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D&D 5E optimizing a sorcadin in post xanathar's dnd

spartanah

Explorer
I want to build a 9th level sorcadin. all official material is allowed.
I think 6 in vengeance, 1 in hexblade and 2 in sorcerer. but then no quickened. but if I remove hex I'm very MAD.
5 in paladin won't let me one of the best features of the paladin.

s&b? or GWM? hexblade 3? and variant human or half elf and elven accuracy?

party consist of a land druid, war cleric, barbarian and assassin...

and is dragon still the upperhanded? cause shadow seems tasty...
 

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FrogReaver

As long as i get to be the frog
I want to build a 9th level sorcadin. all official material is allowed.
I think 6 in vengeance, 1 in hexblade and 2 in sorcerer. but then no quickened. but if I remove hex I'm very MAD.
5 in paladin won't let me one of the best features of the paladin.

s&b? or GWM? hexblade 3? and variant human or half elf and elven accuracy?

party consist of a land druid, war cleric, barbarian and assassin...

and is dragon still the upperhanded? cause shadow seems tasty...

You may be trying to grab to many things to early. With point buy you will only have 18 at most in any stat. 16str 18cha sounds fine. It's only after you get 20cha that you really need to think about pickling hexblade up soon.

So I'd say go charisma based paladin 6 sorcerer 3. Maybe get warcaster depending on dms rulings for casting in combat and if you can do so without it?

You may want to get hexblade after sorcerer 4 or 5. (If your charisma is now max)

any sorceror subclass is fine for what it doing
 

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