darkbard
Legend
The following is an attempt to convert one of my wife's favorite characters from 3E into 4E. Thus, there are some not-quite-optimal choices here that, instead, attempt to replicate the flavor of that character. The game parameters would be what most would consider mid-optimization for a home game.
The following is set: Half-elf, CON primary, controller role, longsword weapliment, Eldritch Strike. Both Vistani Heritage and Beguiler are taken for their control additions (especially with Vestige of Vistan late in Heroic tier), though, obviously, their minor action powers do compete with Warlock's Curse.
The rest of the party: Drow Cleric (Dune Trader, Caravan Master), Half-orc two-blade Ranger (Sentinel Marshal, Pathfinder), Halfling Artful Dodger Rogue (Son of Alagondar, Halfling Quickblade).
The game would use inherent bonuses, and the equipment, while negotiable, is the likely haul, after division, over 10 levels for a group of four. It doesn't account for wealth found in gold that could supplement the DMG parcel items via purchase of Common items.
Thankful, as always, for any and all feedback!
====== Created Using Wizards of the Coast D&D Character Builder ======
Conroller ConLock, level 11
Half-Elf, Warlock, Umbral Cabalist
Eldritch Pact Option: Vestige Pact
Eldritch Strike Option: Eldritch Strike Constitution
Half-Elf Power Selection Option: Dilettante
Proficiency: Weapon Proficiency (Longsword)
Inherent Bonuses
Gritty Sergeant (Gritty Sergeant Benefit)
Theme: Beguiler
FINAL ABILITY SCORES
STR 11, CON 21, DEX 13, INT 19, WIS 9, CHA 15
STARTING ABILITY SCORES
STR 10, CON 16, DEX 12, INT 16, WIS 8, CHA 12
AC: 23 Fort: 24 Ref: 24 Will: 23
HP: 83 Surges: 11 Surge Value: 20
TRAINED SKILLS
Arcana +16, Bluff +12, History +14, Intimidate +12, Religion +14
UNTRAINED SKILLS
Acrobatics +6, Athletics +5, Diplomacy +9, Dungeoneering +4, Endurance +10, Heal +4, Insight +6, Nature +4, Perception +4, Stealth +8, Streetwise +7, Thievery +6
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Beguiler Attack: Beguiling Flash
Warlock's Curse Power: Warlock's Curse
Feat Attack: Evil Eye of the Vistani
Wizard Attack 1: Beguiling Strands
Warlock Attack 1: Eldritch Strike
Warlock Attack 1: Eyes of the Vestige
Warlock Attack 1: Chains of Levistus
Warlock Attack 1: Tyranny of Flame
Warlock Utility 2: Ethereal Stride
Warlock Attack 3: Fortune Binding
Warlock Attack 5: Vestige of Baatar
Arcana Utility 6: Insightful Warning
Warlock Attack 7: Mordant Rains of Dis
Warlock Attack 9: Vestige of the Onyx Queen
Beguiler Utility 10: Vanishing Swirl
Umbral Cabalist Attack 11: Command of the Abyss
FEATS
Level 1: Vistani Heritage
Level 2: Blade Initiate
Level 4: Bloodied Boon
Level 6: War Wizard's Expertise
Level 8: Vestige of Vistan
Level 10: Improved Defenses
Level 11: Superior Will
ITEMS
Rod of Corruption +1 x1
Shadowdance Leather Armor +1 x1
Githyanki Silver Longsword +2 x1
Headband of Intellect (heroic tier) x1
Warlock's Bracers x1
====== End ======
The following is set: Half-elf, CON primary, controller role, longsword weapliment, Eldritch Strike. Both Vistani Heritage and Beguiler are taken for their control additions (especially with Vestige of Vistan late in Heroic tier), though, obviously, their minor action powers do compete with Warlock's Curse.
The rest of the party: Drow Cleric (Dune Trader, Caravan Master), Half-orc two-blade Ranger (Sentinel Marshal, Pathfinder), Halfling Artful Dodger Rogue (Son of Alagondar, Halfling Quickblade).
The game would use inherent bonuses, and the equipment, while negotiable, is the likely haul, after division, over 10 levels for a group of four. It doesn't account for wealth found in gold that could supplement the DMG parcel items via purchase of Common items.
Thankful, as always, for any and all feedback!
====== Created Using Wizards of the Coast D&D Character Builder ======
Conroller ConLock, level 11
Half-Elf, Warlock, Umbral Cabalist
Eldritch Pact Option: Vestige Pact
Eldritch Strike Option: Eldritch Strike Constitution
Half-Elf Power Selection Option: Dilettante
Proficiency: Weapon Proficiency (Longsword)
Inherent Bonuses
Gritty Sergeant (Gritty Sergeant Benefit)
Theme: Beguiler
FINAL ABILITY SCORES
STR 11, CON 21, DEX 13, INT 19, WIS 9, CHA 15
STARTING ABILITY SCORES
STR 10, CON 16, DEX 12, INT 16, WIS 8, CHA 12
AC: 23 Fort: 24 Ref: 24 Will: 23
HP: 83 Surges: 11 Surge Value: 20
TRAINED SKILLS
Arcana +16, Bluff +12, History +14, Intimidate +12, Religion +14
UNTRAINED SKILLS
Acrobatics +6, Athletics +5, Diplomacy +9, Dungeoneering +4, Endurance +10, Heal +4, Insight +6, Nature +4, Perception +4, Stealth +8, Streetwise +7, Thievery +6
POWERS
Basic Attack: Melee Basic Attack
Basic Attack: Ranged Basic Attack
Beguiler Attack: Beguiling Flash
Warlock's Curse Power: Warlock's Curse
Feat Attack: Evil Eye of the Vistani
Wizard Attack 1: Beguiling Strands
Warlock Attack 1: Eldritch Strike
Warlock Attack 1: Eyes of the Vestige
Warlock Attack 1: Chains of Levistus
Warlock Attack 1: Tyranny of Flame
Warlock Utility 2: Ethereal Stride
Warlock Attack 3: Fortune Binding
Warlock Attack 5: Vestige of Baatar
Arcana Utility 6: Insightful Warning
Warlock Attack 7: Mordant Rains of Dis
Warlock Attack 9: Vestige of the Onyx Queen
Beguiler Utility 10: Vanishing Swirl
Umbral Cabalist Attack 11: Command of the Abyss
FEATS
Level 1: Vistani Heritage
Level 2: Blade Initiate
Level 4: Bloodied Boon
Level 6: War Wizard's Expertise
Level 8: Vestige of Vistan
Level 10: Improved Defenses
Level 11: Superior Will
ITEMS
Rod of Corruption +1 x1
Shadowdance Leather Armor +1 x1
Githyanki Silver Longsword +2 x1
Headband of Intellect (heroic tier) x1
Warlock's Bracers x1
====== End ======