ricardo440
First Post
I'm making a Solo monster for a group of 4 PCs (warlord cleric paladin wizard)
It is meant to be a guardian and I wanted the construct feel. so I decided to use the iron cobra and upgrade it to solo. I stole some Green dragon abilities and also made the Mind power a minor.
Comments welcome.
And if anyone wants to add this to their "monster threads" then feel free but just tell us first.
[FONT="]Steel Cobra[/FONT]
[FONT="]Level 6 Solo Skirmisher [/FONT]
[FONT="]Medium animate (construct)[/FONT]
[FONT="]XP [/FONT][FONT="]1250[/FONT]
[FONT="]Initiative[/FONT] +7
[FONT="]Senses[/FONT] Perception +9; darkvision
[FONT="]HP[/FONT] 300; [FONT="]Bloodied[/FONT] 150
[FONT="]AC[/FONT] 22; [FONT="]Fortitude[/FONT] 22, [FONT="]Reflex[/FONT] 20, [FONT="]Will[/FONT] 17
[FONT="]Saving Throws[/FONT] +5
[FONT="]Speed[/FONT] 7;also see slithering shift
[FONT="]Action Points[/FONT] 2
M [FONT="]Bite[/FONT] (standard; at-will) • [FONT="]Poison[/FONT]
+11 vs. AC; 1d8 + 4 damage, and ongoing 5 poison damage (save ends).
r[FONT="] Poison the Mind[/FONT] (minor 1/round; at-will) • [FONT="]Psychic[/FONT]
Ranged 10; only affects creatures taking ongoing poison damage; +8 vs. Will; the target is dazed and slowed (save ends both); see also guard area.
m[FONT="]Double Attack[/FONT](standard; at-will)
The steel cobra makes two bite attacks.
c[FONT="]Breath Weapon[/FONT] (standard; recharge456) • [FONT="]Poison[/FONT]
Close blast 5; +8 vs. Fortitude; 1d10 + 3 poison damage, and the target takes ongoing 5 poison damage and is slowed (save ends both). Aftereff ect: The target is slowed (save ends).
m[FONT="]Tail Sweep[/FONT] (immediate reaction, if an adjacent enemy does not move on its turn; at-will)
+8 vs. Reflex; 1d8 + 5 damage, and the target is knocked prone.
[FONT="]Guard Area[/FONT]
A steel cobra can use its poison the mind power against any creature in its guarded are, even if the power hasn’t recharged and even if the target isn’t taking ongoing poison damage.
[FONT="]Slithering Shift[/FONT] (move; at-will)
The iron cobra shifts 3 squares as a move action.
m[FONT="]Slitering Attack[/FONT](standard; recharge56)
The cobra moves up to 7 squares and makes a bite attack at any point during the move without provoking an opportunity attack from the target.
[FONT="]Alignment[/FONT] Unaligned
[FONT="]Languages[/FONT] -
[FONT="]Skills[/FONT] Stealth +10
[FONT="]Str[/FONT] 17 (+6)
[FONT="]Dex[/FONT] 15 (+5)
[FONT="]Wis[/FONT] 13 (+4)
[FONT="]Con[/FONT] 19 (+7)
[FONT="]Int[/FONT] 5 (+0)
[FONT="]Cha[/FONT] 12 (+4)
It is meant to be a guardian and I wanted the construct feel. so I decided to use the iron cobra and upgrade it to solo. I stole some Green dragon abilities and also made the Mind power a minor.
Comments welcome.
And if anyone wants to add this to their "monster threads" then feel free but just tell us first.
[FONT="]Steel Cobra[/FONT]
[FONT="]Level 6 Solo Skirmisher [/FONT]
[FONT="]Medium animate (construct)[/FONT]
[FONT="]XP [/FONT][FONT="]1250[/FONT]
[FONT="]Initiative[/FONT] +7
[FONT="]Senses[/FONT] Perception +9; darkvision
[FONT="]HP[/FONT] 300; [FONT="]Bloodied[/FONT] 150
[FONT="]AC[/FONT] 22; [FONT="]Fortitude[/FONT] 22, [FONT="]Reflex[/FONT] 20, [FONT="]Will[/FONT] 17
[FONT="]Saving Throws[/FONT] +5
[FONT="]Speed[/FONT] 7;also see slithering shift
[FONT="]Action Points[/FONT] 2
M [FONT="]Bite[/FONT] (standard; at-will) • [FONT="]Poison[/FONT]
+11 vs. AC; 1d8 + 4 damage, and ongoing 5 poison damage (save ends).
r[FONT="] Poison the Mind[/FONT] (minor 1/round; at-will) • [FONT="]Psychic[/FONT]
Ranged 10; only affects creatures taking ongoing poison damage; +8 vs. Will; the target is dazed and slowed (save ends both); see also guard area.
m[FONT="]Double Attack[/FONT](standard; at-will)
The steel cobra makes two bite attacks.
c[FONT="]Breath Weapon[/FONT] (standard; recharge456) • [FONT="]Poison[/FONT]
Close blast 5; +8 vs. Fortitude; 1d10 + 3 poison damage, and the target takes ongoing 5 poison damage and is slowed (save ends both). Aftereff ect: The target is slowed (save ends).
m[FONT="]Tail Sweep[/FONT] (immediate reaction, if an adjacent enemy does not move on its turn; at-will)
+8 vs. Reflex; 1d8 + 5 damage, and the target is knocked prone.
[FONT="]Guard Area[/FONT]
A steel cobra can use its poison the mind power against any creature in its guarded are, even if the power hasn’t recharged and even if the target isn’t taking ongoing poison damage.
[FONT="]Slithering Shift[/FONT] (move; at-will)
The iron cobra shifts 3 squares as a move action.
m[FONT="]Slitering Attack[/FONT](standard; recharge56)
The cobra moves up to 7 squares and makes a bite attack at any point during the move without provoking an opportunity attack from the target.
[FONT="]Alignment[/FONT] Unaligned
[FONT="]Languages[/FONT] -
[FONT="]Skills[/FONT] Stealth +10
[FONT="]Str[/FONT] 17 (+6)
[FONT="]Dex[/FONT] 15 (+5)
[FONT="]Wis[/FONT] 13 (+4)
[FONT="]Con[/FONT] 19 (+7)
[FONT="]Int[/FONT] 5 (+0)
[FONT="]Cha[/FONT] 12 (+4)
Attachments
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