JThursby
Adventurer
If you want to use Foundry in that way I recommend simply having the PCs, NPCs and Hazards as tokens on a single, large landing page. From there it is fairly easy to apply conditions, feat and spell effects, monster ability effects, etc. Since all official content is already included in the system this should require no prep on your part aside from anything you've home brewed. This should make the monster turns faster and easier to run.I'm really interested in JThursby and payn's comments on using Foundry for PF 2e. I'm thinking of starting a small campaign and I'm wondering if Foundry works well as a GM's aid for applying conditions, tracking all the bonuses, etc. for in-person play, and not using it as a map and tactical combat tracker. In other words, I don't think all the players want to have to look at a video screen, but I wouldn't mind using it as a GM tool. Thanks for any helpful advice.
If you can splurge I would whole heartily recommend using a screen-table, or more economically just a video screen on top of a table. It's how I prefer to run my professional in-person games and it simplifies my prep and combat tracking. Being able to have the entirety of a level of Abomination Vaults or Dungeon of the Mad Mage on display in person is immensely satisfying, and pretty useful for the party to see where they've been and where they can go. You can still use miniatures and whatnot, they can just be placed on top of where the digital tokens are.
The thing about VTTs in person I see the most push back on is digital dice rolling. There's an easy solution; don't roll the dice digitally, just use the VTT to keep track of the numbers. I personally love having the click-and-resolve simplicity built into the system, but it's entirely optional depending on how you implement Foundry as a GM tool. There's also a compromise to be had in using the Dice So Nice module to simulate 3D dice, complete with the click-clack sound they make.