Fieari
Explorer
ERDAFEL
Erdafel isn't a new town, but neither is it really an old town. At about a hundred years, there are still individuals (of non-human races) who were there at the first settlement of what was once a simple fishing village. The Crisis Bay has always been home to many creatures under the sea, many of them extremely tasty. Monsters had always been a problem on the isle, since they were attracted to settlements of people, but a permanent staff of well equipped guards, and a wooden stockade around the town enabled them to live in peace. Monster raids were no longer things of panic, but rather something one looked at like the weather... a nuisance, but nothing to really get upset about.
The town had grown considerably since it was settled, and the wall had to be pushed back many times. Perhaps one day they would consider switching to stone, but that would be a long way off. For now, the guards numbered at about 60, and no one really considered them.
This year, the trade winds have blown VERY favorably. Merchant ships from across the globe seem to be DRAWN to this little island, and gold has flowed into the pockets of many in town.
When the crazy "Priests" came into town, preaching about the need to worship the Navan Forest in thanks for the winds that now blessed them, people paid no mind. Children thought it fun to practice aim with slingshots on the noisy priests, and while parents scolded their children for not being polite, no one really cared. The priests had some funny ideas about worship, for example. One of their tenants was that Elves were "unclean" creatures, and should be separated from everyone else... that anyone even TALKING to an elf was laid with a "taint" that only the Navan priests could wash off.
This was not well received. Elves and half-elves alike lived in the town... and were friends of many.
The priests were not well received, that is, until the day the shadows arose.
The town guards did not see them until it was too late. Monstrous brutes standing seven feet tall, covered in wicked looking spikes and wielding clubs nearly as large as they themselves were (and spiked as well)... and they were uniformly black as night. You could only see them in OUTLINE, and only if there was light behind them. When they stood under lanterns, which wasn't for long, it was as if they were still covered in shadow... you would think they WERE shadows, except that their clubs were physical indeed.
With only three blows, the mighty reinforced gates to the town were smashed apart. Only thirteen shadowy brutes entered the town, but they were more than enough. The guards could not stop them. One by one they fell.... ten lost... twenty lost... thirty lost... forty lost... and don't think it was only the guards who were dying. No. The brutes seemed to be TARGETING the innocent. Hundreds died.
They burned buildings as they rampaged. They killed all who could not get out of the way. For the first time decades, people feared monsters once more.
All would have been killed... but for the priests. The priests no one liked, and the soldiers... the "Templars" they brought with them. Only the Templars were able to stand up to the brutes... twenty six Templars fought the thirteen shadows... it took that many to kill the monsters. And the monsters took as many of the Templars down as they themselves died. It was a bloody bloody night, and few were not effected.
After the attack, the Navan Temple showed it's generosity. Gold was give out to those who had homes burned. Help was given in rebuilding. And Templars were assigned to help guard the town... there were twenty of the old guard, but fifty of the new. And people started listening to the priests, and donating gold to the temple, and they started shunning the elves, and the half elves.
Interestingly enough, every single being with Elven blood in the town had their home destroyed. All of them. And now that the temple was in charge, they were all moved into one quarter of the town, and forbidden to enter the areas where humans (and the occasional dwarf) lived. Money was given to them, and homes were provided, yes... but they were now practically outcasts. And people who were once their friends, now began to hate.
SAMIS
Samis was a proud and great and noble city, boasting a population of more than three hundred thousand. It was built on the seashore, but also up the side of a mountain, with the great Palace overlooking the city from above. The rich and influential lived higher up the mountain, the poorer closer to the sea, but people were reasonably happy wherever they lived. The city was orderly, there was justice for criminals, and there was much wealth to be had. The ports of late had been bringing in merchants from across the globe... the city was becoming TRUELY wealthy. Even the lowly dock hands had some gold in their pockets.
There were rumors of troubles up on the northern coast, and the King of Samis was going to be sending extra soldiers up there shortly. Overnight, the courier industry also became very successful, as people wanted messages sent to loved ones and business associates. "Are you alright?" "Is my warehouse okay?"
But of late, a dark cloud is hanging over the city. A literal dark cloud... the Arganothian range seems redder at night as well. Could the Dragon be stirring? Those with any magical sense began to feel very uncomfortable. Something was brewing. Something would soon come crashing down. History was on edge. Where would it tilt?
NEVA TOWN
The plague continued to rage. It was something that was hard to ignore. There was no cure, and the effects were terrible... a person infected started to decay as if they were already dead... but life was still in them.
Neva did boast many skilled craftsmen and artisans, and because of this, money wasn't exactly scarce. Magical aid was sought... priests were called in and hired, and scrolls of healing were acquired. But this disease resisted magical aid... oh, the body could be restored as new again, but they would continue to decay once the healing was over. Three days. Healing had to be renewed every three days, or death was risked. Those that tried to leave the island, seeking somewhere with a Temple, where they could request divine intervention... those that stepped foot on a ship, over water... they died instantly.
If those who were sick wanted to leave, they only had one option: which was to go through the forest. And that was unthinkable.
Those who were not infected started to flee before they were. But only one shipping company had any desire at all to visit the town... a merchant by the name of Kexop Merchantant. And he knew he had a monopoly, and a captive audience, and a "product" that was well desired. He jacked up prices to transport anyone out of the town... you could well live for a year on the prices he was charging for a single passenger.
ELEVENDEEP FOREST
The forest was restless today. It had slept in peace for years, but today, it was restless. The trees feared something, and communicated that fear to those who lived inside it. The animals were more twitchy than usual. Even hunters like wolves were timid now.
Something is happening. Something important. Something dangerous. But what? Where? Why? And how is it to be stopped?
Erdafel isn't a new town, but neither is it really an old town. At about a hundred years, there are still individuals (of non-human races) who were there at the first settlement of what was once a simple fishing village. The Crisis Bay has always been home to many creatures under the sea, many of them extremely tasty. Monsters had always been a problem on the isle, since they were attracted to settlements of people, but a permanent staff of well equipped guards, and a wooden stockade around the town enabled them to live in peace. Monster raids were no longer things of panic, but rather something one looked at like the weather... a nuisance, but nothing to really get upset about.
The town had grown considerably since it was settled, and the wall had to be pushed back many times. Perhaps one day they would consider switching to stone, but that would be a long way off. For now, the guards numbered at about 60, and no one really considered them.
This year, the trade winds have blown VERY favorably. Merchant ships from across the globe seem to be DRAWN to this little island, and gold has flowed into the pockets of many in town.
When the crazy "Priests" came into town, preaching about the need to worship the Navan Forest in thanks for the winds that now blessed them, people paid no mind. Children thought it fun to practice aim with slingshots on the noisy priests, and while parents scolded their children for not being polite, no one really cared. The priests had some funny ideas about worship, for example. One of their tenants was that Elves were "unclean" creatures, and should be separated from everyone else... that anyone even TALKING to an elf was laid with a "taint" that only the Navan priests could wash off.
This was not well received. Elves and half-elves alike lived in the town... and were friends of many.
The priests were not well received, that is, until the day the shadows arose.
The town guards did not see them until it was too late. Monstrous brutes standing seven feet tall, covered in wicked looking spikes and wielding clubs nearly as large as they themselves were (and spiked as well)... and they were uniformly black as night. You could only see them in OUTLINE, and only if there was light behind them. When they stood under lanterns, which wasn't for long, it was as if they were still covered in shadow... you would think they WERE shadows, except that their clubs were physical indeed.
With only three blows, the mighty reinforced gates to the town were smashed apart. Only thirteen shadowy brutes entered the town, but they were more than enough. The guards could not stop them. One by one they fell.... ten lost... twenty lost... thirty lost... forty lost... and don't think it was only the guards who were dying. No. The brutes seemed to be TARGETING the innocent. Hundreds died.
They burned buildings as they rampaged. They killed all who could not get out of the way. For the first time decades, people feared monsters once more.
All would have been killed... but for the priests. The priests no one liked, and the soldiers... the "Templars" they brought with them. Only the Templars were able to stand up to the brutes... twenty six Templars fought the thirteen shadows... it took that many to kill the monsters. And the monsters took as many of the Templars down as they themselves died. It was a bloody bloody night, and few were not effected.
After the attack, the Navan Temple showed it's generosity. Gold was give out to those who had homes burned. Help was given in rebuilding. And Templars were assigned to help guard the town... there were twenty of the old guard, but fifty of the new. And people started listening to the priests, and donating gold to the temple, and they started shunning the elves, and the half elves.
Interestingly enough, every single being with Elven blood in the town had their home destroyed. All of them. And now that the temple was in charge, they were all moved into one quarter of the town, and forbidden to enter the areas where humans (and the occasional dwarf) lived. Money was given to them, and homes were provided, yes... but they were now practically outcasts. And people who were once their friends, now began to hate.
SAMIS
Samis was a proud and great and noble city, boasting a population of more than three hundred thousand. It was built on the seashore, but also up the side of a mountain, with the great Palace overlooking the city from above. The rich and influential lived higher up the mountain, the poorer closer to the sea, but people were reasonably happy wherever they lived. The city was orderly, there was justice for criminals, and there was much wealth to be had. The ports of late had been bringing in merchants from across the globe... the city was becoming TRUELY wealthy. Even the lowly dock hands had some gold in their pockets.
There were rumors of troubles up on the northern coast, and the King of Samis was going to be sending extra soldiers up there shortly. Overnight, the courier industry also became very successful, as people wanted messages sent to loved ones and business associates. "Are you alright?" "Is my warehouse okay?"
But of late, a dark cloud is hanging over the city. A literal dark cloud... the Arganothian range seems redder at night as well. Could the Dragon be stirring? Those with any magical sense began to feel very uncomfortable. Something was brewing. Something would soon come crashing down. History was on edge. Where would it tilt?
NEVA TOWN
The plague continued to rage. It was something that was hard to ignore. There was no cure, and the effects were terrible... a person infected started to decay as if they were already dead... but life was still in them.
Neva did boast many skilled craftsmen and artisans, and because of this, money wasn't exactly scarce. Magical aid was sought... priests were called in and hired, and scrolls of healing were acquired. But this disease resisted magical aid... oh, the body could be restored as new again, but they would continue to decay once the healing was over. Three days. Healing had to be renewed every three days, or death was risked. Those that tried to leave the island, seeking somewhere with a Temple, where they could request divine intervention... those that stepped foot on a ship, over water... they died instantly.
If those who were sick wanted to leave, they only had one option: which was to go through the forest. And that was unthinkable.
Those who were not infected started to flee before they were. But only one shipping company had any desire at all to visit the town... a merchant by the name of Kexop Merchantant. And he knew he had a monopoly, and a captive audience, and a "product" that was well desired. He jacked up prices to transport anyone out of the town... you could well live for a year on the prices he was charging for a single passenger.
ELEVENDEEP FOREST
The forest was restless today. It had slept in peace for years, but today, it was restless. The trees feared something, and communicated that fear to those who lived inside it. The animals were more twitchy than usual. Even hunters like wolves were timid now.
Something is happening. Something important. Something dangerous. But what? Where? Why? And how is it to be stopped?
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