IronWolf
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You find yourselves in the bustling city of Cassomir, the second largest settlement in the empire of Taldor, summoned by Venture-Captain Hestia Themis to the Pathfinder Lodge. The streets are alive as you make your way through the city streets towards the lodge, rushing along to reach it without being late. The sound of clattering wagon wheels echo about mixed with the clip-clop of horse's hooves pulling the wagon to and from the shipyards.
Soon you reach the Pathfinder Lodge and are immediately shown in to the large office of Hestia Themis.
Venture-Captain Hestia Themis, a small, dark-haired, and dark-eyed Taldan woman, sits behind her enormous blackwood desk in the Pathfinder lodge in Cassomir and clears her throat. "A pleasure to see you again Kronk." she states looking at the half-orc. "You are welcome to fill these gathered Pathfinders on the previous events you were involved with."
"My friends, the Countess Arieta Patrizia, is dead. She escaped her capture by the fiends who operate beneath Cassomir only to succumb to disease and wounds incured in Cassomir’s disgusting sewers. Ordinarily, this would be a matter for the Taldan authorities, but Arieta came to me directly after escaping and recounted a story that leads me to the natural conclusion that only the Pathfinder Society can resolve this issue."
Venture-Captain Themis rises and paces back and forth behind her desk. "Arieta told me of an artifact she saw while in captivity below Cassomir. This artifact, called the jet rat,is known to us, but we must confirm that what she saw is indeed true. She claims to have seen it transform normal rats into something bigger, more vile and mean. If that’s true, the artifact she saw down there is old, evil, and should be stored safely in the vaults beneath the Grand Lodge in Absalom where we can study, catalog, and examine it. Worse, she claims to have seen this object in the hands of the derros, vile Darklands creatures that we have long suspected are responsible for the Cassomir kidnappings. I have a map here that shows the location of the sewer grate Arieta was dropped through when she was kidnapped. She could not, due to her illness, recall much about how she got to the location where they kept her in captivity, but she knows where they dropped her into the sewers and you’ll find that location on this map."
Venture-Captain Themis stops pacing and eyes you across her desk. "Bring me back this artifact—if you happen to free a few captured Taldans along the way, that’s good news, but the artifact is your mission. Any questions?"
[sblock=OOC]
I will be PM'ing faction missions to you shortly.
Some of you have played with me before, but I will post a short bit about my Play-by-Post GMing style over in the OOC thread as well. Feel free to ask any questions you may have over in the OOC thread.
Enjoy the game!
[/sblock]
Soon you reach the Pathfinder Lodge and are immediately shown in to the large office of Hestia Themis.
Venture-Captain Hestia Themis, a small, dark-haired, and dark-eyed Taldan woman, sits behind her enormous blackwood desk in the Pathfinder lodge in Cassomir and clears her throat. "A pleasure to see you again Kronk." she states looking at the half-orc. "You are welcome to fill these gathered Pathfinders on the previous events you were involved with."
"My friends, the Countess Arieta Patrizia, is dead. She escaped her capture by the fiends who operate beneath Cassomir only to succumb to disease and wounds incured in Cassomir’s disgusting sewers. Ordinarily, this would be a matter for the Taldan authorities, but Arieta came to me directly after escaping and recounted a story that leads me to the natural conclusion that only the Pathfinder Society can resolve this issue."
Venture-Captain Themis rises and paces back and forth behind her desk. "Arieta told me of an artifact she saw while in captivity below Cassomir. This artifact, called the jet rat,is known to us, but we must confirm that what she saw is indeed true. She claims to have seen it transform normal rats into something bigger, more vile and mean. If that’s true, the artifact she saw down there is old, evil, and should be stored safely in the vaults beneath the Grand Lodge in Absalom where we can study, catalog, and examine it. Worse, she claims to have seen this object in the hands of the derros, vile Darklands creatures that we have long suspected are responsible for the Cassomir kidnappings. I have a map here that shows the location of the sewer grate Arieta was dropped through when she was kidnapped. She could not, due to her illness, recall much about how she got to the location where they kept her in captivity, but she knows where they dropped her into the sewers and you’ll find that location on this map."
Venture-Captain Themis stops pacing and eyes you across her desk. "Bring me back this artifact—if you happen to free a few captured Taldans along the way, that’s good news, but the artifact is your mission. Any questions?"
[sblock=OOC]
I will be PM'ing faction missions to you shortly.
Some of you have played with me before, but I will post a short bit about my Play-by-Post GMing style over in the OOC thread as well. Feel free to ask any questions you may have over in the OOC thread.
Enjoy the game!
[/sblock]