[PATHFINDER] Paranormal Protection Agency (OOC)

Mithral·Dragon

First Post
RE: Recruitment Closed.

I have my players:

Dragonwriter - Ranger/Wizard/ArcaneArcher
Glasseye - Monk/Shadowdancer
Shayuri - Sorcerer
Mowgli - Rogue
Grufflehead - Monk/Paladin
Pathologik - Cleric/Wizard/Theurge
Bob101 - Fighter
OnlytheStrong...

8?! Yes. Likely separated into a split group at some points. I'll post up the initial I/C thread before you know it! I'll post a link once it's up.
 

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GlassEye

Adventurer
Awesome! Can't wait to get started. Now I just need to put the finishing touches on Korva. If only I didn't have to work today... (Hard to go back to work after a three day holiday weekend, ya know. :( )
 

Scott DeWar

Prof. Emeritus-Supernatural Events/Countermeasure
[Kabitz] I know Glasseye usually does not wok a full 8 hours where he works, so don't let him fool ya. H has a 50% chance that he will have nothing to do.
Now I am ready to start reading this story! [/kabitz]
 

Pathologik

First Post
AND SUDDENLY, THE UNEXPECTED.

Didn't see that one coming, but wunderbar. :)

I'll attack Remedy's background and story today, should have some free time before heading out, might be able to finish it in one go.
 

GlassEye

Adventurer
[Kabitz] I know Glasseye usually does not wok a full 8 hours where he works, so don't let him fool ya. H has a 50% chance that he will have nothing to do.
Now I am ready to start reading this story! [/kabitz]

First Monday after a holiday? Your 50% chance just dropped by 47%. And stop looking at me like that, I'm on break. ;)

And glad you're in Pathologik!
 


Pathologik

First Post
Well, to tell you the truth, I'm not exactly "new". I was a pretty frequent poster a few years back, and then kinda stopped caring about everything and dropped out of the gaming scene. Got myself back together, returned to my old hobbies, and, well, here I am, because I remember just how good this community is.

But thanks for the warm reception, that's one of the reasons that I'm back here. :D
 

OnlytheStrong

Explorer
Code:
Name: Poshment
Nickname:  Posh
Player: OnlytheStrong

Race: Gnome
Class: Wizard 8
Level: 8
XPs: 55,000 / 75,000

Patron God: 
Alignment: Neutral
=================================== 
Str: 8  (-2 racial)
Dex: 16
Con: 18
Int: 22 (+2 level, +2 Headband of Vast Int.)
Wis: 14 (+2 racial)
Cha: 12 (+2 racial)
=================================== 
HP: 80 (8d6 + 32)
AC: 17 (+3 dex mod + 1 size +3 bracers)
Init: +3
Speed: 20 feet
BAB: +4
Mel: +3 (-1 str mod)
Rng: +7 (+3 dex mod)
Fort: +6 (2 class + 4 mod)
Refl: +5 (2 class + 3 mod)
Will: +8 (6 class + 2 mod) 
=================================== 
Special Abilities 


 Race: Gnome
 - +2 Wisdom, +2 Charisma, -2 Strength
 - Low Light Vision
 - Small
 - Defensive Training: +4 dodge bonus to AC against monster of the
Giant Subtype
 - Slow Speed:  base speed of 20ft
 - Gnome Magic:  +1 to the DC of any saving throws vs. illusion 
spells that they cast.  Gnomes with a Cha of 11 or higher also 
gain the following spell-like abilities: 1/day- dancing lights, ghost 
sound, prestidigitation, and speak with animals.  The DC for these
 spells is equal to 10 + spell level + Cha mod
 - Hatred:  racial hatred (+1 to attack rolls) vs. reptilian and goblinoid 
subtypes
 - Illusion Resistance:  +2 saving throw bonus against illusion 
spells or effects
 - Keen Senses:  +2 to perception
 - Weapon Familiarity:  Any weapon with "gnome" in the name 
is treated as a martial weapon.
 - Languages:  begin with Common, Gnome, and Sylvan.  


 Class: Wizard
 - Bonded Creature- [sblock=Hawk] 
Hawk Familiar 8
Tiny Animal
Init +3
Senses:  Low-light Vision, Perception +14

Defense: 
AC 19, Touch 15, Flat-footed 12 (+3 dex, +2 size, +4 Familiar bonus)
HP: 40
Fort:  +6, Ref +5, Will +8 

Offense:
Speed 10ft, fly 60ft (average)
Melee  2 talons +7 (1d4-2) Space 2 1/2 ft; Reach 0ft.

Statistics:
Str 6
Dex 17
Con 11
Int 9
Wis 14
Cha 7

Base Attack +0; CMB +1; CMD 9
Feats:  Weapon Finesse
Skills:  Fly +11; Perception +18; Racial Mod +8 Perception  

Special:
Alertness (if familiar is within arm's reach, the master gains the Alertness feat)
Improved Evasion
Share Spells
Empathic Link
Deliver Touch Spells
Speak With Master
Speak with animals of it's kind

[/sblock]   
 - -  Special Ability:  Master gains +3 bonus on sight-based and opposed Perception checks in bright light


 - Arcane School – Illusion. Opposition schools Divination
and Transmutation. Spells prepared from these schools must
use two spell slots of that level. In addition, a specialist takes
a –4 penalty on any skill checks made when crafting a magic
item that has a spell from one of these schools as a prerequisite.
Each arcane school gives the wizard a number of school powers.
In addition, specialist wizards receive an additional spell slot of
each spell level he can cast, from 1st on up. Each day, a wizard
can prepare a spell from his specialty school in that slot. This
spell must be in the wizard's spellbook. A wizard can select a
spell modified by a metamagic feat to prepare in his school slot,
but it uses up a higher-level spell slot.
 - Abjuration School – Extended Illusion: Any illusion spell you cast with a duration of "concentration" lasts a number of additional rounds equal to 1/2 your wizard level after you stop maintaining concentration.  At 20th level, you canmake one illusion spell with a duration of "concentration" permanent.  
 - Abjuration School – Blinding Ray:  As a standard action you can fire a shimmering ray at any foe within 30ft as a ranged touch attack.  The ray causes creatures to be blinded for one round.  Creatures with more Hit Dice than your wizard level are dazzled for 1 round instead.  You may use this ability a number of times per day equal to 3 + int mod.
 - Illusion School - Invisibility Field: At 8th level, you can make yourself invisible as a swift action for a number of rounds per day equal to your wizard level.  These rounds to not need to be consecutive.  This otherwise function as greater invisibility.
 - Cantrips – The wizard can prepare 4 0th-level spells per day,
which are not expended upon casting. A wizard can prepare a
cantrip from an opposition school, but it uses up two of his
available slots.
 - Spellbooks - A wizard must study their spellbook each day to
prepare their spells. They cannot prepare any spell not recorded
in their spellbook, except for read magic, which all wizards can
prepare from memory.
=================================== 
Feats: 
Class: Scribe Scroll
1 Combat Casting
3 Arcane Armor Training
5 Craft Wand
7 Eschew Materials
=================================== 
Languages: 
Common
Gnome
Sylvan
Abyssal
Draconic
Goblin
Terran
Giant
Infernal
Celestial
Orc  
=================================== 
Skills 
Trained or Untrained: +X (Rank + Stat Mod + Class Skill + Other)
Knowledge 
       (Arcana) +17 (8 + 6 + )
       (History) +17 (8 + 6 + )
Linguistics +15 (8 + 6 + )
Spellcraft +17 (8 + 6 + )
Stealth + 7  (0 + 3 + 4)
===================================
Spells
Wizard Caster Level 8, base DC 16 + spell level
Spells Per Day: 0th – 4; 1st – 4; 2nd – 3; 3rd – 3; 4th - 2
 Spells Prepared
 

 Spells Known
 0 – Daze, Ghost Sound, Dancing Lights, Light   
 1 – Color Spray, Identify, Ventriloquism, Sleep, Burning Hands, 
      Magic Missile, Floating Disk, Shield, Mage Armor   
 2 – Hypnotic Pattern, Invisibility, Misdirection, Darkness, 
      Flaming Sphere, Scorching Ray, Web, Glitterdust
 3 – Major Image, Displacement, Deep Slumber, Fireball, 
      Lightning Bolt, Tiny Hut 
 4 - Phantasmal Killer, Rainbow Pattern 

=================================== 
Magic Items:
Headband of Vast Intelligence +4 (16,000g), 
Robe of Blending (8,400g), Deck of Illusions (8,100g)
Bracers of  Armor +3 (9,000g), Handy Haversack (2000g)

Standard Equipment: 
Spellbook (15gp),  Spell Component Pouch (5gp),
 Bedroll (1sp), Winter Blanket (5sp), Hooded 
Lantern (7gp), 100 Tindertwig (100gp), Fishing Tackle (20gp)



----------------------------------- 
Money 
GP: 4,403pg remaining 

----------------------------------- 
Load 
Light: 0-27 lbs.
Medium: 28-53 lbs.
Heavy: 54-80 lbs.
Current: 35.5 lbs.
===================================
Description (include Age, gender, height, weight, physical description): 

Age: 69
Height:  3'5"
Weight: 40lbs
Hair:  Black
Eyes: Green
Skin: Light

===================================
History:
 

grufflehead

First Post
Thanks for including us all in the game M-D.

How much of a background would you like, and do you prefer a story or an executive summary of the main points?

Will there be a bit more in the IC thread about the game background, setting etc, or can you expand on your initial teaser a bit for us please?

PS: I've made a few minor tweaks to my sheet (mostly just shifted round some skill points)

PPS: Last tweak now I've seen the IC thread and have solidified a background in my own mind. Changed a feat that I wasn't happy with as well to one which I had originally and fits the story better. All set to go, last day before I go back to work so I've written a super-wordy intro post. Don't worry, I don't plan on such an epic every post ;)
 
Last edited:


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