Nifft
Penguin Herder
Dralasites for D&D
Updated with all the stuff from this thread.
Dralasite -- Medium Ooze (Sentient)
+2 Con, -2 Str, -2 Dex -- Dralasites are tough, but not particularly strong or dextrous.
Base speed: 20 ft. (but see below)
+1 Natural armor bonus
Amorphous: You cannot wear armor, vestments, helmets, or normal clothing.
Sentient: As a sentient being, the Dralasite does not have a normal Ooze's immunity to mind-affecting effects. Dralasites are not humanoids -- and are thus immune to charm person and the like -- but they have no other innate immunity to mental effects.
Elasticity (Ex): The Dralasite's oozyness gives it several advantages.
- +8 racial bonus on Escape Artist checks.
- No Head: Dralasites are immune to beheading.
- Moderate Fortification: Dralasites have a 50% chance to negate a critical hit (or precision damage, like sneak attack). This functions as (and thus does not stack with) the armor special abiltiy of the same name.
- Flexible Profile: Dralasites can squeeze through a space as though it were Small. They can "flow" through an opening a small as a four-inch diameter circle, but doing so takes one minute, and the Dralasite is considered helpless until he is entirely on one side or the other.
Alternate Forms (Ex): Dralasites are not fixed in their forms. They can ooze around as a pool of slime, form themselves into a writhing tangle of pseudopods, or emulate a vaguely humanoid form. Switching between forms is a standard action that provokes an AoO. If you were wearing an item that you cannot wear in your new form, the item is absorbed into your body. You automatically re-equip these items when you change into a form that allows their use.
Dralasites are also qualfied for several racial feats. (Only a Dralasite can take a [Dralasite] feat. This should be obvious.)
Scent [Dralasite]
Benefit: You gain the Scent special ability.
Blindsense [Dralasite]
Prerequisite: Blind-Fight
Benefit: You gain Blindsense out to 10 ft.
Special: You can take this feat up to three times, increasing the radius of your Blindsense by 10 ft. with each additional feat.
Tough Membrane [Dralasite]
Prerequisite: Any other [Dralasite] feat
Benefit: Your racial natural armor bonus improves by +1/2 the number of [Dralasite] feats you have.
Water Adaptation [Dralasite]
Prerequisite: Swim 4 ranks
Benefit: You can extract oxygen from water as well as you can from air. You gain a swim speed of 20 ft. in all forms, a +8 racial bonus on swim checks, and you are not subject to drowning.
Oozy Fortification [Dralasite]
Prerequisite: Great Fortitude
Benefit: You gain the benefits of heavy fortification (instead of your normal moderate fortification).
Oozy Mind [Dralasite]
Prerequisite: Iron Will
Benefit: You gain a bonus to your saves against [Mind-Affecting] effects equal to the number of your total [Dralasite] feats.
Oozy Body [Dralasite]
Prerequisite: Base Fort save 4+
Benefit: You gain acid resistance 10, +5 per additional [Dralasite] feat you possess.
Oozy Metabolism [Dralasite]
Benefit: You can eat anything organic (grass, dirt, paper, wood, bones, etc.). Furthermore, you gain a +2 racial bonus to Fort saves against poison, +1 per additional [Dralasite] feat you possess.
Improved Oozy Body [Dralasite]
Prerequisite: Oozy Body
Benefit: Your natural attacks deal +1d6 acid damage.
Hexapod Form [Dralasite]
Benefit: You gain access to an additional form: that of a centaur-like quadruped. It has the following features:
- Base move 30 ft.
- Two arm-pods (as humanoid form)
- Four leg-pods (increased carrying capacity, +4 bonus to resist trip and bull rush)
- You can wear: bracers, 2 rings, 2 gloves, 2 pairs of boots, a cloak, an amulet and a belt.
Feats which benefit your Humanoid form grant a similar benefit to this form.
Morph Master [Dralasite]
Prerequisite: Base Reflex save 6+, Escape Artist 12 ranks
Benefit: You can shift between forms as a move action (which provokes an AoO). Additionally, you gain the (Shapechanger) subtype, with all associated immunities.
Normal: Shifting between forms is a standard action.
Pseudopod Master [Dralasite]
Prerequisite: BAB 6+
Benefit: You gain an extra pseudopod in all your forms.
- Humanoid / Quadrupod: You gain an additional pseudopod that acts as a tentacle (tentacle secondary natural attack 1d4 + Str, can hold and use items except weapons or shield).
- Puddle: You gain a second slam attack.
- Tentacle Mass: You gain one additional tentacle attack, and you can hold one additional item over your normal limit.
Dralasite Paragon: You are the main ooze. You're like oozy oozeborn.
Not all Dralasites take levels in their Paragon class; those that do don't always take all the levels, or take them all at once.
Benefits:
HD: d8
BAB: 3/4 (as Rogue)
Good Save: Fort
Skill Points: 4 + Int
Class Skills: Climb, Craft, Escape Artist, Hide, Intimidate, Knowledge (Dungeoneering, History, Local, Nature), Listen, Move Silently, Sense Motive, Sleight of Hand, Spot, Survival, Swim
Updated with all the stuff from this thread.
Dralasite -- Medium Ooze (Sentient)
+2 Con, -2 Str, -2 Dex -- Dralasites are tough, but not particularly strong or dextrous.
Base speed: 20 ft. (but see below)
+1 Natural armor bonus
Amorphous: You cannot wear armor, vestments, helmets, or normal clothing.
Sentient: As a sentient being, the Dralasite does not have a normal Ooze's immunity to mind-affecting effects. Dralasites are not humanoids -- and are thus immune to charm person and the like -- but they have no other innate immunity to mental effects.
Elasticity (Ex): The Dralasite's oozyness gives it several advantages.
- +8 racial bonus on Escape Artist checks.
- No Head: Dralasites are immune to beheading.
- Moderate Fortification: Dralasites have a 50% chance to negate a critical hit (or precision damage, like sneak attack). This functions as (and thus does not stack with) the armor special abiltiy of the same name.
- Flexible Profile: Dralasites can squeeze through a space as though it were Small. They can "flow" through an opening a small as a four-inch diameter circle, but doing so takes one minute, and the Dralasite is considered helpless until he is entirely on one side or the other.
Alternate Forms (Ex): Dralasites are not fixed in their forms. They can ooze around as a pool of slime, form themselves into a writhing tangle of pseudopods, or emulate a vaguely humanoid form. Switching between forms is a standard action that provokes an AoO. If you were wearing an item that you cannot wear in your new form, the item is absorbed into your body. You automatically re-equip these items when you change into a form that allows their use.
- Ooze Puddle: You are 10 ft. in diameter, and two to four inches thick. You count as size Large for grapple, trip and bull rush attempts. Your reach increases to 10 ft.
- 10 ft. move (land, climb and swim). You cannot run.
- Immunity to trip and bull rush.
- You have one natural attack (Slam, 1d8 + 1.5x Str).
- You cannot wear or use items of any type in this form, including material components. - Humanoid: You are about 3 ft. in diameter and about 4 ft. high. You have two "arm" pods and two or three "foot" pods.
- 20 ft. move (land)
- Hands: Can wield weapons and a shield, and can use somatic components.
- You have no natural attacks in this form.
- You can wear: bracers, 2 rings, 2 gloves, boots, a cloak, an amulet and a belt. - Tentacle Mass: You are a thin core with many, many tentacles.
- 20 ft. move (land)
- Tentacles: You can use somatic components, but you cannot wield weapons or a shield.
- You have two natural attacks (Tentacle Rake, 1d4 + Str) in this form. You gain an additional Tentacle Rake attack in this form when your BAB is +6, +11, and +16 (up to a total of 5).
- You can hold and use items in this form, except weapons and shields (which you can only hold, not use to attack or defend). You can hold up to 3 + Dex bonus items (wand, torch, potion, etc.) and still use somatic components and/or make all of your normal natural attacks (you have a lot of tentacles).
- You can wear: bracers, 2 rings, and an amulet.
Dralasites are also qualfied for several racial feats. (Only a Dralasite can take a [Dralasite] feat. This should be obvious.)
Scent [Dralasite]
Benefit: You gain the Scent special ability.
Blindsense [Dralasite]
Prerequisite: Blind-Fight
Benefit: You gain Blindsense out to 10 ft.
Special: You can take this feat up to three times, increasing the radius of your Blindsense by 10 ft. with each additional feat.
Tough Membrane [Dralasite]
Prerequisite: Any other [Dralasite] feat
Benefit: Your racial natural armor bonus improves by +1/2 the number of [Dralasite] feats you have.
Water Adaptation [Dralasite]
Prerequisite: Swim 4 ranks
Benefit: You can extract oxygen from water as well as you can from air. You gain a swim speed of 20 ft. in all forms, a +8 racial bonus on swim checks, and you are not subject to drowning.
Oozy Fortification [Dralasite]
Prerequisite: Great Fortitude
Benefit: You gain the benefits of heavy fortification (instead of your normal moderate fortification).
Oozy Mind [Dralasite]
Prerequisite: Iron Will
Benefit: You gain a bonus to your saves against [Mind-Affecting] effects equal to the number of your total [Dralasite] feats.
Oozy Body [Dralasite]
Prerequisite: Base Fort save 4+
Benefit: You gain acid resistance 10, +5 per additional [Dralasite] feat you possess.
Oozy Metabolism [Dralasite]
Benefit: You can eat anything organic (grass, dirt, paper, wood, bones, etc.). Furthermore, you gain a +2 racial bonus to Fort saves against poison, +1 per additional [Dralasite] feat you possess.
Improved Oozy Body [Dralasite]
Prerequisite: Oozy Body
Benefit: Your natural attacks deal +1d6 acid damage.
Hexapod Form [Dralasite]
Benefit: You gain access to an additional form: that of a centaur-like quadruped. It has the following features:
- Base move 30 ft.
- Two arm-pods (as humanoid form)
- Four leg-pods (increased carrying capacity, +4 bonus to resist trip and bull rush)
- You can wear: bracers, 2 rings, 2 gloves, 2 pairs of boots, a cloak, an amulet and a belt.
Feats which benefit your Humanoid form grant a similar benefit to this form.
Morph Master [Dralasite]
Prerequisite: Base Reflex save 6+, Escape Artist 12 ranks
Benefit: You can shift between forms as a move action (which provokes an AoO). Additionally, you gain the (Shapechanger) subtype, with all associated immunities.
Normal: Shifting between forms is a standard action.
Pseudopod Master [Dralasite]
Prerequisite: BAB 6+
Benefit: You gain an extra pseudopod in all your forms.
- Humanoid / Quadrupod: You gain an additional pseudopod that acts as a tentacle (tentacle secondary natural attack 1d4 + Str, can hold and use items except weapons or shield).
- Puddle: You gain a second slam attack.
- Tentacle Mass: You gain one additional tentacle attack, and you can hold one additional item over your normal limit.
Dralasite Paragon: You are the main ooze. You're like oozy oozeborn.
Not all Dralasites take levels in their Paragon class; those that do don't always take all the levels, or take them all at once.
Benefits:
HD: d8
BAB: 3/4 (as Rogue)
Good Save: Fort
Skill Points: 4 + Int
Class Skills: Climb, Craft, Escape Artist, Hide, Intimidate, Knowledge (Dungeoneering, History, Local, Nature), Listen, Move Silently, Sense Motive, Sleight of Hand, Spot, Survival, Swim
Code:
[u]
Lev BAB Fo/Re/Wi Special Abilities[/u]
1 +0 +2/+0/+0 Bonus Feat
2 +1 +3/+0/+0 Bonus Feat
3 +2 +3/+1/+1 Bonus Feat
4 +3 +4/+1/+1 Bonus Feat, +2 Con
- Bonus Feat: You gain any [Dralasite] feat.
- Con Increase: This ability increase is treated as though gained through level advancement.
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