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Organizations

The_Universe

First Post
NuclearWookiee said:
Current member of a militaristic order it is then. I'll have to see what I can do about getting expelled... HA
So be it. Expect a framework description of this order tomorrow. After work.
 

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The_Universe

First Post
Queen_Dopplepopolis said:
Well... my character *used* to belong to a crew of pyrates, but that's (at least for the moment) in the past.
That's probably self explanatory.

She has royal blood, but I don't know if that means that she belongs to any organization/if any organization revolves around the royal bloodline...
This, however, probably requires some background.

In the first generations after the giant hordes were defeated and driven beyond the Iron Range by the First Alliance, the Dwarves were given dominion over great mountain strongholds, Man was given dominion over the plains and valleys, and the Elves (the Tuatha) were given over the great untamed forests of Taloran. Men and Elves remained close during these first year on Taloran; the sons of Men wed the daughters of the Tuatha, and together these people fluorished, favored by the 9.

Meanwhile, the gods had become fearful, for they knew that the great Rift in the Veil of Worlds had not been closed, only hidden from the eyes of Yanarel, the slaver god that had created the True Race to serve in bondage for eternity. The 9, in their zeal to make a home on Taloran for their adopted children, had left the lands near the Veil Rift unpopulated, and so they worried that Yanarel's servants would cross the veil, and find his now-freed slaves, and his traitorous servants.

Atenarel, the sun god, came down from the Godsmount to walk among mortals, declaring himself the most-beloved of fallen Azarel. Men and Elves believed, and so when Atenarel called the wisest and bravest of both races to him, they came. Atenarel offered the most faithful among them a new home in the green, fertile lands of Aluzhara, the Holy Land where the 9 had first led mortals to this world. In exchange for this new land, Atenarel's chosen would ward the earth against Yanarel's ravenous kin, which Atenarel warned could wander out of the Mirrorwastes.

Atenarel judged the Tuatha the most worthy, the most faithful, and bade them return to the lands upon which no mortal had dwelt since the days of the First Alliance. With Istarel's blessing (the nature goddess), the Tuatha harvested great swaths of the forests they had once warded, and constructed enormous arks to carry them to their new homes. When they landed in the Holy Land, the Tuatha burned these ships in a last sacrifice to Atenarel, thanking the Firelord for choosing them to ward the earth.

It is said that the Tuatha found dark, terrible things already infesting the Holy Lands, but the Tuatha were strong, and because they had been judged worthy, they became the lords of Aluzhara.

Not long after the green lands had been conquered, the Ogre Lord Gharis, driven by some remnant of Yanarel's power, swept into the lands of the Tuatha's closest brothers. When the 9 called upon the faithful to push back this invasion, the Tuatha responded. For the second time, they built great ships to carry their warriors across the seas, though this time they would not burn them.

However, though the Tuatha had kept faith with Atenarel, Atenarel failed to keep his covenent with them. Atenarel had promised them an eternally fertile land, yet, even as thir sons died at the gods' behest, the rains stopped, the sun scorched the earth, and the green, fertile land became a sea of blowing sand.

As the Tuathan kings pressed the war against the Gharissids, a Prophet rose in the desert, an Amir of one of the warrior tribes left to ward the mirror waste. Tethyrel, the Riverlord, had visited this Amir in a dream, and revealed great truths that would shape the fate of the Tuatha forever. Atenarel had falsely claimed to be most beloved of Azarel; Tehtyrel had been Her consort. Still, unwilling to create strife among the nine, he had not challenged his brother's claim.

Tethyrel could not undo the damage done by Atenarel's broken covenent, his uncaring curse, but he would ensure that the lands around his domains would remain green and fertile for all time. Where Atenarel would no longer reward the faithful, Tethyrel would.

And so the Prophet, the Rainbringer, spread the truth among the forgotten, the abandoned people of Aluzhara. The Rainbringer's tidings reached the warriors fighting the war against Gharis, and some, even there, came to believe.

The tribes declared the Rainbringer Padishah, the Amir of Amirs, and in his honor they made Khaldis, on the River Khybren, his capital.

It is in this time, too, that Man, at Atenarel's direction, broke faith with their brethren, and turned their swords upon them. Tethyrel, though, stuck down the faithless Emperor of Men, leaving the betrayors forever divided.

As the legions of the old King returned to Medinarus, the Rainbringer appeared to them and shared the Truth, and even as they stepped from the water to the land, each warrior pledged himself to Tethyrel, and the Rainbringer, his Prophet. And so, once again, the Tuatha were united, and they prospered.

But the Prophet was mortal, and he could not live forever. When he joined great Azarel on the Shadow Isle, his sons determined that the eldest of them should claim Tethyrel's throne at Khaldis, as Shahzada, a Prince of the Prophet's Blood.

The first Shahzada turned his attention to the North, then, and determined to win the Holy City of Celusar, in the shadow of the godsmount, to honor Tethyrel, who had raised his tribe over all others in Aluzhara.

But this unity could not last forever. The Shahzada had many sons, and though these sons were able to accept the rule of the second Shahzada, their sons proved less cooperative. The Holy War continued, but the lands of the Prophet were splintered. One son declared himself Shahzada from the Scanlonwen, another from Medinarus, and yet another from Khaldis on the River.

Since that time, the deserts have swallowed Khaldis, and the humans have retaken nearly all of the Scanlonwen, and Celusar, the jewel of the world. The Shahzada of Medinarus, then, stands ready to reunite the tribes under a single rule, and once more pay proper homage to the Riverlord.

A member of the royal family of Medinarus, then, is a member of the most blessed bloodline in all the world; an undisputed heir to Ahmed Rainbringer, a Sultan (or Sultana) of the Tuathan people.

* * *

In practical terms, as a woman, the title Sultana means very little in terms of temporal power. The Tethyric faith (and thus Tuathan society) is strongly patriarchal; a Sultana can expect to be offered to an important Amir or Sharif in order to cement alliances or gain access to favorable trading routes. Even then, the Sultana cannot expect to be alone among the wives of the Amir or Sharif, for harems of wives are far from uncommon.

It is easy, then, to see why even a Princess would be less than thrilled to live out her life in the palace.

Despite your blessed bloodline, you're just so much property with which your father may buy and sell alliances.
 


The_Universe

First Post
AIM-54 said:
How does the clan/caste system work? Are their various clans associated with a particular caste, thus one is born into a caste? Or are the clans separate from castes and at the age of majority one is put into an appropriate caste based on a test or whatever? As I see the character, he's been in for a long time (I envision him being around 325, using the time-scale that dwarven age is equivalent to ten times human age) and is currently an NCO equivalent, but with the potential to be a commissioned officer-equivalent, and indeed where he is because of a penchant for questioning orders that don't make sense to him or that he sees needlessly endangering those under his command, or asking questions about things he sees happening that it would be better, career-wise, not to ask. Does that make sense?
Think of the castes as a sort of general societal role; there's a Warrior Caste, a Priestly Caste, a Caste of Workers, etc. Each caste is made up of a number of familial clans, which jockey for position within the caste as time passes.

Dwarves, in Taloran, are the longest lived race (at somewhere in the neighborhood of 10 times the normal human lifespan), so mistakes (or outright follies) can haunt a family's reputation within its caste for centuries, relegating its members to tasks that they may consider beneath them. At the same time, an otherwise unremarkable family with a stroke of good luck can, if played properly, come to dominate their clan for an estremely long period of time on the credit of their brief, shining moment.

The King (whose Dwarven title may be Konig, or some similar derivative - I haven't really pinned that down) rules from above the castes; his family is technically associated with the Priestly caste (which is itself the smallest of all the castes), but because the King's family is directly descended from the god Duriniel, it is not limited to influence within the caste (the rest of the Priestly caste, incidentally, claims indirect lineage of one sort or another).

With a few exceptions, at around age 150, the young an unitiated of each clan are put through a series of tests that range from the physical to the mental to the spiritual, in order to ensure that they will be able to serve as a proper member of their caste as an adult. While the majority pass these tests without incident, some few do fail; these are considered cursed by the gods, and are thereby banished from their clans (and caste) and assigned to the lowest caste instead.

Healthy, active caste members are discouraged from supporting (or even visiting) the member of this lowest caste, even blood relatives. In a societal sense, the Banished are considered dead from the moment they fail to pass the Tests, the remainder of their lives are lived at Duriniel's mercy.

This, of course, does not mean that the Banished, as a caste, have no purpose in Dwarven society except to serve as social pariahs. As a rule, they fill the gaps left between the "true castes," and generally perform those duties that others are unwilling to.

While the Banished are...well...banished for life, their children (if they can produce them) are allowed to Test in their mother's former castes.

* * *

Obviously, your character will be a member of the Martial Caste. As described above, you can deduce that leadership/tactical ability often have little to do with one's ascendency (or at least your clan's ascendency) within the caste. Though your character may, indeed, be currently limited to a relatively low rank, it is as likely to be related to some ancient calamity that befell your family fortunes than a penchant for frank discussion of orders.

Your father's (or grandfather's, or whatever) mistakes can be the only thing holding you back.
 
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The_Universe

First Post
Queen_Dopplepopolis said:
AWESOME, Kennon. I'm seriously SO excited to play this game. I really hope everyone else is as excited as me. :D :D :D :D
I forgot to say this in the other post, but I thought it should be noted:

Because the elves believe that Atenarel (the sun god) turned his back on his covenent with the Tuatha, scorching the earth out of spite, the elves refuse to show their faces to the sun - in daylight, all elves (that are not apostates, heretics, or worse) cover their faces, leaving only enough of their heads uncovered to see.

At night (or when the sky is covered with clouds), the Tuatha may show their faces without risking the anger of the priests.
 

The_Universe

First Post
NuclearWookiee said:
Current member of a militaristic order it is then. I'll have to see what I can do about getting expelled... HA
Men, you know, are the most beloved of all the gods' children. For Man can draw his lineage, unbroken, to the True Race--the First Men--that Sammeal led to Taloran across the Veil of Worlds, out of the unending bondage for which cruel Damyal had created them.

When the world was threatened with discovery by Damyal's minions in the long forgotten past, it was Men that Belial, the sun god, chose to guard the Godsmount. The elves were sent to guard the southern hinterlands, and the dwarves told to remain in their barren mountain keeps. Man prospered for uncounted years, the undisputed rulers of the valleys, the plains, and eventually even the forests formerly held by their tuathan (elven) brothers.

But this good fortune could not hold for all time. Damyal's agents had found Taloran, and sent to Gharis One-Eye dreams of a throne of fire; the Ogre Lord summoned his hordes, and fell upon the lands of Man.

The gods cried out in anguish the day that the first Men fell to the Gharissite hordes, and so summoned their adopted children to aide Man in driving back the demon-inspired giantkin from the distant West. In this last alliance, the dwarves marched forth from their iron citadels, and the elves crossed the seas in great ships of war to oppose Gharis's undying hunger for blood.

Yet, Damyal's agents were busy; Gharis was not the only leader to whom demons sent dreams in those days. A tuathan heretic calling himself the Rainbringer fed upon the fears of Man's closest allies, and began to turn his followers against Man and the blessed Firelord. The brave elven warriors who had committed themselves to opposing the invaders fought on, in the service of the Emperor Madoc, himself most-blessed by the 9.

However, even as Madoc felled the great beast Gharis in a field littered with the bodies of the brave and the bold, treachery found its way into the Last Alliance. Madoc was struck down in his triumph by one of his own entourage; a Tuathan lord who, unbeknownst to Madoc, had turned his face from the proper faith, and declared himself a follower of the False Prophet Rainbringer. The 9 were furious; the Firelord most of all. Saddened by the treachery of the Tuatha, angry that they would turn their backs on their saviors, he scorched the green lands of the tuatha, and cursed them to wander the deserts until time itself winds down.

But the damage had been done. Madoc's death was in turn a deathblow to Madoc's empire, and Man's kingdoms soon found themselves in disarray. The emperor was gone, and he had left no heir to carry on his legacy. Soon, Man turned against Man, and the Empire was sundered.

But this would not be the end of Tuathan predations. Before Madoc's assassination could fade into memory, the Tuatha struck the Scanlonwen, lands consecrated to the true faith, and began an unholy war against the kingdoms of their former brothers.

The apostate Shahzada of Medinarus ultimately conquered all of the Scanlonwen, and drove Celusar's rightful guardians from the holy city in the shadow of the Godsmount, unless they would repudiate their loyalty to Belial, as Sammeal's consort, and practice the Posedrian Heresy. To Man's everlasting shame, some Men chose to do so, rather than accept death or exile.

The Bloodpriests of the 9 accepted exile, temporarily relocating to Avertor in the Black Mountains, or Arundel on the Karak River. Meanwhile, from stolen Celusar, the Tuatha menaced the ancient seat of the empire that they had betrayed!

(to be continued)
 


The_Universe

First Post
(continued)

King William of Madocwen feared that the armies of Madocwen would be no match for the elven Posedrines. His father had died overseeing the evacuation of Celusar years before, and the Medinaran Shahzada continued to reinforce the already-strong garrison that held the Blessed Lands (modern Gwynedwen) on the eastern side of the Black Mountains. Though the other princes had often pledged support to Madocwen, no king was willing to ferry his troops Avertor or Arundel; their own lands would then be open to the predations of the Shahzada. Only if Avertor was attacked directly would these kings send aid to Madocwen (besides, with the Shahzada fighting William's men in Gwynedwen, Tuathan pirates were less likely to prey on their own cargo ships and merchantmen).

In the tenth year of William's reign, the Patriarch of the Holy Church of the 9 Saviors came to William with an offer that William could not, in good conscience, refuse. Though the church had long been barred from arming its priests, John of Victordal, an Aryssite Cleric, had suggested that the Patriarch seek a special dispensation to revive the Faith's military orders, fielding men under the sole authority of the church, which had been banned long before even Madoc's time, let alone William's.

So William prayed to the 9 for guidance; guidance was granted, and William approved the Patriarch's application.

Men, mostly commoners, but more than a few younger sons of minor lords unlikely to inherit their fathers' wealth, flocked to the banners of the Nine. Though Men answered the call to serve all the 9 with blood and bravery, two orders quickly established themselves as the most powerful. The Sword Sworn Kindred of Mighty War Lord Aryal (the Swordsworn for short) and the Bright Brotherhood of the Blessed Fire Lord Belial (the Bright Brothers for short) would come to dominate the consecrated battlefields of the Celusarian Crusade: each fielded thousands of men within months of William's dispensation.

The Crusade to recapture Celusar and Gwynedwen poured out of the Black Mountains one year (to the day) from William's decree, with John of Victordal (now the Grand Master of the Swordsworn) at their head.

(to be continued more, later!)
 

The_Universe

First Post
(continued again)

Within three years, the crusaders had Celusar under siege, and kings and princelings from across Taloran had joined William's quest to free Celusar from Tuathan slavery. Despite the growing power of the crusade, the siege stretched on. In the tenth year of the siege, the last Tuathan garrison fell, and Men poured over the walls, returning to the city that had once been theirs to protect.

John of Victordal, however, was not in Celusar to celebrate the end of the Posedrine Heresy's influence over the Holy City. The Grand Master, tormented by the horrors of war, had undertaken a pilgrimmage to cleanse his soul the previous year. With the best of the Swordsworn at his back, John had undertaken a pilgrimmage to the Mirrorwastes, deep within the Tuathan desert - John hoped to find the Veil Rift in the glassy wasteland.

Though the Grand Master had been one of the chief architects of the Celusarian crusade, neither his order, nor the overall effort suffered in his absence. The Patriarch of the Church of the 9 once more claimed Celusar, even as the Swordsworn and the Bright Brothers ferreted out heretics from abandoned Tuathan keeps and palaces in the Gwynedwen.

William and the Bright Brothers were satisfied with the gains that they had made, and were content to leave the Scanonlwen to the Tuatha. With Celusar's fall, the Karedan Shahzada had offered peace terms, which the Patriarch had accepted.

Meanwhile, the cries of the Men crushed under the Heretics' heel went unheard; Man had not abandoned the Scanlonwen when the Tuatha had claimed it for their own. Though their daughters were forced into the Sultan's harems, their sons made eunuchs and sent to the Shahzada's court, the Scanlon clans continued to resist their oppressors.

From Andalia in the Eastern Sea, the Scanlon sent an embassy to Celusar, pleading with William of Madocwen and the Patriarch to repudiate their treaty with the Karedan Shahzada, and help win back the lands that the gods had promised Man. The Swordsworn alone answered the Scanlon's call.

Though the Swordsworn were at first the only brotherhood to join the Scanlonwen Crusade, elven treachery soon drew the rest of Man's kingdoms into the conflict. Elven men-of-war preyed upon shipping from their bases in the Scanlonwen, angering the princelings, and soon the war truly began.

For 300 years, the war for the Scanlonwen raged; the Swordsworn fought in every major battle, and there shed blood. However, the war has not yet ended. Men and Elves continue to contest the Isthmus of Aurius, beyond which lies Dominius and the last stronghodl of the Tuatha in the Scanlonwen.

Yet, for all their noble service, the Swordsworn are no longer welcome on the battlefields of the Scanlonwen. Their halls stand empty, abandoned; the Priests of Aryal have been driven from the very lands they helped win by the ungrateful Scanlon lords.

In the 250th year of the Reconquest of the Scanlonwen, the Scanlon princes created rumors that the Swordsworn, the defenders of the faith, were heretics themselves! Tired of sharing their lands with the holy warriors who had been the first to support them, the Scanlon accused the Swordsworn of unspeakable crimes, of dark sorcery, demon worship, and worse! Despite the baseless nature of these accusations, they caught the ear of the Patriarch, who stood by while the Scanlon Inquisition drove the Swordsworn back to Gwynedwen, to the lands that they had once won for Madocwen, and the Faith.

***

In the present, the Knights and Priests of the Swordsworn effectively rule Gwynedwen alongside the Bright Brotherhood. Although formally held in trust for the Kings and Queens of Madocwen, Gwynedwen has been effectively ruled from Celusar since the end of the Celusarian Crusade. In exchange for this beneficial arrangement, the Churches tend to support Madocwen over the other Prince's of Men.

The Order is welcome in Ionwen and Crisinwen, though its presence is notably lower in these former provinces of Man's empire. It is not uncommon to see Swordsworn brothers in lawless Karanwen, attempting to impose civilization upon the wayward therein; indeed, in the human lands, it is only in the Scanlonwen where the Swordsworn are reviled; brothers sometimes travel there, but when they do, they do so in disguise.

Of course, the swordsworn are not welcome in the Tuathan lands, though they are ferquently found in Calinmar, a city held by Madocwen, preparing to guide pilgrims as close to the Veil Rift as the forbidding climate will allow.

The Swordsworn's relationship with some of the other orders is complex, and I will not detail it here. However, if you have questions about how the followers of a particular god react to the Swordsworn, I'll be happy to fill in the details.

The only other clarification that I can provide regards the individual orders of the gods, in general. The Faith, such as it is, requires believers to venerate the entire Pantheon, and honor the sacrifice of fallen Sammeal. It is generally agreed (except by a few very small sects) that Belial rules the pantheon, which his right as Sammeal's consort, and chosen successor. While the Tuathan Tethyric Heresy has some followers among men, the greatest danger to the Faith is seen in a more recent movement that has gained a number of followers in the border regions near the Iron Range or Mallochswen, as well as in the lawless Karanwen - the followers of this religion revere Asheal, the Slaver, though they often extol Asheal's noble (and entirely fictional) virtues. Few details are known about what the practitioners of this heresy actually believe; regardless, the Swordsworn stand ready to defend Civilization from their madness.
 

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