The Arcane Academy
OOC: Initiative Order
Werewolf Initiative (1d20+6=22)
22 - Werewolf
22 - Shayuri
21 - Valen
10 - Aohdan
7 - William
2 - Pryzm
The rapier wielding wolf-man rushes forward, opting for a more visceral approach as he attempts to bite Valen.
Bite attack and damage (1d20+5=18, 1d6+3=9)
The werewolf's teeth sink deeply into Valen's shoulder.
OOC: Valen needs to make a Fortitude save, please.
OOC: Everyone can post their actions for the combat. Try to do so in initiative order, but that's not strictly necessary since everyone goes after the Werewolf.
The Debate
Estelle
Anareesa sniffles a bit and wipes her eyes, "He came into the circus tent, not too long after you left. He said he had business to attent to in the Candle district. I, I don't know what happened after that. He just sort of vanished in a cloud of mist."
Renaldo
Nineveh meets Renaldo's gaze for a moment and she nods to him. Her eyes are troubled and lines of worry crease her elegant features.
Johen
The moderator nods and says to Johen, "You may now make your closing statement, followed by Lady Nineveh."
Muzdum
The moderator turns to Lady Devera, "You may now offer a rebuttal."
Devera's smile has not diminished as she addresses Muzdum's points, "A simple increase in guards, you say? Do you think that has not already been attempted, good dwarf? Only so many guards will fit on a merchant ship and still have room for cargo. The merchant companies must weigh profit and loss. Paying more guards serves only to drain their coffers. At what point does the venture become not worth the effort, hmm?"
Lady Devera's Diplomacy check. (1d20+12=27)
The moderator nods, "You may now make closing statements. Lady Devera, you first."
Lady Devera winks at Muzdum and then proceeds, "Trade with the dwarves and the elves, if it could be sustained long term, would serve to strengthen both Azgund and those respective races, if only a way could be found to deal with the pirates. Pirates. That word has such a sinister bent to it, don't you think? I wonder, what motivates them to become pirates? Simple greed? I think not. From what I understand, most of them got their start freeing slaves from Thayvian ships. Freedom is thus what they value above all else. But, they must make a living. So, give them another choice. Give them a better alternative. I think you'd be surprised at the result."
Lady Devera's Closing Statement (1d20+12=28)
The moderator turns to Muzdum, "Your closing statement?"
Alaric
The moderator nods and turns to Zander, "You may now offer a rebuttal."
Zander raises his head arrogantly, his voice raising in volume and pitch with every word, "And thus my opponent tips his hand. He should be arrested where he stands for being a traitor! A traitor to Azgund for consorting with the very enemies of which we speak! He so naively suggests that we lay our fate at the hands of the Adventurer's Guild. A guild known for its reckless and rootless ways. A guild that includes in its membership known enemies to Azgund. And yet, those very creatures are allowed to infiltrate the nobility through the tournaments. Pathetic, I say. I demand that this competition be declared null and that this man be arrested for treason!"
The moderator sighs in irritation, "Point is awarded to Alaric as your statements offer no clear rebuttal. Please proceed with your closing statements, Zander, and stay on topic or you will forfeit."
Zander stares at the moderator furiously, then makes a visible effort to calm himself before continuing.
"I aplogize for my outburst. I implore you to see reason. Dragons cannot be trusted. To even imply otherwise is sheer folly. Even the so called good dragons are creatures of avarice. Their weakness can and must be our strength."
Zander's Diplomacy check (1d20+6=23)
The moderator turns to Alaric, "Your closing statement?"