By my reading of Parry/Protect:
"When you are damaged by an attack while you are wielding a weapon or a shield, you can spend expertise dice to reduce the damage."
Damaging spells are not attacks by default (unlike, say 4E). Casting a spell is its own action type, and not an attack action.
However, some damaging spells are specifically "attacks", even sharing rule space with melee and ranged attack rules, that means in a direct reading of the rules, a fighter could reduce damage from:
* Armour piercing effect from e.g. Ogres and Minotaurs
* Inflict <Type> Wounds. Even on a miss.
* Melf's Acid arrow. Including on a miss, and potentially including the additional damage (though I'd probably rule against the latter, as although it was due to an attack, the extra damage was not directlycaused by an attack).
* Radiant Lance.
* Ray of Enfeeblement
* Ray of Frost
* Searing Light
* Shocking Grasp
* Spiritual Hammer
* Vampiric Touch
Right / wrong? Intended as part of the game, or an oversight that will get tightened up (presumably when mosnters start making magical attacks or get Parry-like abilities). Any variation by spell ?
"When you are damaged by an attack while you are wielding a weapon or a shield, you can spend expertise dice to reduce the damage."
Damaging spells are not attacks by default (unlike, say 4E). Casting a spell is its own action type, and not an attack action.
However, some damaging spells are specifically "attacks", even sharing rule space with melee and ranged attack rules, that means in a direct reading of the rules, a fighter could reduce damage from:
* Armour piercing effect from e.g. Ogres and Minotaurs
* Inflict <Type> Wounds. Even on a miss.
* Melf's Acid arrow. Including on a miss, and potentially including the additional damage (though I'd probably rule against the latter, as although it was due to an attack, the extra damage was not directlycaused by an attack).
* Radiant Lance.
* Ray of Enfeeblement
* Ray of Frost
* Searing Light
* Shocking Grasp
* Spiritual Hammer
* Vampiric Touch
Right / wrong? Intended as part of the game, or an oversight that will get tightened up (presumably when mosnters start making magical attacks or get Parry-like abilities). Any variation by spell ?