danzig138
Explorer
A few years ago, I used to run a Rifts game. Eventually, I got tired of trying to fix the things that needed fixing. However, there was an aspect of the system that my players liked, and still periodically bother me to include in my d20 games, and that is the systems of dodges, parries, and rolling with blows used in Palladium's games.
So I finally decided I would see if I could find a way to incorporate these into my games. Near as I can tell, I can pretty much directly port the rules into the d20 system with little effort, but as I was looking, I started wondering. With the much more active defense system this brings, I can't help but think that the base chance to hit a target should maybe be changed. I have no idea what to make it though. Straight up 10? Lower? Higher?
Keep in mind that IMG, armor does not add to AC/Defense. So armor bonuses are not a factor. Thanks in advance.
So I finally decided I would see if I could find a way to incorporate these into my games. Near as I can tell, I can pretty much directly port the rules into the d20 system with little effort, but as I was looking, I started wondering. With the much more active defense system this brings, I can't help but think that the base chance to hit a target should maybe be changed. I have no idea what to make it though. Straight up 10? Lower? Higher?
Keep in mind that IMG, armor does not add to AC/Defense. So armor bonuses are not a factor. Thanks in advance.