After playing a fighter, and hearing that different races of fighters would feel differently, I decided to make a... lot... of fighter-oriented feats.
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GENERAL FIGHTER-ORIENTED FEATS
IMPROVED BULL RUSH
Tier: Heroic
Prerequisites: Strength 14
Benefit: A successful Bull Rush pushes the target back a number of squares equal to your Str modifier. You must move with the target.
Special: This benefit applies to the Tide of Iron and Spear Thrust powers as well.
The name change helps to clue others into why they'd take it.
LEAPING ATTACK
Tier: Heroic
Prerequisites: Dexterity 14, Passing Attack power.
Benefit: When using Passing Attack, you may shift a number of squares equal to 1 + 1/2 your Dex modifier.
The double stat requirements make the feats too narrow, imo. They're not so powerful that one required score won't do the trick. Also, 14 required instead guarantees at least a 2 square shift.
Spear Thrust Fighter Attack 1
At-will Martial, Weapon
Standard Action, Melee
Target: One Creature
Requirement: You must be using a weapon with reach.
Special: You may use this power even if you are within one square of the target.
Attack: Melee vs. AC
Hit: 1[W] + Str damage and you push the target a number of squares equal to your weapon's reach +1 if it is your size, smaller, or one larger. You can shift into the space that the target occupied.
This works exactly the way your wording of Pole of Iron was meant to and is accessible as a feat (through fighter training) to other classes if they wanted it.
DWARF-ORIENTED FIGHTER-ORIENTED FEATS
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STOIC CLEAVE Feat Power
Tier: Heroic
Prerequisites: Dwarf, Cleave power.
At-will Martial, Weapon
Standar Action, Melee
Target: One Creature
Requirement: Must be wielding an Axe, Hammer, or Pick.
Attack: Melee vs. AC
Hit: 1[W] + Str damage and one enemy adjacent to you takes damage equal to your Constitution modifier.
This is a succinct way of putting it. any one enemy next to you (including the target) takes the damage at your choice. For giving up a feat and a power (by taking Cleave to start) I would hope you get some added benefit. Also, if it's gonna make a dwarf different, it probably shouldn't let any toughie take it.
COMPETENT DEFENDER
Tier: Heroic
Prerequisites: Dwarf
Benefit: In any round in which you do not move, you gain a +2 feat bonus to AC, and a +1 feat bonus to Attack rolls.
This kinda promotes standing around, which is 4e blasphemy to some. I like it, though.
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HUMAN-ORIENTED FIGHTER-ORIENTED FEATS
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DIVERSE FOCUS
Tier: Heroic
Prerequisites: Human
Requirement: After each time you rest, choose two weapons you possess.
Benefit: The two weapons you chose have a +1 bonus to Attack rolls.
hmm, greater weapon focus for any two weapons I choose just because I'm human? Hello longsword and bow. ; oh and unnamed bonuses stack with everything.
INGENIOUS TAUNT
Tier: Heroic
Prerequisites: Human, Combat Challenge class feature.
Benefit: Creatures marked by you gain Vulnerability 1 to your attacks.
Special: Once per encounter, a creature marked by you takes a -4 penalty to attack other targets instead of the normal -2(Save Ends).
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HALF-ELF-ORIENTED FIGHTER-ORIENTED FEATS
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PARLAYING HAND
Tier: Heroic
Prerequisites: Half-Elf, Fighter's Challenge Marking Feature.
Requirement: Must have one hand free.
Benefit: You may place a Fighter's Mark against a target at range of 6 squares. This is a Cha. vs. Will attack. If it is successful, the enemy is aware that you would prefer to communicate peacefully, but if there is a fight - you are its opponent.
except for the nonrace requirements, I really like this one
ELVEN BOWTRAINING
Tier: Heroic
Prerequisites: Half-elf
Benefit: You are proficient in the use of Longbows and Shortbows.
Because you're a half-elf, you get two free weapon proficiencies with one feat. If you later gain proficiency through class, just trade the feat for something else.
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ELF-ORIENTED FIGHTER-ORIENTED FEATS
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ELADRIN BLADETRAINING
Tier: Heroic
Prerequisites: Elf.
Benefit: You gain proficiency in Longswords and Shortswords and count as an eladrin when choosing sword-related feats. If you were already proficient in these weapons, you instead gain a +1 bonus to attacks made with them.
AIMED CLEAVE Feat Power
Tier: Heroic
Prerequisites: Elf
At-will Martial, Weapon
Standard Action, Melee
Target: One Creature
Attack: Melee vs. AC
Hit: 1[W]+ Dex damage, and an enemy adjacent to the target takes Dex damage.
Elven Accuracy: +2 Damage to both targets
Elven Precision: +2 damage to one target
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HALFLING-ORIENTED FIGHTER-ORIENTED FEATS
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THE HANDS OF MEN
Tier: Heroic
Prerequisites: Halfling
Benefit: You can wield medium weapons without penalty
OR
Benefit: Attacks you make vs. larger enemies gain +2 damage on a critical hit.
ROFL, this was awesome when I read it. Monkey grip specifically for halflings. Awesome.
MARSHRUNNER
Tier: Heroic
Prerequisites: Halfling
Benefit: When using attacks that allow you to shift, you ignore difficult terrain.
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TIEFLING-ORIENTED FIGHTER-ORIENTED FEATS
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SCHADENFREUDEN
Tier: Heroic
Prerequisites: Tiefling
Benefit: Once per encounter, either on a critical hit or when you bloody an enemy, you may immediately use a healing surge w/ a bonus equal to your Str modifier as a free action.
nothing wrong with naming it Sadism; but meh.
BRUTALITY
Tier: Heroic
Prerequisites: Tiefling
Benefit: Once per encounter, when you bloody an enemy with a melee attack or power, you may make an immediate Followup Basic attack w/ a +2 to Hit, and +Your Cha modifier to damage.[/SBLOCK]
DRAGONBORN-ORIENTED FIGHTER-ORIENTED FEATS
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DRAGON HEART
Tier: Heroic
Prerequisites: Dragonborn.
Benefit: When you are bloodied for the first time in an encounter, you may immediately use a healing surge w/ a bonus equal to your charisma mod.
Special: This can be taken by a non-dragonborn if they have ever consumed at least a mouthful of a dragon's heart.
Interesting role-play aspect there. I doubt a dragonborn would look kindly on somebody who could do this.
Tactically Minded
Tier: Heroic
Prerequisites: Dragonborn or Intelligence 15
Benefit: Up to twice per encounter, you can make an opportunity attack against creatures subject to a push, pull or slide.
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I will willingly admit that I created far too many Eladrin fighter feats.
ELADRIN-ORIENTED FIGHTER-ORIENTED FEATS[SBLOCK]
SURE BLADE
Tier: Heroic
Prerequisites: Eladrin
Requirement: Must use a Longsword.
Benefit: Your sword counts as a +1 weapon when using daily powers. If it is already magical in nature, increase its bonus by +1 when using daily powers instead.
I like the whole +1 weapon in an eladrin's hands concept. And, it's exactly how you described it with a little more flavor.
LONGBLADESMEN
Tier: Heroic
Prerequisites: Eladrin
Benefit: Your sword counts as a +1 weapon when using encounter powers. If it is already magical in nature, increase its bonus by +1 when using encounter powers instead.
FEYBLADE FOCUS
Tier: Heroic
Prerequisites: Longbladesmen or Sure Blade
Benefit: Longswords you wield count as +1 weapons. If they are already magical in nature, increase their bonus by +1 instead.
Reduced the requirement here a bit only because as it was, it'd really hamper trading feats at new tiers.
FEYBLADE DEFENSE
Tier: Heroic
Prerequisites: Eladrin
Benefit: As long as you do not use a shield or wear heavy armour, you may add both your Dexterity and your Intelligence modifiers to AC and reflex.
MASTER OF THE FEYBLADE
Tier: Heroic
Prerequisites: Eladrin, Feyblade Defense
Benefit: As long as Feyblade defense is active, you may substitute Dexterity or Intelligence instead of Strength when making attacks, skill or ability checks.
While the original number of feats required has greatly been reduced, this feat is still reasonable in that it just replaces str as a stat. With that in mind, I still couldn't see using it to change Fortitude. You can't be faster or smarter than disease. Up to you, though. [/SBLOCK]
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