Jeremy757
First Post
Piratecat said:My next campaign will have all the PCs being members of a semi-military organization, similar to the Black Brotherhood in GRRM's A Game of Thrones. This will tie them together for a plot reason and give them a reason to stay together, and gives me huge opportunities to draw them into politics and conspiracies. Even better, because the organization is a neutral force that typically draws from exiles, prisoners and inconvenient bastard children, I can have PCs from any socioeconomic background they want.
And that lets me give them enemies within their organization as well as without...
I'm seeing a plot arc where the PCs find out the the ostensible purpose of the oprganization is not its real purpose, which is much more important than anyone had thought.
This is the method we used in the last Eberron campaign. Our players were all members of a mercenary company that fought for Breland in the Last War. Its a pretty good way to start.
The way I used in the current game I'm DMing was to say all the characters are from the same town. Each character had to know at least one other character, professionally or socially, which created a kind of six-degrees of seperation chain.