Arkhandus said:
The race is a bit too strong as-is, and really more suitable for a Cleric than a Paladin. Ya gotta take away something from the race, and not an insignificant something. Probably one of the ability score boosts or something, like the darkvision and skill bonuses, or somesuch. Also, if they're more human than a normal aasimar, it may be that they should just belong to the Humanoid type, with the Human subtype (since aasimar are humans with some celestial bloodline mixed in).
Can't comment on the class stuff.
Well, on the subject of the whole Native Outsider issue... like Dragonblood or Dragon, the Outsider quality is dominant over almost any other trait (as in genetics). The Dragonblood subtype is still in play MANY generations after ALL Draconic influence has left the family or species (Kobolds, for example, or descendents of a Half-Dragon - they're often Draconic), and the Draconic influence can be felt for many more generations after the Dragonblood subtype is gone (Sorcerers). The same goes for Outsiders. An Aasimar's family tree looks like this - Celestial and Human, Half-Celestial and Human, then Aasimar for MANY generations. This race is simply the effects of time on bloodline, dilluting the blood enough to weaken powers, but not enough to remove the Outsider subtype (which could persist for many generations more).
Oh, and I've settled on the name Faded Aasimar.
Now, final idea on racial traits...
- Ability Score Adjustments: +2 Cha.
- Size and Type: Medium Outsider (Native)
- Speed: 30 feet.
- Low-Light Vision.
- Spell-like Ability: Light (1/Day) as a 1st-level caster or a caster of his class levels, whichever is higher.
- +1 to Listen and Spot checks. +1 to Diplomacy and Gather Information checks.
- Energy Resistance: Acid 2, Electricity 2, Cold 2.
- Automatic Languages: Common and Celestial. Bonus Languages: Draconic, Dwarven, Elven, Gnome, Halfling, Sylvan.
- Favored Class: Paladin.
The Darkvision fades with time, degenerating into the less-useful low-light vision. The Wisdom bonus disappears entirely, the resistances decline, and the Listen and Spot checks are halved (replaced with Diplomacy and Gather Information bonuses, for the same reasons as half-elves; personable, likeable, able to empathize).
This is more or less identical to the LA +0 Aasimar as found in the progressions article, except Darkvision is replaced and the bonuses to Listen and Spot are partially replaced by the more sensible Diplomacy and Gather Information.
I see few ways that anyone can complain at this, as it's slightly weaker than the Savage Progression Aasimar (lack of Darkvision) and had two very important skill bonuses halved and replaced by less important skill bonuses. It's just a toned-down LA +0 Aasimar without the ability to take a Racial Level, and it has a little more in-game flavor.
And one extra question - my character is going to be an EXCELLENT and devoted devilslayer (for in-game usefulness and in a roleplaying sense) and I was wondering... if you were DM, would you let me pay a little extra (more than the normal cost) to get my Sword of Celestia weapon silvered? In the end (assuming I make it to such a high level, and by high I mean like level 20), this Sword of Celestia would look something like this...
+5 Holy Chaotic Silvered Shocking Burst Halberd of Fiendbane (+5 Enhancement Bonus, Silvered, Chaotic-Aligned, Holy [+2], Shocking Burst [+2], Bane against Evil Outsiders [+1]).
Pretty sweet, huh? The PERFECT thing for a Pit Fiend! And yes, my DM says that fighting devils is fairly central to our campaign, so NO evil characters (and it gave me a jump start to design this character). And for the love of all things holy, can someone please point out some logical way to organize the names of magic items like this? Something more fluid and less verbose, perhaps? I might just name the weapon...