AKA The Multiclass-lite.
Each of these is designed to give a taste of another class, while not stealing it's thunder. They should also enhance a class' potential if they take the feat that matches their class.
Anger Point:
Once per day you may make use of the Barbarian's Rage feature.
While raging, your melee weapon attacks deal an additional 2 damage.
Expertise:
Expertise in two skills your proficient in, or one you're not.
Apostle:
Requires 13 Wis
Choose a Cleric's Domain. You gain access to that Domain's level 2 feature, and use of the Cleric's Channel Divinity feature. Once you use Channel Divinity this way, you can't do so again until you finish a long or short rest.
Beast Form:
Requires 13 Wis
You may use the Druid's Wild Shape ability. If you do this way, you can't do so again until you finish a short or long rest.
You count as having two extra levels of Druid for the purposes of the Wildshape feature.
Martial Adept:
You have martial training that allows you to perform special combat maneuvers. You gain the following benefits:
• You learn one maneuver of your choice from among those available to the Battle Master archetype in the fighter class. If a maneuver you use requires your target to make a saving throw to resist the maneuver’s effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice).
• If you already have superiority dice, you gain two more; otherwise, you have two superiority die, which is a d6. This die is used to fuel your maneuvers. A superiority die is expended when you use it. You regain your expended superiority dice when you finish a short or long rest.
Ki Training:
Requires 13 Wis
You gain the Monk's Ki feature if you don't already have it, and get additional Ki Points equal to your Proficiency modifier. These Ki Points replenish whenever you finish a long or short rest.
Metamagic Initiate:
Requires 13 Cha, the ability to cast a spell
You have magical understanding that allows you to perform special tricks with your spells. You gain the following benefits:
• You learn one metamagic option of your choice from among those available to the Sorcerer. If a metamagic option you use requires your target to make a saving throw to resist the maneuver’s effects, the saving throw DC equals 8 + your proficiency bonus + your Charisma modifier.
• You gain Sorcery Points equal to your proficiency, and your maximum number of Sorcery Points increases by the same amount. You regain your expended Sorcery Points when you finish a long rest.
Pact Form:
You gain a Warlock cantrip of your choice. Charisma is your casting stat for this spell.
Additionally, you gain a single Warlock Invocation of your choice. If the invocation requires your to expend a spell slot of 1st level, you need not.
Each of these is designed to give a taste of another class, while not stealing it's thunder. They should also enhance a class' potential if they take the feat that matches their class.
Anger Point:
Once per day you may make use of the Barbarian's Rage feature.
While raging, your melee weapon attacks deal an additional 2 damage.
Expertise:
Expertise in two skills your proficient in, or one you're not.
Apostle:
Requires 13 Wis
Choose a Cleric's Domain. You gain access to that Domain's level 2 feature, and use of the Cleric's Channel Divinity feature. Once you use Channel Divinity this way, you can't do so again until you finish a long or short rest.
Beast Form:
Requires 13 Wis
You may use the Druid's Wild Shape ability. If you do this way, you can't do so again until you finish a short or long rest.
You count as having two extra levels of Druid for the purposes of the Wildshape feature.
Martial Adept:
You have martial training that allows you to perform special combat maneuvers. You gain the following benefits:
• You learn one maneuver of your choice from among those available to the Battle Master archetype in the fighter class. If a maneuver you use requires your target to make a saving throw to resist the maneuver’s effects, the saving throw DC equals 8 + your proficiency bonus + your Strength or Dexterity modifier (your choice).
• If you already have superiority dice, you gain two more; otherwise, you have two superiority die, which is a d6. This die is used to fuel your maneuvers. A superiority die is expended when you use it. You regain your expended superiority dice when you finish a short or long rest.
Ki Training:
Requires 13 Wis
You gain the Monk's Ki feature if you don't already have it, and get additional Ki Points equal to your Proficiency modifier. These Ki Points replenish whenever you finish a long or short rest.
Metamagic Initiate:
Requires 13 Cha, the ability to cast a spell
You have magical understanding that allows you to perform special tricks with your spells. You gain the following benefits:
• You learn one metamagic option of your choice from among those available to the Sorcerer. If a metamagic option you use requires your target to make a saving throw to resist the maneuver’s effects, the saving throw DC equals 8 + your proficiency bonus + your Charisma modifier.
• You gain Sorcery Points equal to your proficiency, and your maximum number of Sorcery Points increases by the same amount. You regain your expended Sorcery Points when you finish a long rest.
Pact Form:
You gain a Warlock cantrip of your choice. Charisma is your casting stat for this spell.
Additionally, you gain a single Warlock Invocation of your choice. If the invocation requires your to expend a spell slot of 1st level, you need not.
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