once a couple alternatives have been tossed around and the conversation becomes a repeating cycle, break in as DM and say...
"Okay, since your characters will discuss this for a while in circles, let's take an in-character vote to help this along" (or out of character vote if you prefer for your group).
Point around the table: "In character, would you choose A or B?"
(Don't ever identify any idea as "John's idea vs Jane's idea" that makes it too personal with the potential of popularity votes OR hurt feelings. Instead talk about "the stealth approach through the window vs. the knock on the front door asking to use the washroom."
Choice with the most votes wins. Tie breakers settled with a dice - odds/evens.
Alternatively, anytime they start to hesitate too much, emphasize that game-world-time is passing. So they run the risk of being spotted/attacked/mugged/etc. Though this option has varying effects on different groups
Or stick in some talking animal companion/familiar/squire/etc as an NPC to kick in as a voice of reason whenever the discussion drags on. BUT that just adds more work for you as the DM (it's another NPC to keep track of)
Edit: I did not read most of the posts in the thread, just the first couple and skimmed.
Edit 2: Personally, I have trouble taking initiative in some groups because i don't know if i heard all the facts right and therefore don't want to make a decision that causes a tpk. but at the same time, once it gets stuck in circular discussions then i have to bite the bullet at some point and just say 'okay, let's just try this' or 'okay, let's just vote so that the dm knows what we do...'
"Okay, since your characters will discuss this for a while in circles, let's take an in-character vote to help this along" (or out of character vote if you prefer for your group).
Point around the table: "In character, would you choose A or B?"
(Don't ever identify any idea as "John's idea vs Jane's idea" that makes it too personal with the potential of popularity votes OR hurt feelings. Instead talk about "the stealth approach through the window vs. the knock on the front door asking to use the washroom."
Choice with the most votes wins. Tie breakers settled with a dice - odds/evens.
Alternatively, anytime they start to hesitate too much, emphasize that game-world-time is passing. So they run the risk of being spotted/attacked/mugged/etc. Though this option has varying effects on different groups
Or stick in some talking animal companion/familiar/squire/etc as an NPC to kick in as a voice of reason whenever the discussion drags on. BUT that just adds more work for you as the DM (it's another NPC to keep track of)
Edit: I did not read most of the posts in the thread, just the first couple and skimmed.
Edit 2: Personally, I have trouble taking initiative in some groups because i don't know if i heard all the facts right and therefore don't want to make a decision that causes a tpk. but at the same time, once it gets stuck in circular discussions then i have to bite the bullet at some point and just say 'okay, let's just try this' or 'okay, let's just vote so that the dm knows what we do...'
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