Venture-Captain Themis resumes pacing behind her desk, her attention still on the gathered Pathfinders.
"It is good to see such readiness from you, it bodes well for the retrieval of this artifact."
"Good travels." she adds as the remaining Pathfinders leave the lodge.
Using the map Venture-Captain Themis provided you are easily able to weave your way through the streets of Cassomir and locate the sewer grate. Taking a little time to position landmarks you are confident you have found the correct sewer grate to access the sewers below.
It takes some effort, but you are able to slide the grate off the opening, revealing a very dark cistern of sorts below. The stench of the sewer seems slightly stronger with the grate removed, the air moving more freely upwards.
Allowing your eyes to adjust to the darkness below you can make out murky puddles dotting the tile floor some 20 feet below, which gently slopes towards the room's center where some puddles are very slowly draining into a large, 10-foot-by-10-foot drain. Thick sticky webs cover most of the corners of the room, and several large vermin appear to be caught in the webs. The sound of running water can be heard to the north.
[sblock=OOC]
The chamber below from your vantage point appears to be approximately 30' by 30', the grate opens in the southeast corner of the chamber. The floor is about 20' below the street entrance. The room is dimly lit with the grate cover open, you suspect it would be dark if the grate is closed or if there was not daylight out.
The room as shown from above is in the map spoiler below. The dotted outline in the lower right corner shows the outlines of the grate you are at - up above the chamber still at the street level.
[sblock=Updated Map]
[/sblock]
[/sblock]