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[OOC] What Adventure Awaits?

Mark Chance

Boingy! Boingy!
We lost our healer, yes? Would definitely like to have someone to patch us up given that we're already banged up from a couple monkeys and deer. :)

Heh. :)

While a healer would be nice, it's not essential. If needed, I have a tweak for the game that I use in my face-to-face campaign that helps with the healing (and resource management in general).
 

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jkason

First Post
So something like a modified version of the way a short rest works in 4e. It certainly would help with general health and healing (always a resource problem). If we do it, though, I'd probably ask if I could swap out one of Kaer's feats. I took Extra Rage, but if his rage rounds reset with each rest, I'm not sure he'll ever burn through 10 rounds, let alone the extra 6 the feat gives him. :)
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
I think trailblazer had something like that at one time. Ilike it! I like the title better. I bet Leif wouldn't though, as he lives in Joneboro AK.

Just checked Berm and as a rogue, he has noting except the 24% of hp to be gained after ten minutes of rest, and he could REEEEEELY use that right now!

only 3 hp, but that is significant!
 
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satinder

First Post
heres my health roll for second level http://invisiblecastle.com/roller/view/2889886/

Name: Crusher Strongbrew
Class: cleric (favored class)
Race: dwarf
Size: Medium
Gender: Male
Alignment: N
Deity: Gozreh

Str: 14 +2 (5p.) Level: 2 XP:2000
Dex: 10 +0 (0p.) BAB: +1 HP: 13/13
Con: 12 +1 (0p.) CMB: +3 ACP:
Int: 10 +0 (0p.) CMD: 13 Spell Res: -
Wis: 16 +3 (5p.) Speed: 20 Spell Save: -
Cha: 12 +1 (5p.) Init: +0 Spell Fail: -



Base Armor Shld Dex Size Nat Misc Total
Armor: 10 +6 +2 +0 +0 +0 +1 19
Touch: 10 Flatfooted: 19

Special:
Special:


Base Mod Misc Total
Fort: 3 +1 +0 +4
Ref: 0 +0 +0 +0
Will: 3 +3 +0 +6 +2 vs poison,spells, and spell like abilities



Weapon Attack Damage Critical
trident................+2.....1d8+1................x2
trident...................+1.....1d8+1...........x2, range 10'


Languages:
Common, dwarven

Abilities:

--Dwarf--

* +2 to wisdom and constitution
* Medium size
* slow and steady move speed of 20 but armor doesnt slow them down (20')
* darkvision 60 ft
* defensive training- +4 ac against creatures with the giant subtype
*Greed- +2 to appraise nonmagical good that contain precious metals or gemstones.
*hatred- +1 vs goblinoids and orcs
*Hardy +1 on saving throws against poison,spells, and spell like abilities.
*+4 cmd against bull rush or trip attempts while on the ground
*stonecunning +2 to notice stuff on stonework
*they treat any weapons with the word dwarven in its name as a martial weapon and is proficient with battleaxe heavy pick and warhammer


Growth/weather Domain cleric
* Light and medium armor and shields except tower shields.
* Simple weapon and trident proficiency.
* Non-tower Shield proficiency
* Channel positive energy 6/day dc 12
* spells dc 10 + spell level + 3
*enlarge person on self 6/day as a swift action
*Storm burst 6/day ranged touch 1d6+1 damage and opponent takes -2 to attacks

Feats:
Extra Channel
Shield focus (extra feat for no traits.)

Spells
0 level light,detect poison ,detect magic, read magic
first level-enlarge person(domain),shield of faith, detect evil, comprehend languages
dc 0=13 1st=14

Skills Ranks Mod Class ACP Misc Total[/B]

knowledge religion 2+0+3=5
perception 2+3+=5
heal 2+3+3=8

Equipment: Cost Weight

--Worn / Carried--

Breast plate...............200gp.30lb
trident*2...................30....8lb
Backpack..................2gp...2lb
shield heavy wooden...7gp...7lb
Explorer's Outfit.........Free
spell component pouch.5gp..2lb
holy symbol silver........25gp.1lb
--In Backpack--


Flint and steel...........1gp...--
Trail rations x2..........2gp...2lb
Waterskin.................1gp...4lb
scroll of cure light wounds *7......175gp


Total Weight:58lbs Money: 24gp

Lgt Med Hvy Lift Push
Max Weight: 58 116 175 825

Age: 160
Height: 4'6
Weight: 220 lb
Eyes: blue
Hair: blonde
Skin: pale

Background: Crusher is a dwarf who was raised by elves, he knows that he was obviously adopted but cannot find any information on his birth parents. After leaving his families village he joined a traveling circus as the person who fixes people after botched acts. He is also known to help tight ropers along with a command.
 
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Mark Chance

Boingy! Boingy!
Str: 14 +2 (5p.) Level: 2 XP:
Dex: 10 +0 (0p.) BAB: +0 HP: 13/13
Con: 12 +1 (0p.) CMB: +2 ACP:
Int: 10 +0 (0p.) CMD: 12 Spell Res: -

2nd level cleric BAB is +1. Adjust CMB, CMD, et cetera.

Growth Domain cleric

Clerics get two domains.

0 level - light, create water, detect magic, read magic
first level - enlarge person (D), shield of faith, cure light wounds*2

I marked the domain spell. Crusher can convert spells for cure spells via spontaneous casting. As such, I'm not sure there's really a reason to prepare clw.

Did you account for Crusher's favored class bonuses?

Do you have an idea for Crusher's role within the traveling carnival?
 


Mark Chance

Boingy! Boingy!
I'm not gone. The fever is making the rounds through the family, including me. I should get everything moving again later today or tomorrow. The party's new cleric will be introduced at that time.
 


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