Quickleaf
Legend
Gnome (PC Race)
Gnome
Diminutive mischievous schemers of the underworld.
Racial Traits
Average Height: 3’7” – 4’0”
Average Weight: 60 – 90 lb.
Ability Scores: +2 Constitution, +2 Intelligence
Size: Small
Speed: 5 squares
Vision: Low-light
Languages: Common, Gnome, Vermin (only gnomes can speak this language)
Skill Bonuses: +2 Dungeoneering, +2 Stealth
Vanishing Act
Gnome Racial Power
With the slightest distraction, you vanish in the blink of an eye (taking advantage of your small size, vermin allies, animal burrows, and the hospitality of local gnomes) only to reappear and surprise your enemies with legendary gnomish cunning.
Encounter
Move Action
Close Burst 3
Effect: Enemies within the burst are effectively blinded with respect to you (save ends). You gain combat advantage against these foes. In all other respects they can see just fine.
Gnomish Savvy: You gain +5 on saving throws against illusions, and have virtual access to the Trap-finding feat for the purpose of finding gnomish traps only.
Lay Trick: You can spend an action point to imbue a place or object with any one of your powers, treating it as a trap, with a trigger of your choosing. For example, a Gnome Wizard could “spell-trap” a chest by casting sleep on it, such that any who opens it is affected by the magic.
Underestimated Foe: Enemies often are misinformed of your capabilities. During the first round of combat with a new enemy you may make a free Stealth check. Likewise, any successful check which reveals information about you only reveals partial information, never the whole truth, and a failed check reveals misinformation.
Deceitful and underhanded, gnomes are rarely seen outside of their burrow towns, which they defend with illusions and traps. Dwelling beneath the earth, away from the prying eyes of men, gnomes enjoy tricking and tormenting intrusive travelers.
Play a gnome if you want…
• to be a devious prankster who is chronically underestimated
• to create cunning traps, devious schemes, and ambushes
• to play an artificer, bard, illusionist, or rogue
Physical Qualities
Gnomes are underground dwelling fey creatures. They have earth-hued skin, disproportionately large heads with exaggerated features, bulging insectile frog-like eyes, and a permanent smirk too big for their faces. Indeed, they stop just short of being grotesque. Both males and females wear their frazzled hair wild, often decorating it with dead moths and gemstones.
Gnomes mature at the same rate as humans but show fewer signs of aging, and live twice as long provided they aren’t eaten by goblins or kobolds. Aging gnomes boast long white hair, thick eyebrows, and skin furrowed by worry lines, but still maintain a youthful gleam in their eyes.
Playing a Gnome
Gnome Characteristics: Hospitable, mischievous, obsessive, compulsive, underhanded, humorous, deceitful, cunning
Male Names: Akith, Dulin, Gianav, Jovan, Kela, Kvas, Mordin, Rehar, Tasmar, Tevin, Vilnen, Welin
Female Names: Adandhe, Arwen, Danan, Eshan, Isdrid, Khesel, Lanee, Mhain, Namthe, Nisne, Sierde, Ulanel
Gnome
Diminutive mischievous schemers of the underworld.
Racial Traits
Average Height: 3’7” – 4’0”
Average Weight: 60 – 90 lb.
Ability Scores: +2 Constitution, +2 Intelligence
Size: Small
Speed: 5 squares
Vision: Low-light
Languages: Common, Gnome, Vermin (only gnomes can speak this language)
Skill Bonuses: +2 Dungeoneering, +2 Stealth
Vanishing Act
Gnome Racial Power
With the slightest distraction, you vanish in the blink of an eye (taking advantage of your small size, vermin allies, animal burrows, and the hospitality of local gnomes) only to reappear and surprise your enemies with legendary gnomish cunning.
Encounter
Move Action
Close Burst 3
Effect: Enemies within the burst are effectively blinded with respect to you (save ends). You gain combat advantage against these foes. In all other respects they can see just fine.
Gnomish Savvy: You gain +5 on saving throws against illusions, and have virtual access to the Trap-finding feat for the purpose of finding gnomish traps only.
Lay Trick: You can spend an action point to imbue a place or object with any one of your powers, treating it as a trap, with a trigger of your choosing. For example, a Gnome Wizard could “spell-trap” a chest by casting sleep on it, such that any who opens it is affected by the magic.
Underestimated Foe: Enemies often are misinformed of your capabilities. During the first round of combat with a new enemy you may make a free Stealth check. Likewise, any successful check which reveals information about you only reveals partial information, never the whole truth, and a failed check reveals misinformation.
Deceitful and underhanded, gnomes are rarely seen outside of their burrow towns, which they defend with illusions and traps. Dwelling beneath the earth, away from the prying eyes of men, gnomes enjoy tricking and tormenting intrusive travelers.
Play a gnome if you want…
• to be a devious prankster who is chronically underestimated
• to create cunning traps, devious schemes, and ambushes
• to play an artificer, bard, illusionist, or rogue
Physical Qualities
Gnomes are underground dwelling fey creatures. They have earth-hued skin, disproportionately large heads with exaggerated features, bulging insectile frog-like eyes, and a permanent smirk too big for their faces. Indeed, they stop just short of being grotesque. Both males and females wear their frazzled hair wild, often decorating it with dead moths and gemstones.
Gnomes mature at the same rate as humans but show fewer signs of aging, and live twice as long provided they aren’t eaten by goblins or kobolds. Aging gnomes boast long white hair, thick eyebrows, and skin furrowed by worry lines, but still maintain a youthful gleam in their eyes.
Playing a Gnome
Gnome Characteristics: Hospitable, mischievous, obsessive, compulsive, underhanded, humorous, deceitful, cunning
Male Names: Akith, Dulin, Gianav, Jovan, Kela, Kvas, Mordin, Rehar, Tasmar, Tevin, Vilnen, Welin
Female Names: Adandhe, Arwen, Danan, Eshan, Isdrid, Khesel, Lanee, Mhain, Namthe, Nisne, Sierde, Ulanel