The Malatran lizard men have been expunged from the "to be converted list". Here are the Malpheggi, please excuse the slight delay:
New Character Race: Malpheggi Lizard Men
If you want to create a Malpheggi lizard man character, here is how you do it:
Racial Ability Modifiers
Malpheggi lizard men receive a +2 bonus to Strength ability scores, and a -2 to Dexterity. (Change all results of 19 or 20 to 18's instead, and results of 1 or 2 to 3's instead.) In spite of popular belief, Malpheggi lizard men do not suffer penalties on Intelligence scores.
Saving Throw Table
Lizard men save as clerics of the same experience level:
Level 1-4 5-8 9-12
Death Ray or Poison 11 9 7
Magic Wands 12 10 8
Paralysis or Turn to Stone 14 12 10
Dragon Breath 16 14 12
Rod/Staff/Spell 15 13 11
Experience Table
Malpheggi lizard men can rise to 12th experience level, according to the following table:
Experience Experience Hit
Level Points Dice
1st 0 1d8
2nd 1,500 2d8
3rd 3,000 3d8
4th 6,000 4d8
5th 12,000 --
6th 25,000 5d8
7th 50,000 6d8
8th 100,000 7d8
9th 200,000 8d8
10th 300,000 --
11th 400,000 9d8
12th 500,000 10d8
Gaining New General Skill Slots
Above 12th level, the ceiling for Malpheggi characters, the lizard men get another general skill slot with every 400,00 points earned.
Prime Requisite
Strength is the prime requisite for Malpheggi lizard men. A lizard man with a Strength score of 15 gets +5% experience bonus; one with a score of 18 gets a +10% bonus.
Minimum Scores
A Malpheggi lizard man must have a score of at least 13 in Strength and 9 in Constitution.
Weapons and Armor
Weapons and armor permitted to Malpheggi lizard men include these:
Cultural Melee Weapons: Axe/battle, axe/hand, dagger, sword/short, sword/normal (broad), sword/bastard, hammer/war, hammer/throwing, spear, javelin, trident, net.
Cultural Missile Weapons: Crossbow/light, crossbow/heavy.
Cultural Armor: Shields only (horned shield, knife shield, sword shield, tusked shield allowed).
Shamans Can Use: Axes and hammers, shields.
Wokani Can Use: Dagger, net.
Shamans and Wokani
Malpheggi lizard men can reach 6th level as shamans and 4th as wokani.
Special Hindrances
Lizard men can wear no armor, though they can carry shields (and thus lower their AC by 1).
Special Abilities
These lizard men have numerous special abilities:
Though they are slow on land than many other races, they aren't as slow as most lizard men. Their land movement rate is 90' (30').
They can breath water, as in the spell of the same name, but with unlimited duration; they swim very well, and have a swimming rate of 120' (40').
Lizard men have a naturally tough hide; they have a basic AC of 5.
Even when unarmed, Malpheggi lizard men still have their claws. When striking barehanded, with their claws, they get two 1d4 attacks.
Languages
Malpheggi lizard men speak their own language, the dragon language, and Common (Neathar).
Alignment
Lizard men may be of any alignment, but most are neutral.
General Skills
Malpheggi lizard men must take the Survival (Swamp) general skill.