Pact Cantrips in Ravenloft

RulesJD

First Post
Yeah, I got that. But the Disadvantage is only against you. Which means that if you don't have Warcaster it's mostly only useful if you've got undead using a ranged attack specifically against you. Since most ranged undead will be intelligent, they'll probably pick another target, so I suppose in that edge case it would be useful. But...again, without Warcaster...not useful enough.

True, I forgot to mention that I'm going through as a Necromancer and just eat the disadvantage because most undead at low levels are ridiculously easy to hit.

But yes, at higher levels it will lose its luster sadly.
 

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Granville

First Post
To OP:
From Level 1 to 10
I ended up with Variant Human, Pact of the Undying; Warcaster, +2 Cha (4), +2 Cha (8)
Invocations: Agonizing Blast (2), Book of Ancient Secrets(3), Repelling Blast (2, swapped at 3 then back at 5 ), Sculptor of Flesh (7), One With Shadows (9)

Cantrips, in order I get them: (1)Chill Touch, (1)Eldritch Blast, (Pact, 1)Spare the Dying, (3 Tome)Guidance, (3 Tome)Shillelagh, (3 Tome)Thorn Whip, (4)Booming Blade, (10) Mage Hand

I wanted Mage Hand sooner, but I had to take what I take at very specific levels.

Spells (At level 10): Hex, Protection from Evil and Good, Misty Step, Hypnotic Pattern, Magic Circle, Dispel Magic, Death Ward, Aura of Life, Contagion, Dream

During my career I also have Hellish Rebuke (Level 2), Blindness/Deafness (Levels 3-4) and Invisibility (Levels 4 to 8) for a while. They get swapped out at some point or another.

I would have liked to fit Counterspell in there, but sending a zombie (due to how Barovia affects spells) Bat familiar after someone, having them bite somebody and giving them the pox with Contagion sounds pretty hilarious.
 

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