adjustment +2. 


[B]Feats: [/B] Bonus Drow Domain: Lightning Reflexes, 1st: Weapon Finesse

[B]Spells prepared[/B] (Save DC 13 + spell level): 0 - 4; 1st - 3+1
[B]Domains:[/B] Drow, Portal
[B]Spellbook/Spells Known:[/B]
	0 - Read Magic, Detect Magic, Guidance, Create Water
	1st - Bless, Lesser Vigor, Protection from Evil, Cloak of Dark Power (D);


[B]Spell-Like Abilities:[/B] 1/day at CL2: Darkness, Faerie Fire, Dancing Lights

[B]Skill Points:[/B] 15	[B]Max Ranks:[/B] 5/2.5
[B]Skills		Total	Ranks	Mod 	Misc[/B]
Appraise  	+1	0	+1	--
Balance   	+3	0	+3	--
Bluff       	+1	0	+1	--
Climb      	+0	0	--	--
[U]Concentration[/U]  	+7	4	+3	--
[U]Diplomacy[/U]	+1	0	+1	--
Disable Device 	+3	0	+3	--
Disguise   	+1	0	+1	--
Escape Artist	+3	0	+3	--
Forgery   	+1	0	+1	--
Gather Info     +1	0	+1	--
Handle Animal  	+1	0	+1	--
[U]Heal [/U]        	+8	3	+3	+2
Hide        	+3	0	+3	--
Intimidate	+1	0	+1	--
Jump       	+0	0	--	--
[U]Know: (Religion)[/U]+4	3	+1	--
[U]Know: (Planes)[/U]  +2	1	+1	--
[U]Know: (History)[/U] +2	1	+1	--
Listen     	+5	0	+3	+2
Move Silently	+3	0	+3	--
Open Locks   	+3	0	+3	--
Perform   	+0	0	--	--
Ride        	+3	0	+3	--
Search    	+3	0	+1	+2
Sense Motive	+3	0	+3	--
Sleight of Hand +3	0	+3	--
[U]Spellcraft[/U]  	+4	3	+1	--
Spot       	+5	0	+3	+2
Swim       	+0	0	--	--
Tumble    	+3	0	+3	--
Use Magic Device+1      0	+1	--
Use Rope 	+3	0	+3	--
[B]Notes:[/B]

[B]Equipment:		Cost	Weight[/B]
MW Morningstar		308gp	6lb
MW Shortsword		310p	2lb
+1 Mithral Chain Shirt	2100gp	10lb
+1 Darkwood Shield	1257gp	5lb
Wand/Cure Light Wounds	750gp	--lb
     50 Charges
Scroll/Bull Strength 	150gp	--lb
Scroll/Cats Grace   	150gp	--lb
Scroll/Silence        	150gp	--lb
Backpack              	2gp	2lb
Holy Symbol, Silver 	25gp	1lb
Healer's Kit           	50gp	1lb
Spell Component Pouch  	5gp	2lb


[B]Total Weight:[/B]29lb	[B]Money:[/B] 143gp 0sp 0cp

[B]		Lgt	Med	Hvy	Lift	Push[/B]
[B]Max Weight:[/B]	33	66	100	200	500

[B]Age:[/B] 99
[B]Height:[/B] 4'9"
[B]Weight:[/B] 70
[B]Eyes:[/B] Red
[B]Hair:[/B] White

Appearance: Short cropped white hair frames a distinguished elven face, skin as dark as ebony, with crimson eyes. Derrenil is considered a beauty to other drow elves.

Personality: Curt, short, and unsuffering of delay. She doesn't have time to dawdle and projects this outwards. Brevity is the key to the armor that Derrenil protects her psyche with. Ever since her mother was slaughtered by a raiding orc warband, she has been driven to extinguish all those who partook.

Background:

[Sblock=Logs]
XP log:
XXXX from

Wealth and Craft log:
XXX gp, X sp from
Paid XXX for
Sold XXX for
Crafted XXX for

Other log:
XXXX from
[/sblock]

Notes:
XXXX

[sblock=Advancement]
L## -> CLASS ## HP: +## (HD+CON+OTHER) SP: +## (CLASS+INT+OTHER) PP: +## (Class+ATB+Other) [Left out when not needed, also could simply be a new total instead of a bonus]
SKILL +RANKS, SKILL +RANKS
Feat: FEAT(s)
Spells Known: SPELL
Powers Known: POWER
Other: OTHER NOTES
[/sblock]
 
Last edited:

log in or register to remove this ad

s@squ@tch

First Post
Bral Firerock said:
Keral Brownbear, Male FR Human Bbn4: CR 4; Medium Humanoid ; HD 4d12+12(Barbarian) ; hp 40; Init +2; Spd 40; AC:12 (Flatfooted:12 Touch:12); Atk +8 base melee, +6 base ranged; AL CG; SV Fort +7, Ref +3, Will +2; STR 18, DEX 14, CON 16, INT 13, WIS 12, CHA 13.
Skills: Climb +7, Handle Animal +8, Heal +2.5, Intimidate +8, Jump +10, Listen +7, Ride +7, Speak Language +1, Survival +8, Swim +8.

Feats: Armor Proficiency: light, Armor Proficiency: medium, Cleave, Instantaneous Rage, Power Attack, Shield Proficiency, Simple Weapon Proficiency.
Possessions:
Weapons: Greataxe, Masterwork (320 gp); Battleaxe (10 gp); Dagger (2 gp).
Armor: Armor of Rage (1,600 gp).
Goods: Coin: gp (3456) (3,456 gp); Armor Maintenance Kit (1 gp); Backpack (2 gp); Bedroll (1 sp); Coin: sp (2) (2 sp); Candle (2) (2 cp); Coin: cp (1 cp); Case, map or scroll (2) (2 gp); Fishhook (1 sp); Flask (3 cp); Flint and steel (1 gp); Grappling hook (1 gp); Lamp, common (1 sp); Oil (pint) (3) (3 sp); Pouch, belt (2) (2 gp); Rope, hemp (50 ft.) (1 gp); Sack (1 sp); Torch (2) (2 cp); Waterskin (full) (1 gp); Whetstone (2 cp).

Here's a bare bones, will flesh out in a bit.

Are you sure those stats are a 32 pt buy?
 

Rayex

First Post
WarlockLord said:
I'm just going to do a concept, I'll stat him up later if you like it.

Thokk was a typical orc warrior. It was his first day as a fully grown orc male, and the tribe was going to go on a raid to celebrate his coming of age. As the orcs hit the village, Thokk was appalled and horrified at the screams of the innocent victims. He turned on his tribe then, flying into a rage and killing several before he was forced to flee.

Thokk is a barbarian, who later learned the arts of the fighter. He will wear full plate and carry a greatsword.

S@squ@tch, I think it would be cool if you played the drow. You see, the orc raiders killed a certain drow woman in their attack...I think this would be interesting in inter-party relations.

Consider yourself in as well. We'll see how the interaction with Melvaunts inhabitants will turn out..

mellubb said:
If Sasquatch's Drow Cleric chosen, I would like to play a Halfling Rogue, Servant to the Drow. Although, I am often disciplined harshly I feel a loyalty to her and her mother. I would serve as a scout and stealth for the party. Pretty much a standard halfling rogue.

'----'

If not I could submit a Wizard. Probably a conjurer, I know it is not on the list but do you have the complete mage. I really like some of the stuff they have in there. If you would be willing I can post the stuff I would want to use and see if you aprove or not.

He has been studying the migration habits of certain creatures for years. When he discovered what was happening near the ruins he was mortified and went to the city to inform them and hopefully find a group to thwart this evil plan.

I like both characters the same and I will post stats for each probably tomorrow. When do you plan to stop recruiting?

Either concepts are fine. I don't have the Complete Mage, but if you can prove sufficient info, I'll probably allow it.

I'm stopping recruitment once I have 4 character concepts that are interesting.

Consider yourself in, by the way. You make the 3rd to be in.



For the rest:

We'll be lacking a rogue-type or an arcane-type, depending on what Mellubb will submit. The party don't HAVE to be one of each type, ofcourse, but it is highly adviseable.
 

s@squ@tch

First Post
Lets hope that most of this adventure will be indoors or underground, or at night! As both my PC and Warlocklord's Orc Barbarian are not fond of sunlight!

We will need some of these: :cool:
 


s@squ@tch

First Post
You may want to submit either a sneaky type or a arcane caster -- depending on what Melubb submits.

An Orc Barbarian was already picked, along with my Drow Cleric, so those two roles (arcane & rogue-ish type) are still open, from what I am seeing from Rayex.
 

WarlockLord

First Post
Behold! Tis Thokk the Orc!

Thokk
Orc Barbarian 2/Fighter 2
Alignment Chaotic Good
Abilities:
Str 23 (+6) (+1 from L4 adjustment
Dex 12 (+1)
Con 12 (+1)
Int 10 (0)
Wis 10 (0)
Cha 6 (-2)

HD 2d12+2d10+4 (33 hp)
AC: 19 (FF 19, Touch 11)
BAB: +4
Speed: 40 feet/20 feet in heavy armor

Saves:
Fort +6
Ref +2
Will +1


Skills:
Intimidate +4
Survival +6

Feats: Power Attack, Intimidating Rage, Cleave, Weapon Focus (greatsword),

Special: Rage 1/day, Uncanny Dodge, Fast Movement +10 feet, Light Sensitivity, Darkvision 60 feet

Attack: +12 (+1 greatsword, 2d6+10 damage, 19-20 crit)

Possessions: +1 greatsword,full plate, potion of haste, cloak of resistance +1, backpack, waterskin, 2 day's rations, bedroll, 1 lb soap, tanglefoot bag, 44 gp, 6 sp

Background:Thokk was a typical orc warrior. It was his first day as a fully grown orc male, and the tribe was going to go on a raid to celebrate his coming of age. As the orcs hit the village, Thokk was appalled and horrified at the screams of the innocent victims. He turned on his tribe then, flying into a rage and killing several before he was forced to flee.

Thokk, while no Einstein, is not stupid. He has a strong sense of right and wrong, a terrible temper, a greatsword, and the knowledge to use it. He does not like religion, as the only religion he knows is Gruumsh, and he knows it is wrong. He is blunt and unsubtle, but makes heavy use of sarcasm. His only friend is Yappy the Kobold, who he trusts and has gone on many adventures with.
 
Last edited:

Bral Firerock

First Post
How about Aaron Highcolor, human spell thief from the Dalelands?

If accepted, I'll flesh out his background.


Aaron Highcolor, Male Human SpT4: CR 4; Medium Humanoid ; HD 4d6+8(Spellthief) ; hp 28; Init +3; Spd 30; AC:13 (Flatfooted:10 Touch:13); Atk +4 base melee, +6 base ranged; AL CG; SV Fort +3, Ref +4, Will +4; STR 12, DEX 17, CON 14, INT 16, WIS 10, CHA 14.
Skills: Appraise +6, Bluff +5, Concentration +7, Decipher Script +7, Disable Device +6, Escape Artist +4, Gather Information +6, Hide +7, Jump +3, Listen +4, Move Silently +7, Open Lock +7, Search +6, Spellcraft +10, Spot +4, Swim +2, Tumble +6, Use Magic Device +9.

Feats: Armor Proficiency: light, Eschew Materials, Point Blank Shot, Rapid Shot, Simple Weapon Proficiency.
Possessions:
Weapons: Shortbow (30 gp); Sword, Short, Broadblade (75 gp); Spiritwarder (4,510 gp); Arrows (50) (3 gp).
Armor: Studded leather, Masterwork (175 gp).
Goods: Coin: gp (447) (447 gp); Thieves` tools, Masterwork (100 gp); Backpack (2 gp); Bedroll (1 sp); Candle (5) (5 cp); Coin: cp (9) (9 cp); Case, map or scroll (2) (2 gp); Chalk, 1 piece (4) (4 cp); Finger Blades (20 gp); Flint and steel (1 gp); Glass Cutter (2 gp); Marbles (2 gp); Parchment (sheet) (3) (6 sp); Pouch, belt (2) (2 gp); Quiver Scabbard (10 gp); Rations, trail (per day), Small (5) (25 sp); Rope, silk (50 ft.) (10 gp); Sack, Small (1 sp); Scentbreaker (5 gp); Waterskin (full) (1 gp); Whetstone (2 cp).
 

Rayex

First Post
Bral Firerock said:
How about Aaron Highcolor, human spell thief from the Dalelands?

If accepted, I'll flesh out his background.



I'll select players on concepts, not statblock for now.

Also, that is not a 32 point buy. Thats a 38 point as far as I can tell. Anyway, submit an interesting infoblock on that Spellthief please. I'd like to see a spellthief in action!
 
Last edited:

s@squ@tch

First Post
Aaron Highcolor, Male Human SpT4: CR 4; Medium Humanoid ; HD 4d6+8(Spellthief) ; hp 28; Init +3; Spd 30; AC:13 (Flatfooted:10 Touch:13); Atk +4 base melee, +6 base ranged; AL CG; SV Fort +3, Ref +4, Will +4; STR 12, DEX 17, CON 14, INT 16, WIS 10, CHA 14.

Rayex specified 32 pt buy for character creation -- that is a 38 pt (assuming your 4th level stat adjustment was on dex) buy.. ;)
 

Remove ads

Top