Area
Clerk District
The clerk district is in the south of the city. In this district, most of the justice and bureaucracy institution as well as most of the Guild have been established here. Most people living here are working for all these organization, giving the name of the district. The district is separated in four quarters, each one bordered by either East, West, North or South Potter’s Lane. Most of the buildings in this district are made of wood.
Among all these building can be found Voran, Valin, Vursur and Sons and Associates, Clerks and Barristers, at 237 East Potter’s Lane. This stone building show a sign that say in dwarven “Records as well kept as your Axe”. Just beneath, a smaller sign repeat the same in common.
The Blacksmith's Guildhouse have establish itself inside one of the rare stony building of teh Clerk Ward.
Harbor
The docks north of the river and their surrounding environs are decidedly more shabby, decrepit and delapidated than the rest of Orussus. With the sun going down, the streets are dim and the roads are muddy from the previous day's rain. Buildings seem to consist mostly of taverns, inns, chandlers' stores, shipwrights' shops and warehouses... Everything catering to the sailor and merchant. Occasionally, men and women of all manner of description in worn clothing of all manner of description stand aside to watch from alleys and doorways as you pass. You can almost feel their mildly suspicious glances as you walk through the streets toward the harbour.
Emerging out into the northen docks and harbour proper, you can see a handful of large ships at dock. They seem to be secured and waiting the high tide, as none of them show much activity. Farther down, smaller local fishing boats can be seen tidied up to pilings or beached on the strand. On a short jetty close to the docks, stands a small shack hung with coils of rope, chain and netting. Hanging outside the door of the shack, a sign depicting an anchor and a ship's wheel sways in the slight breeze, creaking quietly.
The region surrounding the northen docks seems to be of lesser quality than the rest of Orussus. The buildings are slightly shabbier, more crowded; streetside beggars are a slightly more common sight here. The rainfall has made small muddy puddles in the road, though they are few enough that you can step around them.
The shops here seem more geared towards ships, as would be expected, though there are only a handful interspersed between a multitude of taverns. No merchants hawk their wares here, though you can occassionally hear laughter from a tavern as you pass by. Among those shop can be found Jericho's Repairs.
South of the river, the southern docks have have only one things over the northen docks, it is a tighter security. The proximity of the Merchant's Avenue have made this part of the dock the main place where merchants recieve there goods. Following the pression of the merchant guild, the council have raised the security in the southern dock, but nothing have been made to raise his appearance.
The docks have fifteen piers, ten on the northen side (from pier 1 to pier 10), five in the southern (from pier 11 to pier 15). Each pier are 120 feet longs and finish with an iron ladder that lead to the water. The ladder is genrally rusted, because of some lack of maintenance. Also, the northen docks finish with a long stone jetty. A small dark alley lead from the jetty to the slum.
High Districts
The high district is where most of nobles, rich merchants and guild leaders have established their homes. This district is in the northwest of the city. South of the center, in the district, there is a watch tower.
Some shops have established themselves around the district, mainly offering services for them. Just south there is a bazaar, and on the eastern edge of the bazaar is Jaramis, a jeweler. He can be found at 489 Thunis Street. The Winged Flute can be found near the Bazaar too.
Merchant’s Avenue
The merchant’s avenue is the greatest market area of Orussus. Merchants, traders and craftsmen have seen, with times, the advantage of being close of each others. The proximity of the harbor also helps to carry goods that come from other cities to the shops that specialized themselves in imported stocks.
In this long have shops on both sides. Also, the large street allow to some person to establish stalls in the middle. You can find almost anything in this street, from food and spices to clothing, from weapon to jewelry, from pots to exotics animals. Among the shop, you can find Fenton’s Wines & Spirits, di Senzio’s Magical Shop and Stonebender's forge.
The Sage's Guild have establish his guildhouse near the Merchant's Avenue.
Old City
The old city distinguish itself by the presence of the arena (see above for description) and the High Court. One characteristic of this part of the city is the buildings are among the oldest in the city, mainly made of stone.
Another landmark that can be seen at the limits of the district is Rilithorne’s tower. The tower is only a few block north of the Red Dragon Place and can be easily seen from it. The tower has a sign out front reading, “Rilithorne, Mage. Comisions welcome, inquire within. Please knock before entering." Rilithorne’s tower is 60 feet in diameter.
Next to the tower, you can find an elder dwarven jeweler named Gontor. Gontor generally like to work at the sight of the passer-by. The sign out front of his shop says that they open at 10:00 am. His shop has a tiled floor. His shop contain a vault of high quality steel.
There is a hitching post near Gontor’s Jewelry.
Red Dragon Place
The Red dragon place has gained this name because of one of the wonders of Orussus, a huge dragon stone statue. Some wizards pretend this dragon was petrified, explaining the aura of magic it irradiate, some dwarves pretend it was crafted in a single block, and protected from the damage of time by the magic of Sela. No one is sure, but everyone agree this statue is impressive. During the night, the dragon eyes light up, acting as a beacon.
Around that place, you can find the famous Red Dragon Inn [see Red Dragon Inn entry in Buildings and Area section], also find an itching post, where you can find any kind of horses, mules or wagons to the good service of the adventurer that come to this place. Also, there is Master Drewer, a master blacksmith, have establish his forge next to the Red Dragon Inn.
Finally, Allimon’s street start at the bridge north west of the place and goes directly to Allimon's Gate, passing through the northen part of the Merchant's Avenue. Only a quarter of miles separate these two places.
Sewer
The city of Orussus has a large complex of tunnels running under it. These tunnels compose the sewer of Orussus. Most of the complex is known to the authority, and maps of the sewer can be found in the library archives.
The rain water is drain by the sewer into the river and the sea. One of the known sewage disposal tunnels can be found in the harbor and another known just outside Orussus, at the bottom of a ravine. All known exits are generally gated and the keys are in possession of the city guards.
Slum
In the north west of the city, next to the northen part of the harbor, lies the slum, the dirtiest part of the city. This part of the city have been build by the poors, in a disorganized fashion, and the authorities never seem to take this matter in charge. It is in that sector the security is at the lowest, but it is still safe to walk in it during day. Lately, some effort by there inhabitants have raised the level of life in this district.