Hi again, all. Ed says you're very welcome, Irennan.
To Baptor, Ed says this:
Oh, do I sympathize with you. I understand how much you want clear answers to these questions you've posed, and I ache to give them. However, every single question you ask runs head-on into NDAs. That exist for very good reasons.
So let me say just this much:
Just a day ago I had a back-and-forth e-mail with a Wizards staffer about a future project, that involved discussion of specific Realmslore details. Two days before that I was providing extensive Realmslore (photo references, text, explanations) for a future fiction-and-game project. And last week I had a fun, if briefer than usual, phone call with many in-house and freelance Realms creatives, about several related upcoming products. (And the word "usual" is chosen deliberately.)
My specific level of involvement with the gaming side of the Realms changes constantly. And always has done, since the very beginning of the published Realms. That's part of the very nature of gaming publishing, it seems to me.
The problem with saying more is that anything I say will fuel speculation, which may be harmful to everyone and go in directions that are utterly or partly off-base. And directions and decisions for the publishing of the Realms and of D&D itself change over time, so that something said firmly and definitely by someone in a position to "know for sure" can be complete truth when said - - and then not happen, or change markedly before it does happen. That's just the nature of the beast.
Right now, I am chest-deep in the Realms. Because this is one of the Saturdays I have off from my library day job (I usually work alternate Saturdays), I spent about ten hours at the keyboard today, pounding out Realms stuff. Honest. But that's about as much as I can say. Besides, peeking behind the curtain beforehand DOES ruin the fun.
And so saith Ed. Sharing as much as he can. I suspect a lot of the future is hidden even from in-house Wizards staffers these days, just because plans change and the nature of publishing means things CAN change faster than they could in the days of booking printing time and ordering paper two years in advance, which is the way things were when I started working in publishing.
Be of good cheer, Realms fans. No matter what happens, Ed will be here for us as long as he's alive. And there are SO many other great folks who love the Realms, from Jeff Grubb and Steven Schend to Eric Boyd and George Krashos to Brian Cortijo and the James brothers to Bob and Erin and Troy and Susan Morris and Phil Athans and Chris Perkins and . . . and . . . every time Markustay draws a new map, and Ed peers at it and smiles, the Realms grows a little stronger. So the Realms, in the end, is as strong and happy-making a setting as YOU make it!
love to all,
THO