Nightfall said:And people call me a power gamer.
I think you could learn a lot about a group by giving them the exercise of creating characters for a campaign with them choosing the stats and seeing what stats they end up with. I also suspect with most groups you'd get different results if you had them do it in isolation and had them do it as a group exercise.Crothian said:The last campaign I had the players pick stats no one had a score higher then 16, no one had two scores higher then 14, and everyone had at least two scores under ten. Allowing players to choose ability scores has no bearing on people being a power gamer. Actually, it works becasue people come up with a solid concept first and then have the ability scores to perfectly fit their concept.
Glyfair said:I think you could learn a lot about a group by giving them the exercise of creating characters for a campaign with them choosing the stats and seeing what stats they end up with. I also suspect with most groups you'd get different results if you had them do it in isolation and had them do it as a group exercise.
frankthedm said:17, 16, 15, 14, 13, 12 {lower as desired] has taken over the D&D games of our group
Nifft said:"lower as desired" means you can voluntarily lower the 12? (with no upside?)
Thanks, -- N
Crothian said:I think playing a character with lower stats is the upside.....