Satori
First Post
What a poorly built party.
I might sound a bit "Non-PC" right now, but I'm going to give you my honest opinion.
Since the group came together and decided to build PCs that aren't very conducive to a team environment (unless there is some sort of theme or concept I'm missing, like 3 Fighters built as the "Three Musketters"), I have only one piece of advice for you...
PLAY WHATEVER THE HECK YOU WANT, AND FORGET ABOUT "FILLING GAPS".
Sound harsh?
Well, lets see...they build 2 light fighters (A Monk is NOT a melee fighter, and a ranger is a second line fighter at best) and 2 divine casters.
They have no melee damage dealers (the Cleric can tank if built right).
They have no skill monkeys (Monks don't count).
They have no arcane casters.
WTF?
When they sat down to create characters, they said, "Hey! I wanna play this!" without any thought to group balance.
So, my advice to you is to do the same. It sounds like you'll have an extremely "individual" based game, so attemping to "Take one for the team" will probably end up as an exercise in frustration for you.
Play what you want, even if it is a Monk/Druid/Sacred Fist, a Ranger/Cleric, or even a duplicate of the other player classes. I have a feeling it won't matter much with this group anyway.
I might sound a bit "Non-PC" right now, but I'm going to give you my honest opinion.
Since the group came together and decided to build PCs that aren't very conducive to a team environment (unless there is some sort of theme or concept I'm missing, like 3 Fighters built as the "Three Musketters"), I have only one piece of advice for you...
PLAY WHATEVER THE HECK YOU WANT, AND FORGET ABOUT "FILLING GAPS".
Sound harsh?
Well, lets see...they build 2 light fighters (A Monk is NOT a melee fighter, and a ranger is a second line fighter at best) and 2 divine casters.
They have no melee damage dealers (the Cleric can tank if built right).
They have no skill monkeys (Monks don't count).
They have no arcane casters.
WTF?
When they sat down to create characters, they said, "Hey! I wanna play this!" without any thought to group balance.
So, my advice to you is to do the same. It sounds like you'll have an extremely "individual" based game, so attemping to "Take one for the team" will probably end up as an exercise in frustration for you.
Play what you want, even if it is a Monk/Druid/Sacred Fist, a Ranger/Cleric, or even a duplicate of the other player classes. I have a feeling it won't matter much with this group anyway.