CleverNickName
Limit Break Dancing (He/They)
My brother's favorite. I'm pretty sure this one will also be in the Pathfinder bestiary, but here is a stand-in to use in the meantime.
TRICERATOPS
CR 9 (6,400 XP)
N HUGE ANIMAL
Init -1; Senses Low-light vision, scent; Perception +13
DEFENSE
AC 20; touch 7, flat-footed 20 (-2 size, -1 Dex, +13 natural)
hp 199 (16d8+127)
Fort +19 (reroll 1/day), Ref +9, Will +6
OFFENSE
Speed 30 ft.
Melee Gore +20 (2d8+15)
Space 15 ft.; Reach 10 ft.
Special Attacks: Powerful charge, trample 2d12+15
STATISTICS
Str 30, Dex 9, Con 25, Int 1, Wis 12, Cha 7
Base Atk +12; CMB +30; CMD 39
Feats: Alertness, Great Fortitude, Improved Great Fortitude, Improved Initiative, Improved Natural Armor (x2), Run, Toughness
Skills: Perception +13, Stealth -1
Languages: none
ECOLOGY
Environment: Warm forests and plains
Organization: Solitary, pair, or herd (5-8)
Treasure: None
SPECIAL ABILITIES
Powerful Charge (Ex): When a triceratops charges, its gore attack deals 4d8+20 points of damage.
Trample (Ex): A triceratops deals 2d12+15 points of damage when overruning foes. Creatures that do not take attacks of opportunity against the triceratops may attempt a Reflex save (DC 28) for half damage. The save DC is Strength-based.
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A triceratops has a body about 25 feet long and weighs about 20,000 pounds. These creatures are likely to charge and skewer any creature of at least Large size that infringes on their territory. A triceratops uses its trample attack on smaller opponents.
TRICERATOPS
CR 9 (6,400 XP)
N HUGE ANIMAL
Init -1; Senses Low-light vision, scent; Perception +13
DEFENSE
AC 20; touch 7, flat-footed 20 (-2 size, -1 Dex, +13 natural)
hp 199 (16d8+127)
Fort +19 (reroll 1/day), Ref +9, Will +6
OFFENSE
Speed 30 ft.
Melee Gore +20 (2d8+15)
Space 15 ft.; Reach 10 ft.
Special Attacks: Powerful charge, trample 2d12+15
STATISTICS
Str 30, Dex 9, Con 25, Int 1, Wis 12, Cha 7
Base Atk +12; CMB +30; CMD 39
Feats: Alertness, Great Fortitude, Improved Great Fortitude, Improved Initiative, Improved Natural Armor (x2), Run, Toughness
Skills: Perception +13, Stealth -1
Languages: none
ECOLOGY
Environment: Warm forests and plains
Organization: Solitary, pair, or herd (5-8)
Treasure: None
SPECIAL ABILITIES
Powerful Charge (Ex): When a triceratops charges, its gore attack deals 4d8+20 points of damage.
Trample (Ex): A triceratops deals 2d12+15 points of damage when overruning foes. Creatures that do not take attacks of opportunity against the triceratops may attempt a Reflex save (DC 28) for half damage. The save DC is Strength-based.
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A triceratops has a body about 25 feet long and weighs about 20,000 pounds. These creatures are likely to charge and skewer any creature of at least Large size that infringes on their territory. A triceratops uses its trample attack on smaller opponents.
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